Heal
This article is about a spell appearing first in Ultima IV. For other uses, see Healing (disambiguation).
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Heal is perhaps one of the most essential spells for survival, as it treats suffered wounds.
Spell Description[edit]
An essential spell for anyone that is adventuring out in the wilderness, Heal repairs smaller wounds instantly – on either the caster or any other party member. In battle or after other injuries, this spell is essential since the natural healing process is often too slow. The spell will not remove toxin or disease, however, so in these cases, the Cure spell is required. For more serious injuries, the Great Heal spell (or the Full Heal spell in Ultima IX) attends to wounds too grievous for Heal.
Yellow potions fulfill the same purpose as this spell.
History[edit]
The art of healing at first was virtually unknown to the magical community, with only monarchs having that power. It was not until late into the Age of Darkness in Ultima III that magical healing not only was practised by healers but also available to adventurers on the field with the spell Sanctu and the stronger Sanctu Mani. With the establishment of Britannia, the healing magic was codified into the new ways of magic and became a standard tool.
While the same rules applied to healing magic on the Serpent Isle, healing on Pagan became exclusive to the order of the Theurgists, with their spell Healing Touch.
Lore[edit]
“ | One of the cornerstones of the good and true path of the wizard is the use of enchantment for beneficial ends. We have discussed the Cure spell, which renders venom as harmless as the purest of well water, but the most common form of injury is the physical wound rather than the internal disruption brought on by poison. Swords and talons do not discriminate, and the tools of justice are oft used for unjust purposes. When you or your companions have suffered physical injury that hath rent or seared the flesh, the Heal spell is invaluable. Mix similar quantities of the healing essence of Ginseng with integrating strength of Spider Silk and apply it to the wound. Speak the name of the victim and the flesh will be hastened along the road to wholeness. – from The Book of Mystic Wisdom (Ultima IV)
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“ | Mani is the simplest healing spell. Mani does not cure patients, but it does make them feel better and may take them out of immediate danger. Mani is useful even to higher circle magicians, because it is simple enough to cast during combat. Spider silk and ginseng are the components needed for Mani. No special conditions are necessary during mixing or casting. – from The Book of Lore (Ultima V)
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“ | Applies healing energy to one who is injured. – from Compendium (Ultima VI)
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“ | Heals you of grievous wounds. – from Player’s Guide (Ultima Underworld)
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“ | This spell heals half the injuries that its subject has sustained. – from The Book of Fellowship (Ultima VII)
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“ | This spell heals the caster of even grievous wounds. – from Player’s Guide (Ultima Underworld II)
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“ | This powerful enchantment speeds up the healing process of most wounds, as if the afflicted were to rest for a great many days. |
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“ | Rooted in the restorative powers of Nature, this gentle spell can replenish lost blood and tissue in its target. Though the abilities of its magic are limited, Light Heal may allow the caster to continue until a more suitable place of rest is found. It is a favored spell of Arduin who, save for the ether. can cast it with consistency. The boy may have a bit of the druid in him. |
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Ultima Saga[edit]
This article or section is about the Ultima Saga series of novels. The information within may not apply to Ultima V or other Ultima games.
In Lynn Abbey's Ultima Saga, Mani is the only healing spell that Balthan can cast himself. He knows multiple uses for it, however.[1]
Quote[edit]
- "Sweet mother of midnight, moonlight, and magic..." He found his reagent sack and plunged his arm into its deceptive depths, seeking the pouch in which he kelp a mixture of ginseng and spider silk. "He's going to throw me to the wolf." After extracting a thumbnail-sized lump of felt, he cupped it against his nose and mouth. "Mani!" he whispered, evoking the spell.
- Mani was the simplest healing spell in the arcanum, and the only one Balthan knew. Applied directly to the skin, it made minor cuts and bruises vanish. Inhaled, its power touched the mind, lifting the recipient above pain and panic, strengthening the will to survive. Balthan's thoughts steadied: Seanna wouldn't linger, he assured himself. She'd be glad of anybody's help getting the wagon back to the road. All he had to do was stay put.
– from The Temper of Wisdom (Ultima Saga)
Trivia[edit]
- In Beyond the Serpent Pillars Erstam admits that healing magic is something that the mages of Serpent Isle never fully understood.
Gallery[edit]
Heal scroll found in Ultima VII Part Two
See Also[edit]
References[edit]
- ↑ Abbey, Lynn. The Temper of Wisdom. Questar Fantasy: 1992. Pages 47–48.
Ultima IV Spells | |
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Awaken ☥ Blink ☥ Cure ☥ Dispel ☥ Energy Field ☥ Fireball ☥ Gate Travel ☥ Heal ☥ Iceball ☥ Jinx ☥ Kill ☥ Light ☥ Magic Missile ☥ Negate ☥ Open ☥ Protection ☥ Quickness ☥ Resurrect ☥ Sleep ☥ Tremor ☥ Undead ☥ View ☥ Wind Change ☥ Xit ☥ Y ☥ Z |
Ultima V Spells | |
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1st Circle | An Nox ☥ An Ylem ☥ An Zu ☥ Grav Por ☥ In Lor ☥ Mani |
2nd Circle | An Sanct ☥ An Xen Corp ☥ In Wis ☥ In Xen Mani ☥ Kal Xen ☥ Rel Hur |
3rd Circle | In Flam Grav ☥ In Nox Grav ☥ In Por ☥ In Zu Grav ☥ Vas Flam ☥ Vas Lor |
4th Circle | An Grav ☥ Des Por ☥ In Sanct ☥ In Sanct Grav ☥ Uus Por ☥ Wis Quas |
5th Circle | An Ex Por ☥ In Bet Xen ☥ In Ex Por ☥ In Zu ☥ Rel Tym ☥ Vas Mani |
6th Circle | An Xen Ex ☥ In An ☥ In Vas Por Ylem ☥ Quas An Wis ☥ Rel Xen Bet ☥ Wis An Ylem |
7th Circle | In Nox Hur ☥ In Quas Corp ☥ In Quas Wis ☥ In Quas Xen ☥ Sanct Lor ☥ Xen Corp |
8th Circle | An Tym ☥ In Flam Hur ☥ In Mani Corp ☥ In Vas Grav Corp ☥ Kal Xen Corp ☥ Vas Rel Por |
Ultima Underworld Spells | |
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1st Circle | Create Food ☥ Light ☥ Locate ☥ Magic Arrow ☥ Resist Blows ☥ Stealth |
2nd Circle | Cause Fear ☥ Detect Monster ☥ Jump ☥ Lesser Heal ☥ Rune of Warding ☥ Slow Fall |
3rd Circle | Conceal ☥ Lightning ☥ Night Vision ☥ Speed ☥ Strengthen Door ☥ Water Walk |
4th Circle | Heal ☥ Levitate ☥ Poison ☥ Remove Trap ☥ Resist Fire |
5th Circle | Cure Poison ☥ Fireball ☥ Missile Protection ☥ Name Enchantment ☥ Open ☥ Smite Undead |
6th Circle | Daylight ☥ Gate Travel ☥ Greater Heal ☥ Paralyze ☥ Sheet Lightning ☥ Telekinesis |
7th Circle | Ally ☥ Confusion ☥ Fly ☥ Invisibility ☥ Reveal |
8th Circle | Armageddon ☥ Flame Wind ☥ Freeze Time ☥ Iron Flesh ☥ Roaming Sight ☥ Tremor |
Ultima VII Spells | |
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Linear | Awaken ☥ Douse ☥ Fireworks ☥ Glimmer ☥ Help ☥ Ignite ☥ Thunder ☥ Weather |
1st Circle | Awaken All ☥ Create Food ☥ Cure ☥ Detect Trap ☥ Great Douse ☥ Great Ignite ☥ Light ☥ Locate |
2nd Circle | Destroy Trap ☥ Enchant ☥ Fire Blast ☥ Great Light ☥ Mass Cure ☥ Protection ☥ Telekinesis ☥ Wizard Eye |
3rd Circle | Curse ☥ Heal ☥ Paralyze ☥ Peer ☥ Poison ☥ Protect All ☥ Sleep ☥ Swarm |
4th Circle | Conjure ☥ Lightning ☥ Mark ☥ Mass Curse ☥ Recall ☥ Reveal ☥ Seance ☥ Unlock Magic |
5th Circle | Charm ☥ Dance ☥ Dispel Field ☥ Explosion ☥ Fire Field ☥ Great Heal ☥ Invisibility ☥ Mass Sleep |
6th Circle | Cause Fear ☥ Clone ☥ Fire Ring ☥ Flame Strike ☥ Magic Storm ☥ Poison Field ☥ Sleep Field ☥ Tremor |
7th Circle | Create Gold ☥ Death Bolt ☥ Delayed Blast ☥ Energy Field ☥ Energy Mist ☥ Mass Charm ☥ Mass Might ☥ Restoration |
8th Circle | Armageddon ☥ Death Vortex ☥ Invisibility All ☥ Mass Death ☥ Resurrect ☥ Summon ☥ Swordstrike ☥ Time Stop |
Ultima VII (SNES) Spells | |
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1st Level Spells | Locating ☥ Kal Lor |
2nd Level Spells | Illumination ☥ Healing |
3rd Level Spells | Ring of Fire ☥ Unlock Door |
4th Level Spells | Lifting ☥ Explosion |
5th Level Spells | Levitation ☥ Unlock Magic |
6th Level Spells | Great Heal ☥ Water Walk |
7th Level Spells | Invisibility ☥ Teleportation |
8th Level Spells | Invincibility ☥ Tremors |
Ultima Underworld II Spells | |
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1st Circle | Bounce ☥ Create Food ☥ Detect Trap ☥ Light ☥ Locate ☥ Luck ☥ Magic Arrow ☥ Resist Blows |
2nd Circle | Cause Fear ☥ Deadly Seeker ☥ Jump ☥ Lesser Heal ☥ Flame Rune ☥ Slow Fall |
3rd Circle | Bleeding ☥ Cure Poison ☥ Dispel Rune ☥ Lightning ☥ Negate Hunger ☥ Night Vision ☥ Repel Undead ☥ Speed ☥ Valor ☥ Water Walk |
4th Circle | Flameproof ☥ Frost ☥ Heal ☥ Missile Protection ☥ Poison Weapon ☥ Remove Trap ☥ Study Monster ☥ Thick Skin |
5th Circle | Fireball ☥ Levitate ☥ Mending ☥ Name Enchantment ☥ Open ☥ Paralysis Rune ☥ Smite Undead ☥ Telekinesis |
6th Circle | Charm ☥ Daylight ☥ Gate Travel ☥ Greater Heal ☥ Invisibility ☥ Map Area ☥ Paralyze ☥ Sheet Lightning |
7th Circle | Enchant Item ☥ Magic Satellite ☥ Mass Confusion ☥ Portal ☥ Reveal ☥ Shockwave |
8th Circle | Armageddon ☥ Flame Wind ☥ Fly ☥ Freeze Time ☥ Iron Flesh ☥ Restoration ☥ Roaming Sight ☥ Smite Foe |
Ultima IX Spells | |
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Linear | Stone ☥ Gust ☥ Ignite ☥ Douse |
1st Circle | Create Reagents ☥ Lightning Bolt ☥ Light ☥ Light Heal |
2nd Circle | Crystal Barrier ☥ Ethereal Sight ☥ Infernal Armor ☥ Cure |
3rd Circle | Charm ☥ Telekinesis ☥ Fireball ☥ Fog |
4th Circle | Time Stop ☥ Wizard Eye ☥ Day ☥ Freeze |
5th Circle | Summon Undead ☥ Levitate ☥ Bolt of Flame ☥ Full Heal |
6th Circle | Meteorite ☥ Invisibility ☥ Ring of Fire ☥ Mana Breath |
7th Circle | Death ☥ Teleport ☥ Summon Demon ☥ Frost Storm |
8th Circle | Earthquake ☥ Lightning Storm ☥ Inferno ☥ Searing Rain |
Spells of the Ultima Saga | |
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Linear | dust-be-gone ☥ handfire ☥ hearthfire ☥ mother's-voice ☥ rust-proof ☥ soothing hands ☥ stir-the-pot |
1st Circle | An Nox ☥ An Zu ☥ In Lor ☥ Mani |
2nd Circle | Rel Hur |
3rd Circle | Kal Wis Por Mani ☥ Vas Flam ☥ Vas Lor |
4th Circle | Des Por ☥ In Sanct |
5th Circle | Rel Tym ☥ Vas Tym Sanct Grav |
6th Circle | An Xen Ex ☥ Des Por Vas ☥ In Vas Sanct |
7th Circle | Sanct Lor ☥ Xen Corp |
8th Circle | An Tym ☥ In Mani Corp ☥ Vas Corp ☥ Vas Rel Por |
Spellweaving | Arcane Stairway ☥ Time Wall |
Dark Magic | Enthrall ☥ Scry ☥ Nightmare ☥ Summon Gazer ☥ Create Miasma ☥ Call Shadowlord |