Dag Lorum
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Dag Lorum | |||||||||||
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The Sosarian arcane spell Dag Lorum provides illumination during dungeon exploration.
Spell Description[edit]
The darkness of the evil depths makes exploration next to impossible without a light source. While torches are one solution to this problem, this spell enables the caster to have light without having to carry equipment. This saves space in the backpack. Unlike the lesser Lorum spell, this one lasts far longer, before a recast is needed.
The divine counterpart to this spell is Sominae.
Lore[edit]
“ | This spell is similar in effect, but more enduring that Lorum. Place a golden dagger in strong sunlight until it is hot enough to burn skin. Then scrape it heavily against a stone until a golden dust is produced. As the dust collects on the stone, chant these words and gather the dust into a silken bag.
OBRUM URICA OBLA SUM URICA MANI SUM LEVI When the need for extended illumination arises, hold the silken bag and shake it. A small portion of the dust will release its energy in the form of an enduring, golden, shimmering light. – from The Book of Amber Runes (Ultima III)
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See Also[edit]
Ultima III Spells | |
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Arcane | Repond ☥ Mittar ☥ Lorum ☥ Dor Acron ☥ Sur Acron ☥ Fulgar ☥ Dag Acron ☥ Mentar ☥ Dag Lorum ☥ Fal Divi ☥ Noxum ☥ Decorp ☥ Altair ☥ Dag Mentar ☥ Necorp ☥ P |
Divine | Pontori ☥ Appar Unem ☥ Sanctu ☥ Luminae ☥ Rec Su ☥ Rec Du ☥ Lib Rec ☥ Alcort ☥ Sequitu ☥ Sominae ☥ Sanctu Mani ☥ Vieda ☥ Excuun ☥ Surmandum ☥ Zxkuqyb ☥ Anju Sermani |