Fireball

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Fireball
U7fball.gif
Ultima IX
Incantation: Vas Flam Hur
Reagents: BP, BM, MR, SA
Circle: 3rd
Ultima Underworld II
Alttext:Uw2.fireball1.gif

Graphic of por runestone.Graphic of flam runestone.

Incantation: Por Flam
Circle: 5th
Mana: 15
Documented: yes
Ultima VII
Name: Fire Blast
Incantation: Vas Flam
Reagents: BP, SA
Circle: 2nd
Ultima Underworld
Alttext:Uw1.fireball.png
Alttext:Uw1psx.fireball.png

Graphic of por runestone.Graphic of flam runestone.

Incantation: Por Flam
Circle: 5th
Mana: 15
Documented: yes
Ultima VI
Incantation: Por Flam
Reagents: BP, SA
Circle: 3rd
Ultima V
Name: Vas Flam
Reagents: BP, SA
Circle: 3rd
Ultima IV
Incantation: enemy's name
Reagents: BP, SA
Mana: 15
The Forge of Virtue
Incantation: Vas Flam
Reagents: unknown
Circle: unknown

Fireball – also known as Fire Blast – is one of the most popular attack spells available.

Spell Description[edit]

While defensive magic is good and just in its own way, sometimes more direct action from the magic user is required. That is when a spell such as Fireball comes into play. Casting it hurls a flaming sphere of destruction at the caster's foes, setting them ablaze. Lesser foes are instantly killed, while stronger ones sustain serious injuries. Its low requirements make it a favorite attack spell of mages.

Explosion is a stronger version of this spell, while Cold Blast is its exact opposite. Both have their strengths, but do not manage to be as economical as the common Fireball.

History[edit]

Fireballs as a magical attack weapon proved to be quite popular very early on. During last Age of Darkness in Ultima III the spell Fulgar was that day's version of the Fireball, while the spell Noxum could even attack multiple enemies. With the establishment of Britannia, the spell was streamlined and eventually adapted to the the final system of magic in eight circles.

While fireball attacks were unknown on the Serpent Isle with it connection to cold attacks, on Pagan the sorcerers had the spell Flame Bolt, which in essence was their version of the Fireball spell.

Lore[edit]

Fireball.jpg
“ When beset upon by evil, the spellcaster has many offensive tools at his or her disposal. We have discussed some of the indirect magics such as Energy Fields, but there are times when more direct action is required. There is a class of missile spells for such occasions, of which the Fireball spell is the intermediate one. All such spells call for the use of the precious Black Pearl for its power in the launching of projectiles. In the case of the Fireball, Sulphurous Ash is also called for in equal proportion, for its powers of fire-flash are integral to the creation of flaming missiles. Speak the name of your enemy when the spell is cast and your aim shall be unerring and your enemy will be devastated by the flames of the magical fires.


“ Vas Flam effectively gathers a great ball of flame, which may then be hurled at a foe. A simple spell, the great advantage of Vas Flam is that, aimed accurately, it will surely hit its mark and, just as surely, inflict damage.
Combine common sulphurous ash and a single black pearl over a hot flame. When the ash has adhered well to the pearl, remove it and store it until needed. Cast the talisman at a foe while uttering “Vas Flam” and a great flaming ball will smite him.


“ Hurls a mighty flaming missile at your opponent.


Alttext:Uw1.fireball.png


“ Hurls a mighty flaming missile at your opponent.


“ This spell causes great jets of flame to burst forth from the mage and strike his target.


Alttext:Uw2.fireball1.gif


“ This spell hurls a flaming missile at an opponent.
U9-Fireball.png
“ Drawn from roiling fires deep beneath the soil, the energy of a Fireball spell can incinerate an unprotected foe. The primal magic herein requires no special aptitude to master. However, centuries of misbegotten campaigns have weeded many of those most susceptible to it.
– from Spellbook (Ultima IX)


Ultima Saga[edit]


This article or section is about the Ultima Saga series of novels. The information within may not apply to Ultima V or other Ultima games.


In Lynn Abbey's Ultima Saga, the sorceress Meraise carries a staff that burns with a Vas Flam spell, illuminating the ground in front of her but only partially showing her face.[1]

Trivia[edit]

  • Using more black pearl than needed in Ultima IX can cause the spellbook of the mage to incinerate, as the mage Genser had learned the hard way at one time during his apprenticeship.

Gallery[edit]

See Also[edit]

References[edit]

  1. ↑ Abbey, Lynn. The Forge of Virtue. Questar Fantasy: 1991. Page 20.
Ultima IV Spells
Awaken ☥ Blink ☥ Cure ☥ Dispel ☥ Energy Field ☥ Fireball ☥ Gate Travel ☥ Heal ☥ Iceball ☥ Jinx ☥ Kill ☥ Light ☥ Magic Missile ☥ Negate ☥ Open ☥ Protection ☥ Quickness ☥ Resurrect ☥ Sleep ☥ Tremor ☥ Undead ☥ View ☥ Wind Change ☥ Xit ☥ Y ☥ Z
Ultima V Spells
1st Circle An Nox ☥ An Ylem ☥ An Zu ☥ Grav Por ☥ In Lor ☥ Mani
2nd Circle An Sanct ☥ An Xen Corp ☥ In Wis ☥ In Xen Mani ☥ Kal Xen ☥ Rel Hur
3rd Circle In Flam Grav ☥ In Nox Grav ☥ In Por ☥ In Zu Grav ☥ Vas Flam ☥ Vas Lor
4th Circle An Grav ☥ Des Por ☥ In Sanct ☥ In Sanct Grav ☥ Uus Por ☥ Wis Quas
5th Circle An Ex Por ☥ In Bet Xen ☥ In Ex Por ☥ In Zu ☥ Rel Tym ☥ Vas Mani
6th Circle An Xen Ex ☥ In An ☥ In Vas Por Ylem ☥ Quas An Wis ☥ Rel Xen Bet ☥ Wis An Ylem
7th Circle In Nox Hur ☥ In Quas Corp ☥ In Quas Wis ☥ In Quas Xen ☥ Sanct Lor ☥ Xen Corp
8th Circle An Tym ☥ In Flam Hur ☥ In Mani Corp ☥ In Vas Grav Corp ☥ Kal Xen Corp ☥ Vas Rel Por
Ultima VI Spells
1st Circle Create Food ☥ Detect Magic ☥ Detect Trap ☥ Dispel Magic ☥ Douse ☥ Harm ☥ Heal ☥ Help ☥ Ignite ☥ Light
2nd Circle Infravision ☥ Magic Arrow ☥ Poison ☥ Reappear ☥ Sleep ☥ Telekinesis ☥ Trap ☥ Unlock Magic ☥ Untrap ☥ Vanish
3rd Circle Curse ☥ Dispel Field ☥ Fireball ☥ Great Light ☥ Magic Lock ☥ Mass Awaken ☥ Mass Sleep ☥ Peer ☥ Protection ☥ Repel Undead
4th Circle Animate ☥ Conjure ☥ Disable ☥ Fire Field ☥ Great Heal ☥ Locate ☥ Mass Dispel ☥ Poison Field ☥ Sleep Field ☥ Wind Change
5th Circle Energy Field ☥ Explosion ☥ Insect Swarm ☥ Invisibility ☥ Lightning ☥ Paralyze ☥ Pickpocket ☥ Reveal ☥ Seance ☥ X-Ray
6th Circle Charm ☥ Clone ☥ Confuse ☥ Flame Wind ☥ Hail Storm ☥ Mass Protect ☥ Negate Magic ☥ Poison Wind ☥ Replicate ☥ Web
7th Circle Chain Bolt ☥ Enchant ☥ Energy Wind ☥ Fear ☥ Gate Travel ☥ Kill ☥ Mass Curse ☥ Mass Invisibility ☥ Wing Strike ☥ Wizard Eye
8th Circle Armageddon ☥ Death Wind ☥ Eclipse ☥ Mass Charm ☥ Mass Kill ☥ Resurrect ☥ Slime ☥ Summon ☥ Time Stop ☥ Tremor
Ultima Underworld Spells
1st Circle Create Food ☥ Leap ☥ Light ☥ Magic Arrow ☥ Resist Blows ☥ Stealth
2nd Circle Curse ☥ Cause Fear ☥ Detect Monster ☥ Lesser Heal ☥ Rune of Warding ☥ Slow Fall
3rd Circle Conceal ☥ Lightning ☥ Night Vision ☥ Speed ☥ Strengthen Door ☥ Thick Skin
4th Circle Resist Fire ☥ Heal ☥ Levitate ☥ Poison ☥ Remove Trap ☥ Water Walk
5th Circle Cure Poison ☥ Fireball ☥ Missile Protection ☥ Name Enchantment ☥ Open ☥ Smite Undead
6th Circle Daylight ☥ Gate Travel ☥ Greater Heal ☥ Paralyze ☥ Sheet Lightning ☥ Telekinesis
7th Circle Ally ☥ Fly ☥ Invisibility ☥ Confusion ☥ Reveal ☥ Summon Monster
8th Circle Armageddon ☥ Flame Wind ☥ Freeze Time ☥ Iron Flesh ☥ Roaming Sight ☥ Tremor
Ultima VII Spells
Linear Awaken ☥ Douse ☥ Fireworks ☥ Glimmer ☥ Help ☥ Ignite ☥ Thunder ☥ Weather
1st Circle Awaken All ☥ Create Food ☥ Cure ☥ Detect Trap ☥ Great Douse ☥ Great Ignite ☥ Light ☥ Locate
2nd Circle Destroy Trap ☥ Enchant ☥ Fire Blast ☥ Great Light ☥ Mass Cure ☥ Protection ☥ Telekinesis ☥ Wizard Eye
3rd Circle Curse ☥ Heal ☥ Paralyze ☥ Peer ☥ Poison ☥ Protect All ☥ Sleep ☥ Swarm
4th Circle Conjure ☥ Lightning ☥ Mark ☥ Mass Curse ☥ Recall ☥ Reveal ☥ Seance ☥ Unlock Magic
5th Circle Charm ☥ Dance ☥ Dispel Field ☥ Explosion ☥ Fire Field ☥ Great Heal ☥ Invisibility ☥ Mass Sleep
6th Circle Cause Fear ☥ Clone ☥ Fire Ring ☥ Flame Strike ☥ Magic Storm ☥ Poison Field ☥ Sleep Field ☥ Tremor
7th Circle Create Gold ☥ Death Bolt ☥ Delayed Blast ☥ Energy Field ☥ Energy Mist ☥ Mass Charm ☥ Mass Might ☥ Restoration
8th Circle Armageddon ☥ Death Vortex ☥ Invisibility All ☥ Mass Death ☥ Resurrect ☥ Summon ☥ Swordstrike ☥ Time Stop
Ultima Underworld II Spells
1st Circle Bouncing ☥ Create Food ☥ Detect Trap ☥ Light ☥ Locate ☥ Luck ☥ Magic Arrow ☥ Resist Blows
2nd Circle Cause Fear ☥ Deadly Seeker ☥ Dispel Hunger ☥ Leap ☥ Lesser Heal ☥ Rune of Flame ☥ Slow Fall ☥ Valor
3rd Circle Bleeding ☥ Cure Poison ☥ Dispel Rune ☥ Electrical Bolt ☥ Night Vision ☥ Repel Undead ☥ Speed ☥ Water Walk
4th Circle Flameproof ☥ Frost ☥ Heal ☥ Missile Protection ☥ Poison Weapon ☥ Remove Trap ☥ Study Monster ☥ Thick Skin
5th Circle Fireball ☥ Levitate ☥ Mending ☥ Name Enchantment ☥ Open ☥ Rune of Stasis ☥ Smite Undead ☥ Telekinesis
6th Circle Charm ☥ Daylight ☥ Gate Travel ☥ Greater Heal ☥ Invisibility ☥ Map Area ☥ Paralyze ☥ Sheet Lightning
7th Circle Enchantment ☥ Magic Satellite ☥ Mass Confusion ☥ Portal ☥ Reveal ☥ Shockwave ☥ Summon Daemon ☥ Tremor
8th Circle Armageddon ☥ Flame Wind ☥ Fly ☥ Freeze Time ☥ Iron Flesh ☥ Restoration ☥ Roaming Sight ☥ Smite Foe
Ultima IX Spells
Linear Stone ☥ Gust ☥ Ignite ☥ Douse
1st Circle Create Reagents ☥ Lightning Bolt ☥ Light ☥ Light Heal
2nd Circle Crystal Barrier ☥ Ethereal Sight ☥ Infernal Armor ☥ Cure
3rd Circle Charm ☥ Telekinesis ☥ Fireball ☥ Fog
4th Circle Time Stop ☥ Wizard Eye ☥ Day ☥ Freeze
5th Circle Summon Undead ☥ Levitate ☥ Bolt of Flame ☥ Full Heal
6th Circle Meteorite ☥ Invisibility ☥ Ring of Fire ☥ Mana Breath
7th Circle Death ☥ Teleport ☥ Summon Demon ☥ Frost Storm
8th Circle Earthquake ☥ Lightning Storm ☥ Inferno ☥ Searing Rain
Spells of the Ultima Saga
Linear dust-be-gone ☥ handfire ☥ hearthfire ☥ mother's-voice ☥ rust-proof ☥ soothing hands ☥ stir-the-pot
1st Circle An Nox ☥ An Zu ☥ In Lor ☥ Mani
2nd Circle Rel Hur
3rd Circle Kal Wis Por Mani ☥ Vas Flam ☥ Vas Lor
4th Circle Des Por ☥ In Sanct
5th Circle Rel Tym ☥ Vas Tym Sanct Grav
6th Circle An Xen Ex ☥ Des Por Vas ☥ In Vas Sanct
7th Circle Sanct Lor ☥ Xen Corp
8th Circle An Tym ☥ In Mani Corp ☥ Vas Corp ☥ Vas Rel Por
Spellweaving Arcane Stairway ☥ Time Wall
Dark Magic Enthrall ☥ Scry ☥ Nightmare ☥ Summon Gazer ☥ Create Miasma ☥ Call Shadowlord