Cure
This article is about a spell after Ultima III. For the Ultima III spell sometimes called "curing", see Alcort.
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The Cure spell – also known as Negate Poison – removes poison, soul magic and disease from the patient.
Spell Description[edit]
When being poisoned by swamps, traps or foes, when being hit with paralysis or a horrible curse, this spell will rescue those afflicted. All poison or adverse magical effects are flushed out of the body, restoring the subject's well-being. However, the spell does not heal the patient's potential physical injuries, so for this, the Heal spell is required. Developed from the old Sosarian spell Alcort, this is one of the most important spells for a mage to have in the spellbook, as it saves lives.
In Ultima IX, poisoning can have differing levels of severity. For this reason, the spell may need to be cast multiple times to defeat the poison.
Should an entire group need curing, then the Mass Cure spell can be used on them all at once.
Red potions fulfill the same purpose as this spell.
Lore[edit]
“ | Venomous creatures abound throughout the lands of Britannia. Rarely are they evil, nature having provided them with their sting as a means of defense against larger predators, but without proper attention wounds can fester and lead to the death of a victim. Furthermore, evil mages may cast noxious, poisonous energy fields during battle or erect such barriers to prevent the virtuous from reaching their caches or sanctuaries. Fortunately, the great wizard Jaanth Nor devised a countering magic for the effects of all venom and recorded his findings for future generations to use. The Cure spell is effected by the use of a mixture of Garlic and Ginseng and the calling of the victim’s name to soothe envenomed soul. The curative powers of the Ginseng nullify the effects of the poison in the victim’s system, while the use of Garlic wards off the return of any virulent residues that may lie dormant in the blood. – from The Book of Mystic Wisdom (Ultima IV)
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“ | Few deadly problems are as easy to arrest as poison. So common is the use of poison that alchemists have been able to devise a formula, using the relatively common plants garlic and ginseng, that is effective against nearly every form of poison in nearly every user. However, the magic works on individuals only; thus, simple as it is, novice mages in a party mush have magic endurance among them great enough to cast An Nox as many times as they have afflicted members. Even then, safety is not secured. Strength already sapped by toxins is not regained without peaceful rest or healing magic. – from The Book of Lore (Ultima V)
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“ | Acts as an antidote to any poison. – from Player’s Guide (Ultima Underworld)
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“ | This spell cures poison and restores a person afflicted with paralysis. It has also been known to work against an assortment of other malicious maladies. – from The Book of Fellowship (Ultima VII)
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“ | This spell acts as an antidote to any poison currently in the caster’s system. – from Player’s Guide (Ultima Underworld II)
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“ | This spell neutralizes the effects of all poisons on its subject, including those of a paralytic nature. |
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“ | A fortified magical preparation, the Cure spell purges the body of all forms of natural poison. Drawn from the pure energies of garlic for warding and ginseng for healing, this spell serves any adventurer who might encounter rats, spiders, or more poisonous creatures on his travels. As the world thickens with the poison of evil and its venomous agents, I must teach Cure to my apprentices for their own protection. Necessity motivates the sharpest learning. |
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Trivia[edit]
- In Ultima VI, the Dispel Magic spell replaces this one, as well as having several other beneficial effects.
- In Ultima IX, the game mechanics fulfill this spell by replacing a part of the green bar (poisoned health) with red (good health), before it is drained by the poison.
See Also[edit]
Ultima IV Spells | |
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Awaken ☥ Blink ☥ Cure ☥ Dispel ☥ Energy Field ☥ Fireball ☥ Gate Travel ☥ Heal ☥ Iceball ☥ Jinx ☥ Kill ☥ Light ☥ Magic Missile ☥ Negate ☥ Open ☥ Protection ☥ Quickness ☥ Resurrect ☥ Sleep ☥ Tremor ☥ Undead ☥ View ☥ Wind Change ☥ Xit ☥ Y ☥ Z |
Ultima V Spells | |
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1st Circle | An Nox ☥ An Ylem ☥ An Zu ☥ Grav Por ☥ In Lor ☥ Mani |
2nd Circle | An Sanct ☥ An Xen Corp ☥ In Wis ☥ In Xen Mani ☥ Kal Xen ☥ Rel Hur |
3rd Circle | In Flam Grav ☥ In Nox Grav ☥ In Por ☥ In Zu Grav ☥ Vas Flam ☥ Vas Lor |
4th Circle | An Grav ☥ Des Por ☥ In Sanct ☥ In Sanct Grav ☥ Uus Por ☥ Wis Quas |
5th Circle | An Ex Por ☥ In Bet Xen ☥ In Ex Por ☥ In Zu ☥ Rel Tym ☥ Vas Mani |
6th Circle | An Xen Ex ☥ In An ☥ In Vas Por Ylem ☥ Quas An Wis ☥ Rel Xen Bet ☥ Wis An Ylem |
7th Circle | In Nox Hur ☥ In Quas Corp ☥ In Quas Wis ☥ In Quas Xen ☥ Sanct Lor ☥ Xen Corp |
8th Circle | An Tym ☥ In Flam Hur ☥ In Mani Corp ☥ In Vas Grav Corp ☥ Kal Xen Corp ☥ Vas Rel Por |
Ultima Underworld Spells | |
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1st Circle | Create Food ☥ Light ☥ Locate ☥ Magic Arrow ☥ Resist Blows ☥ Stealth |
2nd Circle | Cause Fear ☥ Detect Monster ☥ Jump ☥ Lesser Heal ☥ Rune of Warding ☥ Slow Fall |
3rd Circle | Conceal ☥ Lightning ☥ Night Vision ☥ Speed ☥ Strengthen Door ☥ Water Walk |
4th Circle | Heal ☥ Levitate ☥ Poison ☥ Remove Trap ☥ Resist Fire |
5th Circle | Cure Poison ☥ Fireball ☥ Missile Protection ☥ Name Enchantment ☥ Open ☥ Smite Undead |
6th Circle | Daylight ☥ Gate Travel ☥ Greater Heal ☥ Paralyze ☥ Sheet Lightning ☥ Telekinesis |
7th Circle | Ally ☥ Confusion ☥ Fly ☥ Invisibility ☥ Reveal |
8th Circle | Armageddon ☥ Flame Wind ☥ Freeze Time ☥ Iron Flesh ☥ Roaming Sight ☥ Tremor |
Ultima VII Spells | |
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Linear | Awaken ☥ Douse ☥ Fireworks ☥ Glimmer ☥ Help ☥ Ignite ☥ Thunder ☥ Weather |
1st Circle | Awaken All ☥ Create Food ☥ Cure ☥ Detect Trap ☥ Great Douse ☥ Great Ignite ☥ Light ☥ Locate |
2nd Circle | Destroy Trap ☥ Enchant ☥ Fire Blast ☥ Great Light ☥ Mass Cure ☥ Protection ☥ Telekinesis ☥ Wizard Eye |
3rd Circle | Curse ☥ Heal ☥ Paralyze ☥ Peer ☥ Poison ☥ Protect All ☥ Sleep ☥ Swarm |
4th Circle | Conjure ☥ Lightning ☥ Mark ☥ Mass Curse ☥ Recall ☥ Reveal ☥ Seance ☥ Unlock Magic |
5th Circle | Charm ☥ Dance ☥ Dispel Field ☥ Explosion ☥ Fire Field ☥ Great Heal ☥ Invisibility ☥ Mass Sleep |
6th Circle | Cause Fear ☥ Clone ☥ Fire Ring ☥ Flame Strike ☥ Magic Storm ☥ Poison Field ☥ Sleep Field ☥ Tremor |
7th Circle | Create Gold ☥ Death Bolt ☥ Delayed Blast ☥ Energy Field ☥ Energy Mist ☥ Mass Charm ☥ Mass Might ☥ Restoration |
8th Circle | Armageddon ☥ Death Vortex ☥ Invisibility All ☥ Mass Death ☥ Resurrect ☥ Summon ☥ Swordstrike ☥ Time Stop |
Ultima Underworld II Spells | |
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1st Circle | Bounce ☥ Create Food ☥ Detect Trap ☥ Light ☥ Locate ☥ Luck ☥ Magic Arrow ☥ Resist Blows |
2nd Circle | Cause Fear ☥ Deadly Seeker ☥ Jump ☥ Lesser Heal ☥ Flame Rune ☥ Slow Fall |
3rd Circle | Bleeding ☥ Cure Poison ☥ Dispel Rune ☥ Lightning ☥ Negate Hunger ☥ Night Vision ☥ Repel Undead ☥ Speed ☥ Valor ☥ Water Walk |
4th Circle | Flameproof ☥ Frost ☥ Heal ☥ Missile Protection ☥ Poison Weapon ☥ Remove Trap ☥ Study Monster ☥ Thick Skin |
5th Circle | Fireball ☥ Levitate ☥ Mending ☥ Name Enchantment ☥ Open ☥ Paralysis Rune ☥ Smite Undead ☥ Telekinesis |
6th Circle | Charm ☥ Daylight ☥ Gate Travel ☥ Greater Heal ☥ Invisibility ☥ Map Area ☥ Paralyze ☥ Sheet Lightning |
7th Circle | Enchant Item ☥ Magic Satellite ☥ Mass Confusion ☥ Portal ☥ Reveal ☥ Shockwave |
8th Circle | Armageddon ☥ Flame Wind ☥ Fly ☥ Freeze Time ☥ Iron Flesh ☥ Restoration ☥ Roaming Sight ☥ Smite Foe |
Ultima IX Spells | |
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Linear | Stone ☥ Gust ☥ Ignite ☥ Douse |
1st Circle | Create Reagents ☥ Lightning Bolt ☥ Light ☥ Light Heal |
2nd Circle | Crystal Barrier ☥ Ethereal Sight ☥ Infernal Armor ☥ Cure |
3rd Circle | Charm ☥ Telekinesis ☥ Fireball ☥ Fog |
4th Circle | Time Stop ☥ Wizard Eye ☥ Day ☥ Freeze |
5th Circle | Summon Undead ☥ Levitate ☥ Bolt of Flame ☥ Full Heal |
6th Circle | Meteorite ☥ Invisibility ☥ Ring of Fire ☥ Mana Breath |
7th Circle | Death ☥ Teleport ☥ Summon Demon ☥ Frost Storm |
8th Circle | Earthquake ☥ Lightning Storm ☥ Inferno ☥ Searing Rain |
Spells of the Ultima Saga | |
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Linear | dust-be-gone ☥ handfire ☥ hearthfire ☥ mother's-voice ☥ rust-proof ☥ soothing hands ☥ stir-the-pot |
1st Circle | An Nox ☥ An Zu ☥ In Lor ☥ Mani |
2nd Circle | Rel Hur |
3rd Circle | Kal Wis Por Mani ☥ Vas Flam ☥ Vas Lor |
4th Circle | Des Por ☥ In Sanct |
5th Circle | Rel Tym ☥ Vas Tym Sanct Grav |
6th Circle | An Xen Ex ☥ Des Por Vas ☥ In Vas Sanct |
7th Circle | Sanct Lor ☥ Xen Corp |
8th Circle | An Tym ☥ In Mani Corp ☥ Vas Corp ☥ Vas Rel Por |
Spellweaving | Arcane Stairway ☥ Time Wall |
Dark Magic | Enthrall ☥ Scry ☥ Nightmare ☥ Summon Gazer ☥ Create Miasma ☥ Call Shadowlord |