Britain
Britain | |
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Location of Britain | |
Located in: | Britannia |
Type: | town |
Britain in Ultima Underworld II |
Britain is the capital of Britannia and its largest, most prosperous city, being situated between Britanny Bay and the Serpent's Spine mountain range.
Description[edit]
Britain is dedicated to the Virtue of Compassion and is the realm's cultural center. Britain has grown over the ages, expanding from a simple town in the early Age of the Avatar to a sprawling metropolis that came to border Castle Britannia and, for a time, engulf Paws. At the apex of its development, the northern section of the city contained numerous state buildings and royally funded public institutions, such as the Royal Mint, the Royal Museum, the Royal Theatre and the Music Hall. It is within Britain that the Great Council held its meetings and the Britannian Tax Council arbitrated the use of the kingdom's funds. Britain has been famous for its musicians since the days of Exodus, and the bards of the city who demonstrate the virtue of Compassion in their profession. During its early years of Britannia's founding, songsters and entertainers could regularly be found on the public green, educating and amusing the city's children.
The economy of the city has long been one of the strongest in Britannia, and it is also well known as a major port. During its heyday it boasted an extensive commercial district. Iolo's Bows, a bowyer’s shop startled by the legendary companion of the Avatar, Iolo FitzOwen, was active in the city for centuries, as were the Blue Boar Tavern and Wayfarer's Inn.
Its moongate is situated east of the city.
History[edit]
Britain is one of the land's oldest settlements, originating no later than the early days of Lord British's ascent to power after arriving in Sosaria.
Age of Darkness[edit]
In Ultima I, Britain stood within the confines of British's fiefdom in the Lands of Lord British, standing alongside such cities of Moon, Old Fawn, Montor and Yew. It was home to an armour shop, a weaponsmith, provisioners of magical supplies and transport, a grocery and a pub.
After the sundering of Sosaria following the defeat of Mondain, Britain still existed on the remaining continent comprising Sosaria. During this time, Lord British commissioned a project known as the "Great Work" in which he ordered a series of exploratory travels to provide detailed maps and descriptions of his realm. Iolo FitzOwen, a bard of some renown, composed a song in honor of the city, lauding its position as a center of commerce and home to entertainers and song-writers.[1]
Age of Enlightenment[edit]
By the time of Ultima IV, Lord British had united all of Sosaria under the new name of Britannia, following the destruction of Exodus by the Stranger. Britain became dedicated to the virtue of Compassion, in keeping with British's new agenda of ethicality and learning. In this age, the city was roughly the same size as the other major settlements of the land, with Castle Britannia a short distance to the southeast. It was also during this time that Iolo, now residing in the city whose song he had written, could join in the Stranger's quest to attain Avatarhood.
In Ultima V three villages, known as the Britannys, had grown around Castle Britannia. Britain was now known as a major port in the kingdom, with an active shipwright's workshop operating out of East Britanny. Due to the increased tourism following the formation of the Great Council, a hospitality industry grew in Britain, catering to visitors of the castle. During the oppressive reign of Lord Blackthorn, Britain, like the other major cities, fell victim to regular incursions by the Shadowlords. Iolo FitzOwen, like many of the companions of the Avatar, was driven into hiding, although his shop, Iolo's Bows, still operated under the industry of his wife Gwenno and apprentice Gwenneth. Annon, the city's representative on the Great Council, remained in Britain, hiding from the persecution of Blackthorn's regime in a secret basement within the Wayfarer's Inn.
By Ultima VI, Britain had grown to engulf the former Britannys and now bordered the lands of Lord British's estate. New public institutions, such as the Royal Museum and the Conservatory, had been founded, while a Royal Mint and Royal Orchards were also established in the city. The commercial district, although still home to the well-established Wayfarer's Inn and Blue Boar Tavern, had significantly expanded over the years. The city was governed by Tholden von Bazillius as mayor at this time.
Age of Armageddon[edit]
Over the next two centuries, Britain continued its growth, absorbing the village of Paws as one of its suburbs. Commerce expanded, bringing jewelers, bakers and clothiers to the city. The Royal Theatre was established and the nascent philosophical group known as the Fellowship opened its head branch within the heart of Britain, which was now acknowledged as the kingdom's capital. By the time of Ultima VII, the city, like much of the land, was falling to the slow moral decay that plagued the realm during the early Age of Armageddon. In spite of earlier edicts claiming the abolition of the class system, a social nobility remained, and many suffered due to the Britannian Tax Council's uneven regulations. Patterson, the mayor of the city, gained his position riding on Fellowship support, which shunned the farmer running against him. Although progressives such as Great Council member, Miranda, attempted to improve the regime, Britain, like so much of Britannia, was beset with subtle social problems of classism, racism, and apathy.
Later, following the eventual disbanding of the Fellowship and the Reconstruction in which many of the realm's deep-seated issues were addressed,[2] Britain was host to the crisis in which Castle Britannia was attacked by the Guardian during a celebration of the kingdom's progress since the destruction of the Black Gate. During this trial in Ultima Underworld II, in which the inhabitants of the castle were walled off from the city by means of a magical blackrock dome, Patterson, who was still mayor of Britain at the time, caved to the Guardian's temptations, and murdered two of the other entrapped revelers before being cut down by the Avatar. While the blackrock dome was eventually destroyed and the attempted invasion it prepared for quashed, it is uncertain as to what direction Britain's leadership took thereafter. To compound matters, the growing Imbalance of the multiverse took its toll on the city over the next year, with teleport storms and earthquakes ravaging the city. The Royal Mint and its supply of the country's gold were transposed with the great lighthouse of Fawn from the Serpent Isle. A crack formed in the base of Castle Britannia at this time due to the constant tremors, threatening to topple the citadel.[3]
By the time of Ultima IX, the city had shrunk considerably in size, and the inhabitants of the city had become corrupted by the influence of the Guardians columns, becoming callous and cold-hearted. At that time, Aidon, the mayor of the Britain, had enacted a policy of deporting the infirm and ill of the city to Paws, which had been flooded by the local swamps and reduced to a miserable shanty town. After the Avatar cleansed the local shrine, Aidon was confronted with his daughter's exile (due to his own uncompassionate policies), and the city began to return to its roots of Virtue, re-embracing Compassion.
Lore[edit]
“ | Center of commerce in these fair lands!
Has much to offer, bold and grand. – from Secrets of Sosaria (Ultima III: Exodus)
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“ | Lord British's magnificent castle is situated in the centre of the continent, overlooking Britanny Bay. This tall building is the greatest architectural structure of the new age. Loyal subjects may pay homage to His Majesty, and renew fealty whenever they are in the vicinity of his castle. Nearby lies the arts centre of Britannia: the town of Britain, where Bards weave tales of legendary deeds and serenade visitors. |
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“ | Principal towne of the Empire of Britannia, the busy seaport of Britain lies in central Britannia on Britanny Bay. The bards headquartered in this Towne of Compassion and the arts put their emphasis on hospitality. Britain has a large hotel and outstanding pubs and food. There is also an armoury wherein thou canst buy the finest bows made.
Three suburbs recently sprung up around Lord British's castle and provide many of the goods and services needed by the court of Lord British. East Britanny specializes in shipbuilding and boasts a fine healer. North Britanny offers a small, rustic inn and fine stables among its several farms. West Britanny is a farming towne, supplying its own needs and those of the four surrounding settlements. |
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“ | Britain is a thriving, picturesque city just a short distance from Lord British's castle on Britanny Bay. The towne is an important center of commerce for all of Britannia and has a number of interesting places to visit, including Iolo the Bard's arbalest shoppe and a highly recommended pub. Those who dwell here are welcoming and compassionate, so travelers often find Britain one of the most hospitable places in the Realm to visit. – from Paths of Destiny: A Guide to the Mysteries of Ultima V (Ultima V: Warriors of Destiny)
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“ | Centrally located on the shore of Britanny Bay, the town of Britain is the site of the castle from which I rule. It is also host to multitudes of travelers and to purveyors of goods of all kinds. The adventurer will surely appreciate the hospitality shown by Britain's Compassionate citizens. The shops, inns and armouries of Britain are much renowned and frequented by all who prepare for and return from long journeys. The historic Wayfarer's Inn is considered a second home to many a road-weary adventurer. – from Compendium (Ultima VI: The False Prophet)
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“ | Where better to start an account of Britannia than with her largest and greatest city? Home to merchants, artisans, farmers and craftsmen, as well as our beloved king, all are welcome in Britain. As Taynith reminded me,
during the last great festival they lit off enough fireworks to turn night into day, and the fountains, nay, the very rivers themselves flowed red with wine! Or so do I recall it, at least. – from The Book of Prophecy (Ultima VI)
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“ | This is the opulent and majestic capital of Britannia, famed city of Compassion, and it is where thou mayest find the Castle of Lord British. Britain is built on the shore of Britanny Bay. It is easily the largest city in all of Britannia and it has seen much new development. It is the home of the historic Wayfarer's Inn, Royal Theatre and the Music Hall. It is a center of commerce for the entire kingdom. Here in Britain thou will find vendors hawking their wares, a Farmer's Market, shops of every type and fabulous entertainment for everyone. Britain is also home to the headquarters of The Fellowship. |
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“ | In Britain, Mayor Patterson, although a Fellowship member, remained in office after the Black Gate fell. I must say he has done an excellent job since that time; Britannia's largest town thrives under his leadership. |
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“ | The capital city and home to Lord British, Britain sits in the center of the lands, equidistant from the far corners. To her broad streets she attracts the most prominent individuals who are drawn by her fine arts, the temperate climate, and the bustle of the Court. Of late, the court has debated a new standard for its people. Disease and defect have spread among the poor, and the people have clamored for protection from them. Those wounded by fate or circumstance have been banished to Paws, wherein they may live among themselves. The mayor of Britain, who championed this standard, claims victory. The spread of disease, he says, has reduced. Theft has decreased. The economy has grown. Yet, the mayor does not lack opponents. Among the splintered families grows a disquietude that the mayor has sought to silence.
Where that rage finds no false victory, it flies across the Brittany River to the north, to the castle of Lord British. The King, some say, has abandoned his people, for he has not been seen outside the walls of his home for a long time. Though the king continues the tradition of granting a monthly public audience, supplicants are shouted down by those behind them in line. Shortly, the Kind retires to his chambers to listen to bardic serenades from more romantic times. At the sight of his departing visage, the rage of the people grows. Where is our King? – from Journal (Ultima IX: Ascension)
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Inhabitants[edit]
Ultima I[edit]
Ultima III[edit]
Nintendo-Port[edit]
- Sherry (Noriko Hidaka): an enigmatic and attractive young woman
Ultima IV[edit]
- Cricket: bard
- Gwenno: charming jester
- Iolo: Companion of the Avatar
- Joe: drunken fighter
- Julio: solemn bard
- Mentor: wise shepherd
- Pepper: bard
- Sebastian: injured man
- Shalimar: tired shepherd
- Shapero: druid
- Sprite: poor beggar
- Thevel: seasoned fighter
- Nameless gate guard: cheerful guard
- Nameless bridge guard: bridge guard
- Nameless child: child
- Singing Child: small child
Shopkeepers:
- Celest: proprietor of Wound Healing
- Jason: proprietor of Britannia Manor
- Sam: proprietor of Jolly Spirits
- Windrick: proprietor of Adventure Food
- Winston: proprietor of Windsor Weaponry
- Winston: proprietor of Windsor Armour
Ultima V[edit]
- Annon: member of the Great Council
- Donya: innkeeper at the Wayfarer's Inn
- Eb: busboy in Wayfarer's Inn
- Greyson: fighting bard
- Gwenneth: shopkeeper at Iolo's Bows
- Gwenno: Companion of the Avatar
- Justin: cook in Wayfarer's Inn
- Telila: cleaning maid
- Terrance: orchard keeper
- Tika: barmaid at Wayfarer's Inn
Ultima V: Lazarus[edit]
This is an Ultima V: Lazarus-related article or section. The information within may not apply to Ultima V or other Ultima games.
Britain – Ultima V: Lazarus map |
- Antos: toymaker
- Eponine: gemcutter
- Fagles: trainer
- Gustavo: graveyard caretaker
- Lord Petyr: mayor
- Ludrag: young bard
- Maul: guard
- Miranda: trainer
- Oreste: shipbuilder
- Salan: teacher
- Shivan: child
- Silvy: clothier
- Teril: young bard
- Thom: provisioner
Ultima VI[edit]
- Anya: proprietor of the Blue Boar Tavern
- Ariana: holder of the rune
- Arty: shipwright
- Cullen: baker
- Daver: bell ringer
- Efram: provisioner
- Finn: beggar with a strange humor
- Fyodor: weaver
- Gwenneth: shopkeeper at Iolo's Bows
- Kenneth: bard teacher at the Music Hall and husband of Nan
- Kytyn: curator of the Royal Museum
- Lazeena: bard
- Linda: farmer
- Lynn: fletcher
- Matt: mute husband of Anya
- Max: armourer
- Nan: bard and the wife of Kenneth
- Nema: keeper of the Royal Orchards
- Peyton: innkeeper of the Wayfarer's Inn
- Rufus: blacksmith
- Terri: director of the Royal Mint
- Tholden: mayor of Britain
- Tiberius: healer of Britain
- Wilbur: works in the stables
The Ultima 6 Project[edit]
This is an Ultima 6 Project-related article or section. The information within may not apply to Ultima VI or other Ultima games.
Britain – The Ultima 6 Project map |
- Gate guard: a guard
- Hermione: leader of the adventurer guild
Ultima VII[edit]
- Amber: actress at the Royal Theatre and Shamino's girlfriend
- Batlin: leader of the Fellowship
- Brownie: pumpkin farmer
- Candice: curator of the Royal Museum
- Carrocio: overseer of the play ground
- Clint: shipwright
- Csil: healer
- Cynthia: director of the Royal Mint
- Coop: shopkeeper at Iolo's Bows
- Denby: trainer in Britain
- Diane: keeper of the stables
- Figg: keeper of the Royal Orchards
- Fred: husband of Kelly and meat seller at the Farmer's Market
- Gaye: clothier
- Gordon: sells fish n' chips
- Grayson: arms seller
- Greg: provisioner
- James: owner and proprietor of the Wayfarer's Inn
- Jeanette: barmaid working at the Blue Boar Tavern
- Jesse: actor at the Royal Theatre
- Judith: head Instructor at Britain's Music Hall
- Kessler: owner of the apothecary
- Kelly: wife of Fred and seller of food at the Farmer's Market
- Lucy: owner and proprietor of the Blue Boar Tavern
- Mack: farmer east of Britain
- Millie: recruiter for the Fellowship
- Neno: musician
- Patterson: mayor of Britain
- Raymundo: director of the Royal Theatre
- Sean: jeweler in Britain
- Sentri: trainer and Companion of the Avatar
- Shamino: Companion of the Avatar
- Snaz: beggar
- Stuart: actor at the Royal Theatre
- Willy: baker
- Zella: trainer
SNES-Port[edit]
Ultima IX[edit]
- Aidon: mayor of Britain and father of Meribeth
- Aleena: museum curator of the Royal Museum
- Altomar: mage
- Amoranth: monk
- Angus: tavern patron at the King's Head Tavern.
- Ashling: miller, exiled to Paws
- Bailey: provisioner
- Cameron: jeweler
- Dara: runs the King's Head Tavern
- Dermot: undertaker
- Elva: farmhand
- Evidious: Avatar look-alike
- Farmer Bob: farmer
- Flann: citizen
- Giovanni: blacksmith and husband of Olwyn
- Jarlath: farmhand
- Jastral: baker
- Killigan: assistant of the mayor
- Kimberly: monk
- Leon: bowyer
- Margery: street cleaner
- Meribeth: daughter of mayor Aidon
- Nico: mage and a reagent seller, occasionally absent
- Nimrond: city bouncer
- Olwyn: arms dealer
- Peiter: sailor
- Renald: beggar
- Sir Robin: valorian knight
Night only:
- Captain Bill: ghost sailor
- Davey: ghost sailor
- Simon (U9): ghost sailor
Outside the East gate:
- Gwenno: Iolo's wife
- Hans: lighthouse keeper
- Orson: warrior and adventurer
- Sarah: keeper of the Shrine of Compassion
- Stephen: dangerous kid
Services[edit]
Ultima (Apple II)[edit]
- Chad the Mad's Magic Shoppe: magic shop
- Little Karelia's Finnish Grocery: food shop
- Naughty Nomaan's Weapons Unlimited: weapon shop
- Super Duper New and Used Transport, Inc. transport shop
- The Armour Shop of Lord Eldric D'Charbonneux: armour shop
- Ye Local Pub: pub
Ultima I[edit]
- The Armour Shop of Lord Eldric D'Charbonneux: armour shop
- Li'l Karelia's Finnish Grocery: food shop
- Mad Chad's Magic Shoppe: magic shop
- Pub de Varg: pub
- Scooter's Super Duper Transport, Inc.: transport shop
- The Weapon Shop of Lord Eldric D'Charbonneux: weapon shop
Ultima III[edit]
Ultima IV[edit]
- Adventure Food: grocery
- Britannia Manor: inn
- Jolly Spirits: tavern
- Windsor Armour: armour shop
- Windsor Weaponry: weapon shop
- Wound Healing: healer
Ultima V[edit]
- Iolo's Bows: bowyer
- Wayfarer's Inn: inn
Ultima VI[edit]
- Blue Boar Tavern: tavern
- Healer's Sanctum: healer
- Iolo's Bows: bowyer
- The Oaken Oar: shipwright
- Wayfarer’s Inn: inn
Ultima VII[edit]
- Blue Boar Tavern: tavern
- Farmer's Market: grocery
- Iolo’s Bows: bowyer
- Wayfarer’s Inn: inn
Ultima IX[edit]
- King's Head Tavern: tavern
- Britain Gemcutter: jeweler
- Britain's Bowyer and Fletcher: bowyer
- Britain Blacksmith Shop: arms merchant
- Britain Magic Shop: reagents store
- Britain Outfitter: provisioner
- Britain's Bakery: bakery
Places of Interest[edit]
There are a number of famous sites located in Britannia's capital:
- Castle Britannia: Lord British's castle
- Farmer's Market: food
- Music Hall: conservatory
- Royal Mint: bank
- Royal Museum: museum
- Royal Orchards: apple orchards
- Royal Theatre: entertainment
Trivia[edit]
- In Ultima I, Britain (in the Lands of Lord British), Arnold (in the Lands of the Feudal Lords), Nassau (in the Lands of the Dark Unknown) and Gorlab (in the Lands of Danger and Despair) are facsimiles of one another. While differing in name and physical location, each city features an identical layout, selection of shops, and population.
- In Ultima I, dropping coins into Britain's lake rewards the player with an increase in total hit points (by 1.5 times the number of coins) and sometimes a random spell.
- The word Britain is misspelled as Britian in the PC and PC-88 versions of Ultima I.
- An Eldric D'Charbonneux appears on a Society for Creative Anachronism (SCA) library listing as the author of Making a Small Blacksmith's Forge and Archimedes Drill. It is possible that the name of the shop in Britain in Ultima I is based upon this person, given Garriott's penchant for giving his friends in the SCA in-game cameos.[4]
- Another pub called Pub de Varg can be found in Towne Linda during Ultima II.
- In the Nintendo-port Ultima III, Britain is known as the Royal City, or simply "Royal".[5]
- Early Ultima IX concept art (seen below) indicates Britain was originally envisioned to be of comparable size to its appearance in Ultima VII. This sketch also shows Castle Britannia (with its traditional moat), the Cathedral of Love (situated east instead of west), and the hedge maze.
Gallery[edit]
Britain art from Mysterious Sosaria
See Also[edit]
References[edit]
- ↑ Garriott, Robert. Secrets of Sosaria. Origin Systems, Inc: 1983. Page 11.
- ↑ Grossman, Austin. A Safe Passage Through Britannia. Origin Systems, Inc.: 1993. Page 9.
- ↑ Lord British. Ultima VII Part Two usecode. Ultima VII Part Two. "storms, mint, earthquakes, castle".
- ↑ Harris, Mark S.. “SCA Library List”. Stefan's Florilegium Archive. Retrieved 2010-11-04.
- ↑ Yamashita, Yukio et al. "The Royal City". Ultima Exodus Hint Book (Ultima III: Exodus). Fujisankei Communications International: 1988. Pages 32-33.
Geography |
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Pagan | |
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Settlements | Argentrock Isle ☥ Daemon's Crag ☥ Tenebrae |
Other | Carthax Lake ☥ Catacombs ☥ Cemetery ☥ Fishermen's Reef ☥ Hall of the Mountain King Herdsman's Valley ☥ Plateau ☥ Shrine of the Ancient Ones ☥ Stone Cove ☥ Treasure Cove Vengeance Bay |
Sosaria |
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Lands of Lord British (or "Sosaria" in Ultima III) | |
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Cities | Britain ☥ Dawn ☥ Death Gulch ☥ Devil Guard ☥ Grey ☥ Montor Moon ☥ Fawn ☥ Paws ☥ Tune ☥ Yew |
Castles | Castle of Lord British ☥ Castle of the Lost King |
Landmarks | The Pillars of Protection ☥ The Tower of Knowledge |
Dungeons (Ultima I) | Death's Awakening ☥ The Dungeon of Doubt ☥ The Dungeon of Montor ☥ The Dungeon of Perinia The Lost Caverns ☥ The Mines of Mt. Drash ☥ The Mines of Mt. Drash II ☥ Mondain's Gate to Hell ☥ The Unholy Hole |
Dungeons (Ultima III) | Dardin's Pit ☥ Dungeon of Doom ☥ Dungeon of Fire ☥ Dungeon of the Snake ☥ Dungeon of Time ☥ Mines of Morinia Perinian Depths |
Islands and Other Sites | Ambrosia ☥ Ambrosian Shrines ☥ Isle of Fire ☥ Mt. Drash |
Lands of Danger and Despair | |
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Cities | The Brother ☥ Bulldozer ☥ Dextron ☥ Gorlab ☥ Lost Friends ☥ Magic ☥ Turtle ☥ Wheeler |
Castles | Castle of the White Dragon ☥ Shamino's Castle |
Landmarks | Grave of the Lost Soul ☥ The Eastern Sign Post |
Dungeons | The Dead Cat's Life ☥ The Dead Cat's Life II ☥ Dead Man's Walk ☥ The Dungeon of Doom ☥ Free Death Hole The Hole to Hades ☥ The Morbid Adventure ☥ The Skull Smasher ☥ The Spine Breaker |
Lands of the Feudal Lords | |
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Cities | Arnold ☥ Gerry ☥ Helen ☥ John ☥ Linda ☥ Owen ☥ The Snake ☥ Wolf |
Castles | Castle Rondorin ☥ Castle Barataria |
Landmarks | The Pillars of the Argonauts ☥ The Pillar of Ozymandias |
Dungeons | Advari's Hole ☥ The Dead Warrior's Fight ☥ The Gorgon's Hole ☥ The Horror of the Harpies The Horror of the Harpies II ☥ The Labyrinth ☥ The Savage Place ☥ Scorpion Hole ☥ Where Hercules Died |
Lands of the Dark Unknown | |
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Cities | Clear Lagoon ☥ Gauntlet☥ Imagination ☥ Nassau ☥ Ponder ☥ Poor ☥ Stout ☥ Wealth |
Castles | Black Dragon's Castle ☥ Castle of Olympus |
Landmarks | The Sign Post ☥ The Southern Sign Post |
Dungeons | The End ☥ The Guild of Death ☥ The Long Death ☥ The Metal Twister ☥ The Slow Death ☥ The Tramp of Doom The Troll's Hole ☥ The Viper's Pit ☥ The Viper's Pit II |