Cause Fear
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Cause Fear is a spell that disperses enemies through fear.
Spell Description[edit]
Rather than killing so as not to be killed, mages can elect to intimidate their opponents with Cause Fear. Casting it, all the foes will suddenly feel a terrible fear and flee from the caster in blind panic. Only very powerful beings can withstand this effect. It is also used by the virtuous to avoid battle against non-evil creatures.
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Illusion is a dangerous tool, and In Quas Corp creates a powerful illusion. Suddenly, in the eyes of all creatures not intelligent enough to recognize the illusion, each party member may be made to appear as a twelve-foot giant, with a sword like a guillotine and a staff like a tree trunk. Fear strikes foes to the cores of their beings. They shriek and flee. In Quas Corp is expensive. The dust that must fill the atmosphere as the spell is cast contains both mandrake root and hallucinatory nightshade. Simple garlic adds to the distastefulness of the experience for the foe.
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Causes all evil foes in the area to flee in terror.
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May cause an opponent to lose heart and flee.
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This spell causes such a wave of fear that each man and creature who is not in the mage’s party might flee as if in danger of death.
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This spell can cause an opponent to lose heart and flee.
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This powerful spell magically terrifies all members of an opposing force, making the more cowardly ones flee.
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- The spell was omitted from the C64-port of Ultima VI.
- In Ultima VII, used diapers have exactly the same effect as this spell. This is hinted at in the the book A Guide to Childcare for the Rich and Famous, written by Lady M..
Gallery[edit]
See Also[edit]