Altair
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Altair | |||||||||||
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The Sosarian arcane spell Altair stops the passage of time outside the mage’s party.
Spell Description[edit]
Casting the spell has the same effect as Articles to Negate Time and freezes time around the caster and the party for some moments, enough to either start a tactical retreat, or to strike down the foes while they cannot move. Either way, it is a very powerful spell. However, the sheer drain on the mana pool prevents it from being used too often, as it is very taxing on the caster.
The spell did evolve in Britannia into the spell Time Stop.
Lore[edit]
“ | Until this time thou hast enacted thy Runic power to bring magic into this world. Now, as an advanced Adept of the Assembly of the Sixth Circle, thou may use the magic of this world to move beyond it. First, gather a fistful of sand, and while repeating the enchantment of Altair let it flow from thy hand onto the ground:
ALT MAN FUL MINARLAE FIN CRIM BONTAIR As it falls, time itself will slow and finally stop, allowing thy party to move freely in this suspended state. The world will be temporarily frozen and at the mercy of thy will. – from The Book of Amber Runes (Ultima III)
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See Also[edit]
Ultima III Spells | |
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Arcane | Repond ☥ Mittar ☥ Lorum ☥ Dor Acron ☥ Sur Acron ☥ Fulgar ☥ Dag Acron ☥ Mentar ☥ Dag Lorum ☥ Fal Divi ☥ Noxum ☥ Decorp ☥ Altair ☥ Dag Mentar ☥ Necorp ☥ P |
Divine | Pontori ☥ Appar Unem ☥ Sanctu ☥ Luminae ☥ Rec Su ☥ Rec Du ☥ Lib Rec ☥ Alcort ☥ Sequitu ☥ Sominae ☥ Sanctu Mani ☥ Vieda ☥ Excuun ☥ Surmandum ☥ Zxkuqyb ☥ Anju Sermani |