Tremor

From Ultima Codex
(Redirected from Earthquake)
Jump to navigation Jump to search
Tremor
In-game graphic depicting a scroll with "TREMOR" and runic.
Ultima IX
Name: Earthquake
Incantation: Vas Por Ylem
Reagents: BM, MR, SA
Circle: 8th
Ultima VII
Incantation: Vas Por Ylem
Reagents: BM, MR, SA
Circle: 6th
Ultima Underworld II
Graphic of large boulder icon.

Graphic of vas runestone.Graphic of por runestone.Graphic of ylem runestone.

Incantation: Vas Por Ylem
Circle: 7th
Mana: 21
Documented: no
Ultima VII (SNES)
Name: Tremors
Circle: 8th
Mana: 7
Ultima Underworld
Graphic of large boulder icon.
Graphic of large boulder icon.

Graphic of vas runstone.Graphic of por runestone.Graphic of ylem runestone.

Incantation: Vas Por Ylem
Circle: 8th
Mana: 24
Documented: yes
Ultima VI
Incantation: Vas Por Ylem
Reagents: BM, MR, SA
Circle: 8th
Ultima V
Name: In Vas Por Ylem
Reagents: BM, MR, SA
Circle: 6th
Ultima IV
Incantation: any loud shout
Reagents: BM, MR, SA
Mana: 30

Tremor – later known as Earthquake – is one of the most destructive attack spells known to the mages of Britannia.

Spell Description[edit]

This spell is a truly potent weapon. Casting Tremor will set off a horrible earthquake that rumbles the ground and causes gaps in the ground to open. The caster's foes will be frozen in terror, lose their footing, and if they aren't killed by falling rocks, they will be swallowed by growing gaps in the ground, never to be seen again. This spell cannot be cast in settled areas, as it would cause death on a massive scale, thus, its use in such a way is strictly forbidden.

Lore[edit]

Black and white drawing of a mage in the distance with an energy field emanating from his hands. Some monsters in the foreground are losing their footing and one is climbing out of a crevice.
“ The Tremor spell is a very potent magic indeed. Few spells are as exhausting and none save Resurrection have a more striking or dramatic effect. Carefully blend portions of Sulphurous Ash with Blood Moss and Mandrake Root and cast it at the feet of your opponents whilst shouting as loudly as possible. The volatile Sulphurous Ash shall furnish the flash of power to the movement potential of the Blood Moss and the Mandrake Root will lend raw necromantic force to the spell. The very earth will tremble and quake beneath the feet of your enemies and they will fly in terror, save those that are swallowed up entirely by the very ground itself. No spell in the lore of the mystic arts has as much power to strike fear into the hearts and minds of those that suffer its mighty impact. But use this enchantment wisely for it will leave you as weak as a newborn babe.


“ In Vas Por Ylem is a terrifying spell that can generate a massive earthquake. While it reaches every enemy in combat, even if lurking in distant corners or behind mountains, the magical earthquake leaves allies unshaken and unharmed.
Seek mandrake root that has grown unobstructed, so that its form is strong yet fibrous. Grind it with sulphurous ash and blood moss until no ingredient can be distinguished from another.


“ Causes the ground to shake, injuring all beings in the affected area.


“ Causes the ground to quake and rocks to burst.
– from Player’s Guide (Ultima Underworld)


“ This spell creates violent tremors in the earth that will cause the mage’s enemies to tremble frantically. The effects of this spell will not inhibit the mage or his party.


Small graphic depicting an icon of a crevice in the ground.
“ Earthquake can turn the flattest plain into a heaving sea of rocks, dust, and ash. In calling to the Elemental Plane of Earth, the caster tears the land free of its moorings. The lands will shake, the hills will tremble, and the trees will topple. Do not cast Earthquake near any thing [sic] dear to you, as none is immune to its wrath.
– from Spellbook (Ultima IX)


Trivia[edit]

  • In Ultima IV this is one of the very few spells that affects the entire battle arena and does not have to be aimed.
  • This spell is available in Ultima Underworld II but not in the player’s guide.
  • In Ultima VII the spell has little use, since it only causes the screen to shake, neither doing damage nor demoralizing the enemies. In fact, it has been known to cause the game to lock up.
  • In Pagan the spell is known as Call Quake and is part of the magic school of Necromancy.

See Also[edit]

Ultima IV Spells
Awaken ☥ Blink ☥ Cure ☥ Dispel ☥ Energy Field ☥ Fireball ☥ Gate Travel ☥ Heal ☥ Iceball ☥ Jinx ☥ Kill ☥ Light ☥ Magic Missile ☥ Negate ☥ Open ☥ Protection ☥ Quickness ☥ Resurrect ☥ Sleep ☥ Tremor ☥ Undead ☥ View ☥ Wind Change ☥ Xit ☥ Y ☥ Z
Ultima V Spells
1st Circle An Nox ☥ An Ylem ☥ An Zu ☥ Grav Por ☥ In Lor ☥ Mani
2nd Circle An Sanct ☥ An Xen Corp ☥ In Wis ☥ In Xen Mani ☥ Kal Xen ☥ Rel Hur
3rd Circle In Flam Grav ☥ In Nox Grav ☥ In Por ☥ In Zu Grav ☥ Vas Flam ☥ Vas Lor
4th Circle An Grav ☥ Des Por ☥ In Sanct ☥ In Sanct Grav ☥ Uus Por ☥ Wis Quas
5th Circle An Ex Por ☥ In Bet Xen ☥ In Ex Por ☥ In Zu ☥ Rel Tym ☥ Vas Mani
6th Circle An Xen Ex ☥ In An ☥ In Vas Por Ylem ☥ Quas An Wis ☥ Rel Xen Bet ☥ Wis An Ylem
7th Circle In Nox Hur ☥ In Quas Corp ☥ In Quas Wis ☥ In Quas Xen ☥ Sanct Lor ☥ Xen Corp
8th Circle An Tym ☥ In Flam Hur ☥ In Mani Corp ☥ In Vas Grav Corp ☥ Kal Xen Corp ☥ Vas Rel Por
Ultima VI Spells
1st Circle Create Food ☥ Detect Magic ☥ Detect Trap ☥ Dispel Magic ☥ Douse ☥ Harm ☥ Heal ☥ Help ☥ Ignite ☥ Light
2nd Circle Infravision ☥ Magic Arrow ☥ Poison ☥ Reappear ☥ Sleep ☥ Telekinesis ☥ Trap ☥ Unlock Magic ☥ Untrap ☥ Vanish
3rd Circle Curse ☥ Dispel Field ☥ Fireball ☥ Great Light ☥ Magic Lock ☥ Mass Awaken ☥ Mass Sleep ☥ Peer ☥ Protection ☥ Repel Undead
4th Circle Animate ☥ Conjure ☥ Disable ☥ Fire Field ☥ Great Heal ☥ Locate ☥ Mass Dispel ☥ Poison Field ☥ Sleep Field ☥ Wind Change
5th Circle Energy Field ☥ Explosion ☥ Insect Swarm ☥ Invisibility ☥ Lightning ☥ Paralyze ☥ Pickpocket ☥ Reveal ☥ Seance ☥ X-Ray
6th Circle Charm ☥ Clone ☥ Confuse ☥ Flame Wind ☥ Hail Storm ☥ Mass Protect ☥ Negate Magic ☥ Poison Wind ☥ Replicate ☥ Web
7th Circle Chain Bolt ☥ Enchant ☥ Energy Wind ☥ Fear ☥ Gate Travel ☥ Kill ☥ Mass Curse ☥ Mass Invisibility ☥ Wing Strike ☥ Wizard Eye
8th Circle Armageddon ☥ Death Wind ☥ Eclipse ☥ Mass Charm ☥ Mass Kill ☥ Resurrect ☥ Slime ☥ Summon ☥ Time Stop ☥ Tremor
Ultima Underworld Spells
1st Circle Create Food ☥ Leap ☥ Light ☥ Magic Arrow ☥ Resist Blows ☥ Stealth
2nd Circle Curse ☥ Cause Fear ☥ Detect Monster ☥ Lesser Heal ☥ Rune of Warding ☥ Slow Fall
3rd Circle Conceal ☥ Lightning ☥ Night Vision ☥ Speed ☥ Strengthen Door ☥ Thick Skin
4th Circle Resist Fire ☥ Heal ☥ Levitate ☥ Poison ☥ Remove Trap ☥ Water Walk
5th Circle Cure Poison ☥ Fireball ☥ Missile Protection ☥ Name Enchantment ☥ Open ☥ Smite Undead
6th Circle Daylight ☥ Gate Travel ☥ Greater Heal ☥ Paralyze ☥ Sheet Lightning ☥ Telekinesis
7th Circle Ally ☥ Fly ☥ Invisibility ☥ Confusion ☥ Reveal ☥ Summon Monster
8th Circle Armageddon ☥ Flame Wind ☥ Freeze Time ☥ Iron Flesh ☥ Roaming Sight ☥ Tremor
Ultima VII Spells
Linear Awaken ☥ Douse ☥ Fireworks ☥ Glimmer ☥ Help ☥ Ignite ☥ Thunder ☥ Weather
1st Circle Awaken All ☥ Create Food ☥ Cure ☥ Detect Trap ☥ Great Douse ☥ Great Ignite ☥ Light ☥ Locate
2nd Circle Destroy Trap ☥ Enchant ☥ Fire Blast ☥ Great Light ☥ Mass Cure ☥ Protection ☥ Telekinesis ☥ Wizard Eye
3rd Circle Curse ☥ Heal ☥ Paralyze ☥ Peer ☥ Poison ☥ Protect All ☥ Sleep ☥ Swarm
4th Circle Conjure ☥ Lightning ☥ Mark ☥ Mass Curse ☥ Recall ☥ Reveal ☥ Seance ☥ Unlock Magic
5th Circle Charm ☥ Dance ☥ Dispel Field ☥ Explosion ☥ Fire Field ☥ Great Heal ☥ Invisibility ☥ Mass Sleep
6th Circle Cause Fear ☥ Clone ☥ Fire Ring ☥ Flame Strike ☥ Magic Storm ☥ Poison Field ☥ Sleep Field ☥ Tremor
7th Circle Create Gold ☥ Death Bolt ☥ Delayed Blast ☥ Energy Field ☥ Energy Mist ☥ Mass Charm ☥ Mass Might ☥ Restoration
8th Circle Armageddon ☥ Death Vortex ☥ Invisibility All ☥ Mass Death ☥ Resurrect ☥ Summon ☥ Swordstrike ☥ Time Stop
Ultima Underworld II Spells
1st Circle Bouncing ☥ Create Food ☥ Detect Trap ☥ Light ☥ Locate ☥ Luck ☥ Magic Arrow ☥ Resist Blows
2nd Circle Cause Fear ☥ Deadly Seeker ☥ Dispel Hunger ☥ Leap ☥ Lesser Heal ☥ Rune of Flame ☥ Slow Fall ☥ Valor
3rd Circle Bleeding ☥ Cure Poison ☥ Dispel Rune ☥ Electrical Bolt ☥ Night Vision ☥ Repel Undead ☥ Speed ☥ Water Walk
4th Circle Flameproof ☥ Frost ☥ Heal ☥ Missile Protection ☥ Poison Weapon ☥ Remove Trap ☥ Study Monster ☥ Thick Skin
5th Circle Fireball ☥ Levitate ☥ Mending ☥ Name Enchantment ☥ Open ☥ Rune of Stasis ☥ Smite Undead ☥ Telekinesis
6th Circle Charm ☥ Daylight ☥ Gate Travel ☥ Greater Heal ☥ Invisibility ☥ Map Area ☥ Paralyze ☥ Sheet Lightning
7th Circle Enchantment ☥ Magic Satellite ☥ Mass Confusion ☥ Portal ☥ Reveal ☥ Shockwave ☥ Summon Daemon ☥ Tremor
8th Circle Armageddon ☥ Flame Wind ☥ Fly ☥ Freeze Time ☥ Iron Flesh ☥ Restoration ☥ Roaming Sight ☥ Smite Foe
Ultima VII (SNES) Spells
1st Level Spells Locating ☥ Kal Lor
2nd Level Spells Illumination ☥ Healing
3rd Level Spells Ring of Fire ☥ Unlock Door
4th Level Spells Lifting ☥ Explosion
5th Level Spells Levitation ☥ Unlock Magic
6th Level Spells Great Heal ☥ Water Walk
7th Level Spells Invisibility ☥ Teleportation
8th Level Spells Invincibility ☥ Tremors
Ultima IX Spells
Linear Stone ☥ Gust ☥ Ignite ☥ Douse
1st Circle Create Reagents ☥ Lightning Bolt ☥ Light ☥ Light Heal
2nd Circle Crystal Barrier ☥ Ethereal Sight ☥ Infernal Armor ☥ Cure
3rd Circle Charm ☥ Telekinesis ☥ Fireball ☥ Fog
4th Circle Time Stop ☥ Wizard Eye ☥ Day ☥ Freeze
5th Circle Summon Undead ☥ Levitate ☥ Bolt of Flame ☥ Full Heal
6th Circle Meteorite ☥ Invisibility ☥ Ring of Fire ☥ Mana Breath
7th Circle Death ☥ Teleport ☥ Summon Demon ☥ Frost Storm
8th Circle Earthquake ☥ Lightning Storm ☥ Inferno ☥ Searing Rain