Charm

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This article is about a spell. For the NPC in Ultima IV, see Charm (NPC).


Charm
U7charm.gif
Ultima IX
Incantation: An Xen Ex
Reagents: BP, NS, SS
Circle: 3rd
Ultima VII Part Two
Name: Betray
Incantation: An Xen Ex
Reagents: BP, NS, SS
Circle: 6th
Ultima Underworld II
Incantation: Quas Rel Wis
Circle: 6th
Ultima VII
Incantation: An Xen Ex
Reagents: BP, NS, SS
Circle: 5th
Ultima VI
Incantation: An Xen Ex
Reagents: BP, NS, SS
Circle: 6th
Ultima V
Name: Negate a Creature's Freedom
Incantation: An Xen Ex
Reagents: BP, NS, SS
Circle: 6th
The Forge of Virtue
Incantation: An Xen Ex
Reagents: unknown
Circle: unknown

Charm is a spell that causes an enemy to turn coat in combat.

Spell Description[edit]

Casting this spell forces the weaker minded enemy under the caster's control, allowing him to use his new puppet to attack other foes. This spell only works on one creature, and stronger willed foes will be able to resist it completely. Thus, it is to be used with judiciously. The effect is only temporarily and wears off after some time. By the time of Ultima IX, this spell works as long as the caster has sufficient mana, as it consumes it constantly. Once mana runs out, the charmed creature turns against the caster. The Crook of Charming has the same effect, but without using the mage's mana.

The more powerful variant of this spell is Mass Charm, which will lead to an entire group of foes battling each other to the death.

Lore[edit]

A most effective tactic to use against enemies is to charm members of their party to work against them. However, this spell is most difficult to apply where it could be of the most help, against the most diabolical of foes, those of superior intelligence.
Control of a charmed individual is limited to fighting and moving; it does not extend to use of magic or special forms of attack. This spell can also be used to bring back party members after they have been charmed by a foe.
An Xen Ex requires a careful mixture of nightshade, to poison the mind; a black pearl, for projection; and spider silk to bind loyalty.
Changes the alignment of the target to match that of the caster.
This spell can be used either to ensorcell an enemy or creature into doing the mage’s bidding, or to free one who is under the effects of a charm.
CharmiconU7.png
This spell causes the target to become friendly toward the caster.
– from Player’s Guide (Ultima Underworld II)
This spell encourages its subject, a foe to the caster, to change sides in a battle and fight against former comrades.
U9-Charm.png
Often called the Follower’s Folly, the Charm spell forces weaker creatures to ally with the spellcaster. In combat, a Charm spell can bring enemies to your cause and require former allies to fight each other. Charm lasts until dispelled. When it is, the charmed creature no longer finds the caster so charming.
– from Spellbook (Ultima IX)

Trivia[edit]

  • In Lynn Abbey’s Ultima Saga, Squirt finds the hiding place of the wizard Annon. Mistaking him for a demon, the boy began knocking magic paraphernalia from the shelves. Hastily, the mage charmed the boy using An Xen Ex, which had the side effect of calming the boy's normally hyperactive mind.[1]
  • Daemons often to use this spell to turn the party against each other.[Clarification needed]

See Also[edit]

References[edit]

  1. Abbey, Lynn. The Forge of Virtue. Questar Fantasy: 1991. Pages 223–227.
Ultima V Spells
1st Circle An NoxAn YlemAn ZuGrav PorIn LorMani
2nd Circle An SanctAn Xen CorpIn WisIn Xen ManiKal XenRel Hur
3rd Circle In Flam GravIn Nox GravIn PorIn Zu GravVas FlamVas Lor
4th Circle An GravDes PorIn SanctIn Sanct GravUus PorWis Quas
5th Circle An Ex PorIn Bet XenIn Ex PorIn ZuRel TymVas Mani
6th Circle An Xen ExIn AnIn Vas Por YlemQuas An WisRel Xen BetWis An Ylem
7th Circle In Nox HurIn Quas CorpIn Quas WisIn Quas XenSanct LorXen Corp
8th Circle An TymIn Flam HurIn Mani CorpIn Vas Grav CorpKal Xen CorpVas Rel Por
Ultima VI Spells
1st Circle Create FoodDetect MagicDetect TrapDispel MagicDouseHarmHealHelpIgniteLight
2nd Circle InfravisionMagic ArrowPoisonReappearSleepTelekinesisTrapUnlock MagicUntrapVanish
3rd Circle CurseDispel FieldFireballGreat LightMagic LockMass AwakenMass SleepPeerProtectionRepel Undead
4th Circle AnimateConjureDisableFire FieldGreat HealLocateMass DispelPoison FieldSleep FieldWind Change
5th Circle Energy FieldExplosionInsect SwarmInvisibilityLightningParalyzePickpocketRevealSeanceX-Ray
6th Circle CharmCloneConfuseFlame WindHail StormMass ProtectNegate MagicPoison WindReplicateWeb
7th Circle Chain BoltEnchantEnergy WindFearGate TravelKillMass CurseMass InvisibilityWing StrikeWizard Eye
8th Circle ArmageddonDeath WindEclipseMass CharmMass KillResurrectSlimeSummonTime StopTremor
Ultima VII Spells
Linear AwakenDouseFireworksGlimmerHelpIgniteThunderWeather
1st Circle Awaken AllCreate FoodCureDetect TrapGreat DouseGreat IgniteLightLocate
2nd Circle Destroy TrapEnchantFire BlastGreat LightMass CureProtectionTelekinesisWizard Eye
3rd Circle CurseHealParalyzePeerPoisonProtect AllSleepSwarm
4th Circle ConjureLightningMarkMass CurseRecallRevealSeanceUnlock Magic
5th Circle CharmDanceDispel FieldExplosionFire FieldGreat HealInvisibilityMass Sleep
6th Circle Cause FearCloneFire RingFlame StrikeMagic StormPoison FieldSleep FieldTremor
7th Circle Create GoldDeath BoltDelayed BlastEnergy FieldEnergy MistMass CharmMass MightRestoration
8th Circle ArmageddonDeath VortexInvisibility AllMass DeathResurrectSummonSwordstrikeTime Stop
Ultima Underworld II Spells
1st Circle BounceCreate FoodDetect TrapLightLocateLuckMagic ArrowResist Blows
2nd Circle Cause FearDeadly SeekerJumpLesser HealFlame RuneSlow Fall
3rd Circle BleedingCure PoisonDispel RuneLightningNegate HungerNight VisionRepel UndeadSpeedValorWater Walk
4th Circle FlameproofFrostHealMissile ProtectionPoison WeaponRemove TrapStudy MonsterThick Skin
5th Circle FireballLevitateMendingName EnchantmentOpenParalysis RuneSmite UndeadTelekinesis
6th Circle CharmDaylightGate TravelGreater HealInvisibilityMap AreaParalyzeSheet Lightning
7th Circle Enchant ItemMagic SatelliteMass ConfusionPortalRevealShockwave
8th Circle ArmageddonFlame WindFlyFreeze TimeIron FleshRestorationRoaming SightSmite Foe
Ultima VII Part Two Spells
1st Circle Create FoodCureDetect TrapGreat DouseGreat IgniteLightLocateTelekinesis
2nd Circle AwakenDestroy TrapFalse CoinCold BlastGreat LightHealMass CureProtection
3rd Circle ChillColumna's IntuitionCurseEnchant MissilesParalyzeProtect AllSleepTranslation
4th Circle BlinkCreate Soul PrismDeterFlashMass CurseRevealTranscribeUnlock Magic
5th Circle ConjureDispel FieldExplosionGreat HealInvisibilityMass SleepSummon ShadeSurprise
6th Circle BetrayCause FearCold StrikeCreate AmmoCreate AutomatonDispel IllusionFire FieldFire Ring
7th Circle Energy FieldEnergy MistLightningMass AwakenMass MightPoison MistRestorationVibrate
8th Circle Create IceDelayed BlastFetchFiresnakeInvoke Snow SerpentMind BlastSerpent BondSwordstrike
9th Circle Death VortexImbalanceInvisibility AllMass DeathSpiral MissileStop StormSummonTime Stop
Ultima IX Spells
Linear StoneGustIgniteDouse
1st Circle Create ReagentsLightning BoltLightLight Heal
2nd Circle Crystal BarrierEthereal SightInfernal ArmorCure
3rd Circle CharmTelekinesisFireballFog
4th Circle Time StopWizard EyeDayFreeze
5th Circle Summon UndeadLevitateBolt of FlameFull Heal
6th Circle MeteoriteInvisibilityRing of FireMana Breath
7th Circle DeathTeleportSummon DemonFrost Storm
8th Circle EarthquakeLightning StormInfernoSearing Rain
Spells of the Ultima Saga
Linear dust-be-gonehandfirehearthfiremother's-voicerust-proofsoothing handsstir-the-pot
1st Circle An NoxAn ZuIn LorMani
2nd Circle Rel Hur
3rd Circle Kal Wis Por ManiVas FlamVas Lor
4th Circle Des PorIn Sanct
5th Circle Rel TymVas Tym Sanct Grav
6th Circle An Xen ExDes Por VasIn Vas Sanct
7th Circle Sanct LorXen Corp
8th Circle An TymIn Mani CorpVas CorpVas Rel Por
Spellweaving Arcane StairwayTime Wall
Dark Magic EnthrallScryNightmareSummon GazerCreate MiasmaCall Shadowlord