Magic Missile

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Magic Missile
Magicmissile.png
Ultima VI
Name: Magic Arrow
Incantation: Ort Jux
Reagents: BP, SA
Circle: 2nd
Ultima Underworld II
Alttext:Uw2.magicarrow.png

Alttext:Ort UW2.pngUltima Underworld II pixel art of a Jux runestone.

Name: Magic Arrow
Incantation: Ort Jux
Circle: 1st
Mana: 3
Documented: yes
Ultima Underworld
Alttext:Uw1.magicmissile.png
Alttext:Uw1psx.magicmissile.png

Alttext:Uw1.runestone.Ort.pngAlttext:Uw1.runestone.Jux.png

Name: Magic Arrow
Incantation: Ort Jux
Circle: 1st
Mana: 3
Documented: yes
Ultima V
Name: Grav Por
Reagents: BP, SA
Circle: 1st
Ultima IV
Reagents: BP, SA
Mana: 5

The Magic Missile is the most basic magic projectile spell.

Spell Description[edit]

A spell often practiced by novices, Magic Missile (sometimes called Magic Arrow) hurls a flash of bright blue light at a target in battle, causing a small amount of damage. While the spell is quick and easy to cast, its strength is rather lacking, and will not do much harm to anything stronger than insects or wolves.

The spell was already known in the Age of Darkness, then known as Mittar and Mentar, and would later evolve into the Stone spell.

Lore[edit]

“ There are generally very few if any spells that are learned early in the practice of wizardry which are both useful and eagerly sought after by those dabbling in the mystic arts. The beginning thaumaturge almost always yearns for spells that devastate or create startling effects. The weaving of weather or the mastery of short vertical teleportations do not impress onlookers. The one simple spell that does truly inspire awe at little expense to the spellcaster is the Magic Missile. It requires the use of two parts of Sulphurous Ash to one part of Black Pearl in the casting, and it will cause a tremendous bright flash of blue light to strike an enemy. While not visibly marked, the enemy will sustain a fair amount of internal damage, said by the cynical to be brought about by fright more than by power. The Magic Missile is a useful enchantment in battle, but it is more spectacular than effective and will not deter most enemies larger than the spellcaster who wields it.


“ A novice magic user had best count on a good solid weapon in battle. A good spell for novices to practice, not rely in battle, is Grav Por, which casts a missile of energy at a target on the battlefield. If the caster’s mental powers exceed the foe’s, small damage will be inflicted.
Grav Por requires sulphurous ash for energy and black pearl to project it. This spell has little effect for novices, not because of weak ingredients, but because of inexperience.


“ Fires a moderately damaging missile at your opponent.


Alttext:Uu1pg.cover.jpg

“ Fires a magic arrow at your opponent.

Black and white cover of the "Ultima Underworld II Player's Guide", depicting an adventurer holding what appears to be a magic staff as monster at the edge of the view close in on him.

“ This spell fires a magic arrow at an opponent.

Trivia[edit]

See Also[edit]

Ultima IV Spells
Awaken ☥ Blink ☥ Cure ☥ Dispel ☥ Energy Field ☥ Fireball ☥ Gate Travel ☥ Heal ☥ Iceball ☥ Jinx ☥ Kill ☥ Light ☥ Magic Missile ☥ Negate ☥ Open ☥ Protection ☥ Quickness ☥ Resurrect ☥ Sleep ☥ Tremor ☥ Undead ☥ View ☥ Wind Change ☥ Xit ☥ Y ☥ Z
Ultima V Spells
1st Circle An Nox ☥ An Ylem ☥ An Zu ☥ Grav Por ☥ In Lor ☥ Mani
2nd Circle An Sanct ☥ An Xen Corp ☥ In Wis ☥ In Xen Mani ☥ Kal Xen ☥ Rel Hur
3rd Circle In Flam Grav ☥ In Nox Grav ☥ In Por ☥ In Zu Grav ☥ Vas Flam ☥ Vas Lor
4th Circle An Grav ☥ Des Por ☥ In Sanct ☥ In Sanct Grav ☥ Uus Por ☥ Wis Quas
5th Circle An Ex Por ☥ In Bet Xen ☥ In Ex Por ☥ In Zu ☥ Rel Tym ☥ Vas Mani
6th Circle An Xen Ex ☥ In An ☥ In Vas Por Ylem ☥ Quas An Wis ☥ Rel Xen Bet ☥ Wis An Ylem
7th Circle In Nox Hur ☥ In Quas Corp ☥ In Quas Wis ☥ In Quas Xen ☥ Sanct Lor ☥ Xen Corp
8th Circle An Tym ☥ In Flam Hur ☥ In Mani Corp ☥ In Vas Grav Corp ☥ Kal Xen Corp ☥ Vas Rel Por
Ultima VI Spells
1st Circle Create Food ☥ Detect Magic ☥ Detect Trap ☥ Dispel Magic ☥ Douse ☥ Harm ☥ Heal ☥ Help ☥ Ignite ☥ Light
2nd Circle Infravision ☥ Magic Arrow ☥ Poison ☥ Reappear ☥ Sleep ☥ Telekinesis ☥ Trap ☥ Unlock Magic ☥ Untrap ☥ Vanish
3rd Circle Curse ☥ Dispel Field ☥ Fireball ☥ Great Light ☥ Magic Lock ☥ Mass Awaken ☥ Mass Sleep ☥ Peer ☥ Protection ☥ Repel Undead
4th Circle Animate ☥ Conjure ☥ Disable ☥ Fire Field ☥ Great Heal ☥ Locate ☥ Mass Dispel ☥ Poison Field ☥ Sleep Field ☥ Wind Change
5th Circle Energy Field ☥ Explosion ☥ Insect Swarm ☥ Invisibility ☥ Lightning ☥ Paralyze ☥ Pickpocket ☥ Reveal ☥ Seance ☥ X-Ray
6th Circle Charm ☥ Clone ☥ Confuse ☥ Flame Wind ☥ Hail Storm ☥ Mass Protect ☥ Negate Magic ☥ Poison Wind ☥ Replicate ☥ Web
7th Circle Chain Bolt ☥ Enchant ☥ Energy Wind ☥ Fear ☥ Gate Travel ☥ Kill ☥ Mass Curse ☥ Mass Invisibility ☥ Wing Strike ☥ Wizard Eye
8th Circle Armageddon ☥ Death Wind ☥ Eclipse ☥ Mass Charm ☥ Mass Kill ☥ Resurrect ☥ Slime ☥ Summon ☥ Time Stop ☥ Tremor
Ultima Underworld Spells
1st Circle Create Food ☥ Leap ☥ Light ☥ Magic Arrow ☥ Resist Blows ☥ Stealth
2nd Circle Curse ☥ Cause Fear ☥ Detect Monster ☥ Lesser Heal ☥ Rune of Warding ☥ Slow Fall
3rd Circle Conceal ☥ Lightning ☥ Night Vision ☥ Speed ☥ Strengthen Door ☥ Thick Skin
4th Circle Resist Fire ☥ Heal ☥ Levitate ☥ Poison ☥ Remove Trap ☥ Water Walk
5th Circle Cure Poison ☥ Fireball ☥ Missile Protection ☥ Name Enchantment ☥ Open ☥ Smite Undead
6th Circle Daylight ☥ Gate Travel ☥ Greater Heal ☥ Paralyze ☥ Sheet Lightning ☥ Telekinesis
7th Circle Ally ☥ Fly ☥ Invisibility ☥ Confusion ☥ Reveal ☥ Summon Monster
8th Circle Armageddon ☥ Flame Wind ☥ Freeze Time ☥ Iron Flesh ☥ Roaming Sight ☥ Tremor
Ultima Underworld II Spells
1st Circle Bouncing ☥ Create Food ☥ Detect Trap ☥ Light ☥ Locate ☥ Luck ☥ Magic Arrow ☥ Resist Blows
2nd Circle Cause Fear ☥ Deadly Seeker ☥ Dispel Hunger ☥ Leap ☥ Lesser Heal ☥ Rune of Flame ☥ Slow Fall ☥ Valor
3rd Circle Bleeding ☥ Cure Poison ☥ Dispel Rune ☥ Electrical Bolt ☥ Night Vision ☥ Repel Undead ☥ Speed ☥ Water Walk
4th Circle Flameproof ☥ Frost ☥ Heal ☥ Missile Protection ☥ Poison Weapon ☥ Remove Trap ☥ Study Monster ☥ Thick Skin
5th Circle Fireball ☥ Levitate ☥ Mending ☥ Name Enchantment ☥ Open ☥ Rune of Stasis ☥ Smite Undead ☥ Telekinesis
6th Circle Charm ☥ Daylight ☥ Gate Travel ☥ Greater Heal ☥ Invisibility ☥ Map Area ☥ Paralyze ☥ Sheet Lightning
7th Circle Enchantment ☥ Magic Satellite ☥ Mass Confusion ☥ Portal ☥ Reveal ☥ Shockwave ☥ Summon Daemon ☥ Tremor
8th Circle Armageddon ☥ Flame Wind ☥ Fly ☥ Freeze Time ☥ Iron Flesh ☥ Restoration ☥ Roaming Sight ☥ Smite Foe