Weapon values

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Ultima I: The First Age of Darkness[edit]

The following is a complete list of all weapons values from Ultima I:

Range Damage Notes
Apple II DOS
Hands 1 0 0 Owned at start
Dagger 1 1 8 Begin with two; cannot be thrown
Mace 1 2 16
Axe 1 3 24
Rope & spikes 1 4 0 Prevents falling into pit trap, then is spent; irrelevant in U1 remake (no pit traps)
Sword 1 5 40
Great sword 1 6 48
Bow & arrows 3 7 56
Amulet 1 8 0 Mittar dmg +50% (+16 in overworld; Apple);[Clarification needed] can’t attack
Wand 1 9 0 Mittar dmg +100% (+18 in overworld; Apple); can’t attack
Staff 1 10 0 Mittar dmg +200% (+20 in overworld; Apple); can’t attack
Triangle 1 11 88 Mittar dmg +200% (+22 in overworld; Apple); no attack on overworld (Apple)
Pistol 3 12 96
Light sword 1 13 104
Phazor 3 14 112
Blaster 3 15 120

Ultima II: The Revenge of the Enchantress[edit]

The following is a complete list of all weapons values from Ultima II. Prices decreases as the Charisma and Intelligence of the purchaser increases, except for the Quicksword. The character needs a minimal Agility to wield any weapon (the minimum is 10). No weapon is ranged.

Damage Min. Agility Price
(GP)
Hand 0 1
Dagger 2 9 20
Mace 4 11 32
Axe 6 19 52
Bow 8 21 84
Sword 10 29 136
Great sword 12 31 220
Light sword 14 39 356
Phaser 16 41 578
Quicksword 18 49 500

Ultima III: Exodus[edit]

The following is a complete list of all weapons values from Ultima III (obtained from LairWare Software, based on original Apple II binaries).

Total damage is determined by adding 150% of the character's Strength (STR) statistic to the equipped weapon's base damage.

All ranged weapons have unlimited range. All melee weapons can only attack adjacent opponents.

Ranged
Base Damage Notes Users
Min Max
Dagger 4 7 Spent when thrown All
Sling 4 13 Paladin, barbarian, lark, fighter, ranger, thief
Bow 4 19 Paladin, barbarian, lark, fighter, ranger, thief
+2 bow 4 31 Sold in Dawn Paladin, barbarian, lark, fighter, ranger
+4 bow 4 43 Sold in Dawn Paladin, barbarian, lark, fighter
Melee
Base Damage Notes Users
Min Max
Hand 4 4 Owned at start All
Mace 4 10 Paladin, barbarian, lark, fighter, ranger, thief, cleric, druid, illusionist
Axe 4 16 Paladin, barbarian, lark, fighter, ranger, thief
Sword 4 22 Paladin, barbarian, lark, fighter, ranger, thief
2-h swd 4 25 Paladin, barbarian, lark, fighter, ranger
+2 axe 4 28 Sold in Dawn Paladin, barbarian, lark, fighter, ranger
+2 swd 4 34 Sold in Dawn Paladin, barbarian, lark, fighter, ranger
Gloves 4 37 Sold in Dawn Paladin, barbarian, lark, fighter
+4 axe 4 40 Sold in Dawn Paladin, barbarian, lark, fighter
+4 swd 4 46 Sold in Dawn Paladin, barbarian, lark, fighter
Exotic 4 49 Only effective weapon in Castle Death All

Ultima IV: Quest of the Avatar[edit]

The following is a complete list of all weapons values from Ultima IV:

Unless otherwise noted, all ranged weapons have unlimited range and all melee weapons can only attack adjacent targets.

Ranged
Damage Notes Users
Flaming oil 64 Spent when thrown;
creates fire field; range: 9
All
Dagger 24 Ranged & melee; spent when thrown All
Sling 32 All
Bow 40 Bard, druid, fighter, paladin, ranger, tinker
Crossbow 56 Bard, druid, fighter, paladin, ranger, tinker
Magic bow 80 Bard, druid, paladin, ranger, tinker
Magic axe 96 Ranged & melee; returns to wielder Paladin, tinker
Magic wand 160 Ranged & melee Bard, druid, mage
Melee
Damage Notes Users
Staff 16 All
Mace 40 All but mage
Axe 48 Bard, fighter, paladin, ranger, shepherd, tinker
Sword 64 Bard, fighter, paladin, ranger, shepherd, tinker
Halberd 96 Can't attack adjacent targets;
can attack over objects;
range: 2
Fighter, paladin, tinker
Magic sword 128 Fighter, paladin, ranger, tinker
Axe +2 255 NES only Fighter
Mystic Sword 255 Avatar

Ultima V: Warriors of Destiny[edit]

The following is a complete list of all weapons values from Ultima V according to Prima's Official Guide to Ultima Collection:[1]

Melee[n 1]
Damage Range Notes
Chaos sword 99 1 Makes wielder hostile; two-handed; disappears after first use
Jeweled sword 1 1
Dagger 6 3 Spent if thrown
Throwing axe 10 4 Spent if thrown
Spear 10 5 Spent if thrown
Club 8 1
Main gauche 8 1 Defense: 1
Short sword 12 1
Silver sword 12 1
Mace 15 1
Long sword 15 1
Morning star 15 2 Attack over objects
Two-handed hammer 20 1 Two-handed
Two-handed axe 20 1 Two-handed
Two-handed sword 20 1 Two-handed
Halberd 30 2 Attack over objects; two-handed
Mystic Sword 30 1 Defense: 1; two-handed; weightless[Clarification needed]
Glass sword 99 1 Spent on first successful hit
Ranged[n 1]
Damage Range Notes
Sling 6 4 No ammo required; two-handed
Flaming oil 8 4 Spent when thrown;
creates fire field; two-handed
Bow 10 7 Requires arrows; two-handed
Crossbow 12 8 Requires quarrels; two-handed
Magic bow 15 15 Requires arrows; two-handed
Magic axe 20 15
Weaponized Armour
Damage Defense
U5-helm.gif
Spiked helm
4 3
U5-shield.gif
Spiked shield
6 3
  1. 1.0 1.1 All melee and ranged weapons are displayed as Ultima V icon for melee and ranged weapons

Ultima VI: The False Prophet[edit]

The following is a complete list of all weapons values from Ultima VI:[2]

The damage depends on one or more attributes. As a thumb rule, most weapons deal damage depending on Dexterity (DEX); magic weapons deal damage depending on Intelligence (INT); bludgeon weapons deal damage based on Strength (STR).

Weight is given in stones.

Ranged
Weight Damage Range Attribute(s) Notes
SlingU6.PNG Sling 0.6 6 4 DEX No ammo required
BoomerangU6.PNG Boomerang 0.6 8 5 DEX Returns (sometimes drops on hit)
BowU6.PNG Bow 1.0 10 5 DEX Requires arrows
CrossbowU6.PNG Crossbow 2.0 12 7 DEX Requires quarrels
TripleCrossbowU6.PNG Triple crossbow 2.5 12 7 DEX Shoots 3 bolts to 3 adjacent spaces
MagicBowU6.PNG Magic bow 1.0 20 7 DEX Requires arrows
FireWandU6.PNG Fire wand 0.6 20 7 DEX/INT Hit rate determined by DEX; damage determined by INT; spent after several uses
LightningWandU6.PNG Lightning wand 0.5 30 7 DEX/INT Hit rate determined by DEX; damage determined by INT; spent after several uses
YewStaffU6.PNG Yew staff 2.5 4 1 INT Can be enchanted with up to 10 spells; damage depends on spell cast.
Melee
Weight Damage Range Attribute(s) Notes
SpikedShieldU6.PNG Spiked shield 3.4 4 1 STR
SpikedHelmU6.PNG Spiked helm 2.7 4 1 STR
DaggerU6.PNG Dagger 0.4 6 3 STR/DEX Can be thrown (DEX); must pick up after throwing
ClubU6.PNG Club 1.5 8 1 STR
MainGaucheU6.PNG Main gauche 0.8 8 1 DEX
SpearU6.PNG Spear 1.2 10 4 STR/DEX Can be thrown (DEX); must pick up after throwing
ThrowingAxeU6.PNG Throwing axe 1.1 10 3 STR/DEX Can be thrown (DEX); must pick up after throwing
MaceU6.PNG Mace 1.8 15 1 STR
SwordU6.PNG Sword 1.4 15 1 DEX/STR
MorningStarU6.PNG Morning star 2.4 15 2 STR
Two-HandedHammerU6.PNG Two-handed hammer 6.3 20 1 STR Two-handed
Two-HandedAxeU6.PNG Two-handed axe 4.7 20 1 STR Two-handed
Two-HandedSwordU6.PNG Two-handed sword 3.4 20 1 STR/DEX Two-handed
HalberdU6.PNG Halberd 8.2 30 2 STR/DEX
GlassSwordU6.PNG Glass sword 1.3 255 1 DEX Spent on first successful hit
Weaponizable Tools[n 1][n 2]
Weight Damage
RollingpinU6.PNG Rolling pin 0.5 2
ShovelU6.PNG Shovel 1.8 4
Pick ? 4
PitchforkU6.PNG Pitchfork 1.6 4
HoeU6.PNG Hoe 1.3 4
Scythe ? 6
DecorativeSwordU6.PNG Decorative sword 0.6 4
CleaverU6.PNG Cleaver 0.2 4
KnivesU6.PNG Knife 0.1 4
Combustion Weapons[n 1]
Weight Damage Range Notes
FlaskofOillU6.PNG Flask of oil 0.5 4 5 No experience gained; creates fire field.
PowderKegU6.PNG Powder keg 3.0 ? ? No experience gained
Ship cannon 30 5 No experience gained
CannonU6.PNG Cannon 90 1 No experience gained
  1. 1.0 1.1 Attributes not relevant
  2. Range: 1

Ultima VII: The Black Gate[edit]

The following is a complete list of all weapons from Ultima VII.

Weight is given in stones.

Ranged
Damage Weight Range Notes
BlowgunU7.PNG
Blowgun
1 0.1 12 Needs no ammunition; chance to sleep or poison
SlingU7.PNG
Sling
3 0.2 16 Needs no ammunition
BowU7.PNG
Bow
8 2.5 20 Consumes arrows
MusketU7.PNG
Musket
9 4.0 28 Consumes ammunition
CrossbowU7.PNG
Crossbow
10 3.0 25 Consumes bolts
MagicBowU7.PNG
Magic bow
12 0.8 31 Consumes arrows; bonus hit chance
TripleCrossbowU7.PNG
Triple crossbow
28 5.0 24 Consumes bolts, 3 per shot; bonus hit chance
Projectiles
Damage Weight Notes
AmmunitionU7.PNG
Ammunition
+0 0.1 Musket ammunition
BoltsU7.PNG
Bolts
+0 0.1 Crossbow ammunition
MagicBoltsU7.PNG
Magic bolts
+2 0.1 Crossbow ammunition; chance to drop on miss; magic damage; bonus hit chance
ArrowsU7.PNG
Arrows
+0 0.1 Bow ammunition; chance to drop on miss
LoveArrowsU7.PNG
Love arrows
+0 0.1 Bow ammunition; magic damage; chance to Charm target
TseramedArrowsU7.PNG
Tseramed arrows
+1 0.1 Bow ammunition; chance to drop on miss[Clarification needed]; chance to cause sleep
LuckyArrowsU7.PNG
Lucky arrows
+1 0.1 Bow ammunition; always hits
BurstArrowsU7.PNG
Burst arrows
+2 0.1 Bow ammunition; bonus hit chance; explodes on impact
MagicArrowsU7.PNG
Magic arrows
+4 0.1 Bow ammunition; chance to drop on miss; magic damage; bonus hit chance
Returning Ranged
Damage Weight Range Notes
BoomerangU7.PNG
Boomerang
1 0.5 16 Always drops on miss
MagicBoomerangU7.PNG
Magic boomerang
2 0.5 31 Always hits; magic damage; goes through obstacles
HawkU7.PNG
Hawk
5 1.0 17 Always hits
MagicAxeU7.PNG
Magic axe
8 1.0 16 Always drops on miss; magic damage; bonus chance to hit
JuggernautHammerU7.PNG
Juggernaut hammer
25 5.0 31 Always drops on miss; bonus hit chance
Magic Ranged
Damage Weight Range Notes
StarburstsU7.PNG
Starbursts
6 0.1 See notes Explodes; spent when used; throwing range equal to 2 × lesser of STR and Combat
LightningWandU7.PNG
Lightning wand
8 0.1 16 Lightning damage; chance to paralyze; limited charges
Magician'sWandU7.PNG
Magician's wand
8 0.1 20 Magic damage; bonus hit chance
FireWandU7.PNG
Fire wand
10 0.1 16 Fire damage; limited charges
FiredoomStaffU7.PNG
Firedoom staff
20 2.5 20 Fire damage; limited charges; light source
Melee
Damage Weight Range Notes
DaggerU7.PNG
Dagger
1 0.5 3 Can be thrown, with low accuracy; throwing range equal to lesser of STR and Combat
SerpentineDaggerU7.PNG
Serpentine dagger
1 0.5 3
ClubU7.PNG
Club
2 1.5 3
KnifeU7.png
Knife
2 0.2 3 Can also be thrown, with low accuracy; throwing range equal to lesser of STR and Combat
MainGaucheU7.PNG
Main gauche
2 0.5 3 Defense: 1
SpikedShieldU7.PNG
Spiked shield
2 2.0 3 Defense: 3
ThrowingAxeU7.PNG
Throwing axe
4 1.5 3 Can also be thrown; throwing range equal to 2 × lesser of STR and Combat
GreatDaggerU7.PNG
Great dagger
5 0.3 4
MaceU7.PNG
Mace
5 1.5 3
MorningStarU7.PNG
Morning star
5 2.0 4
SpearU7.PNG
Spear
6 1.5 4 Can also be thrown; throwing range equal to 2 × lesser of STR and Combat
SwordU7.PNG
Sword
6 2.0 3
SerpentineSwordU7.PNG
Serpentine sword
6 2.0 3
CustomSwordU7.PNG
Custom sword
6 1.5 3 Bonus hit chance
Two-HandedHammerU7.PNG
Two-handed hammer
9 4.0 5
Two-HandedAxeU7.PNG
Two-handed axe
10 4.0 4
HalberdU7.PNG
Halberd
10 4.5 5
Two-HandedSwordU7.PNG
Two-handed sword
11 4.0 4
Magic Melee
Damage Weight Range Notes
PoisonDaggerU7.PNG
Poison dagger
1 0.2 3 Chance to poison; chance to break on impact
SwordofDefenseU7.PNG
Sword of Defense
6 2.0 3 Magic damage; defense: 3
MagicSwordU7.PNG
Magic sword
7 1.0 4 Magic damage; bonus hit chance
MagebaneU7.PNG
Magebane
7 2.0 3 Magic damage; drains mana from caster
FireSwordU7.PNG
Fire sword
8 2.5 3 Fire damage; light source
LightningWhipU7.PNG
Lightning whip
10 0.5 5 Magic damage
HoeofDestructionU7.PNG
Hoe of Destruction
20 2.0 5 Magic damage; bonus hit chance
BlackSwordU7.PNG
Black sword
25 0.5 4 Magic damage; always hits; use to talk with Arcadion; kills charge Arcadion's powers[Clarification needed]
DeathScytheU7.PNG
Death scythe
50 4.5 4 Magic damage; drains mana; chance to Curse target; always hits
GlassSwordU7.PNG
Glass sword
127 0.5 3 Lightning damage; always hits; spent on first successful hit
Miscellaneous
Damage Weight Range Notes
CleaverU7.PNG
Cleaver
2 0.4 3
HoeU7.PNG
Hoe
2 1.5 5
PitchforkU7.PNG
Pitchfork
2 1.5 4
RakeU7.PNG
Rake
2 2.0 4
TorchU7.PNG
Torch
3 0.5 3
PickU7.PNG
Pick
4 1.0 4
WhipU7.PNG
Whip
4 0.5 5
HammerU7.PNG
Hammer
4 1.0 3 Can be thrown, with low accuracy;
throwing range equal to lesser of STR and Combat
DecorativeSwordU7.PNG
Decorative sword
4 2.0 3
ShearsU7.PNG
Shears
6 0.2 3 Can cut cloth into bandages
LitTorchU7.PNG
Lit torch
6 0.5 3 Fire damage; light source; limited duration
ShovelU7.PNG
Shovel
6 1.8 4
FellowshipStaffU7.PNG
Fellowship staff
6 2.0 4
ScytheU7.PNG
Scythe
7 2.0 4
FlamingOilU7.PNG
Flaming oil
0.1 See note Can be thrown; creates a fire field on impact;
spent when used; throwing range equal to lesser of STR and Combat
PowderKegU7.PNG
Powder keg
40 12.0 31 Fire damage; not equippable; spent when used
CannonU7.PNG
Cannon
90 25.5 16 Requires cannonballs and powder kegs nearby to fire

Ultima VII Part Two: Serpent Isle[edit]

The following is a complete list of all weapons values from Ultima VII Part Two:[3][4]

Ranged
Damage Range Notes
BlowgunU7.PNG
Blowgun
3 6 Needs no ammo; chance to sleep or poison
InfinityBowSI.PNG
Infinity bow
6 14 Needs no ammo; bonus hit chance
BowU7.PNG
Bow
6 10
CrossbowU7.PNG
Crossbow
10 13
Ammunition
Damage[n 1] Notes
ArrowsU7.PNG
Arrows
+1 Bow ammunition; chance to drop on miss;
damage is +4 without
Silver Seed installed
TseramedArrowsU7.PNG
Sleep arrows
Bow ammunition; no damage; chance to cause sleep; always hits
LuckyArrowsU7.PNG
Lucky arrows
+1 Bow ammunition; always hits
BurstArrowsU7.PNG
Burst arrows
+2 Bow ammunition; bonus hit chance; explodes on impact
MagicArrowsU7.PNG
Magic arrows
+4 Bow ammunition; bonus hit chance; chance to drop on miss
SerpentArrowsSI.PNG
Serpent arrows
+6 Bow ammunition; bonus hit chance;
damage is +1 without
Silver Seed installed
BoltsU7.PNG
Bolts
+0 Crossbow ammunition; bonus hit chance
MagicBoltsU7.PNG
Magic bolts
+2 Crossbow ammunition; magic damage; bonus hit chance
  1. Adds to weapon’s damage.
Magic Ranged
Damage Range Notes
SlingU7.PNG
Magic sling
4 16 Needs no ammo; bonus hit chance; goes through obstacles
MagicBowU7.PNG
Magic bow
12 16 Bonus hit chance
Magician'sWandU7.PNG
Magician's wand
3 20 Magic damage; bonus hit chance
LightningWandU7.PNG
Lightning wand
8 16 Lightning damage; chance to paralyze; limited charges
Zot wand 8 8 Poison missiles
FireWandSI.PNG
Fire wand
10 8 Fire damage; limited charges
FiredoomStaffSI.PNG
Firedoom staff
20 10 Fire damage; limited charges; light source
Returning Ranged
Damage Range Notes
BoomerangU7.PNG
Boomerang
3 8 Returns after being thrown; always drops on miss
ThrowingAxeSI.PNG
Throwing axe
4 2 Returns after being thrown; throwing range equal to 2 × lesser of STR and Combat
MagicAxeSI.PNG
Magic axe
8 16 Returns after being thrown; always drops on miss; magic damage; bonus hit chance
JuggernautHammerU7.PNG
Juggernaut hammer
25 16 Returns after being thrown; always drops on miss; magic damage; bonus hit chance
Melee
Damage Range Notes
DaggerU7.PNG
Dagger
1 2 Can be thrown, with low accuracy; throwing range equal to lesser of STR and Combat
SpikedShieldSI.PNG
Spiked shield
2 2 Defense: 3; poison; chance to break on hit
ClubU7.PNG
Club
3 2
MaceU7.PNG
Mace
5 2
StaffSI.PNG
Staff
6 3 Bonus hit chance
MorningStarU7.PNG
Morning star
5 2
SwordU7.PNG
Sword
6 2
Two-HandedSwordU7.PNG
Two-handed sword
8 4
HammerofDedicationSI.PNG
Hammer of Dedication
8 2 Can be thrown
SpearU7.PNG
Spear
6 2 Can be thrown; throwing range equal to 2 × lesser of STR and Combat
DragonslayerSwordSI.PNG
Dragonslayer
7 2 Bonus hit chance
Two-HandedAxeU7.PNG
Two-handed axe
7 4
Two-HandedHammerU7.PNG
Two-handed hammer
9 3
HalberdU7.PNG
Halberd
10 3
Magic Melee
Damage Range Notes
PoisonDaggerU7.PNG
Poison dagger
1 3 Chance to poison; chance to break on hit
SwordofDefenseU7.PNG
Sword of Defense
7 3 Magic damage; defense: 3
MagicSwordSI.PNG
Magic sword
7 4 Magic damage; bonus hit chance
FireSwordSI.PNG
Fire sword
8 2 Fire damage; light source
MagebaneU7.PNG
Magebane
9 2 Magic damage; drains mana
BlackSwordSI.png
Black sword
9 4 Bonus hit chance
LightningWhipSI.PNG
Lightning whip
10 3 Magic damage; light source
Erinon'sAxeSI.PNG
Erinon’s axe
20 4 Magic damage; adds 10 to combat value[Clarification needed]
GlassSwordU7.png
Glass sword
127 2 Lightning damage; always hits; breaks after one hit
Serpent
Damage Range Notes
SerpentDaggerSI.png
Serpent dagger
2 2
SerpentSceptreSI.PNG
Serpent Sceptre
5 2 Chance to poison
WormHammerSI.PNG
Worm hammer
6 2
SerpentSwordSI.PNG
Serpent Sword
6 2
SerpentStaffSI.PNG
Serpent Staff
8 2 Chance to shoot a poison missile at random target when double-clicked
OphidianSwordSI.PNG
Ophidian sword
12 4 Required to send Great Earth Serpent back into Void
Weaponizable Tools
Damage Range Notes
ShearsU7.PNG
Shears
1 2 Can cut cloth into bandages
WoodenSwordSI.PNG
Wooden sword
2 2
PitchforkU7.PNG
Pitchfork
2 2
RakeU7.PNG
Rake
2 2
HoeU7.PNG
Hoe
2 3
TorchU7.PNG
Torch
3 2 Double damage when lit
LitTorchU7.PNG
Lit torch
6 2 Fire damage; light source; limited duration
HammerSI.PNG
Hammer
4 2 Can also be thrown, with low accuracy; throwing range equal to lesser of STR and Combat
DecorativeSwordU7.PNG
Decorative sword
4 2
PickU7.PNG
Pick
4 2
TongsU7.PNG
Tongs
6 3
ShovelU7.PNG
Shovel
6 2
WhipU7.PNG
Whip
6 3
ScytheU7.PNG
Scythe
7 2
FishingRodU7.PNG
Fishing rod
1 3 Bonus hit chance; can be used to fish
PowderKegSI.PNG
Powder keg
40 16 Fire damage; not equippable; spent when used

Ultima Underworld II[edit]

The following is a complete list of all weapons from Ultima Underworld II:[5]

Miscellaneous
Type Damage Notes
Min Max
Fist Bash 2 3 Barehand skill factor fist attacks; skill 30 yield damage around +7
Blades
Type Damage Notes
Min Max
DaggerUWII.png
Dagger
Stab 2 3
UWIIJeweled Dagger.png
Jeweled dagger
Stab ? ?
ShortswordUWII.png
Short sword
Stab 3 4
UWIILongsword.png
Longsword
Slash 4 8
UWIIBroadsword.png
Broadsword
Slash 4 11
UWIIJeweled Sword.png
Jeweled sword
Slash 4 11
UWIIBlack Sword.png
Black sword
Slash 4 12
UWIILongsword.png
Sword of Major Damage
Slash ? ?
UWIILongsword.png
Longsword of Major Accuracy
Slash ? ?
UWIIBroadsword.png
Sword of Poison Weapon
Slash 4 11 Poisons target
UWIILongsword.png
Sword of Stone Strike
Slash 4 8 Temporarily petrifies target
Axes[n 1]
Damage Notes
Min Max
HandAxeUWII.png
Hand axe
3 4
UWIIAxe.png
Axe
4 8
UWIIJeweled Axe.png
Jeweled axe
4 11
UWIIBattle Axe.png
Battle axe
4 13
UWIIAxe.png
Axe of Major Damage
? ?
UWIIJeweled Axe.png
Axe of Great Damage
? ?
UWIIBattle Axe.png
Axe of Life Stealing
? ? Evil weapon: steals life energy from user[Clarification needed]
UWIIJeweled Axe.png
Axe of Fire Doom
? ? Engulfs user in fire; recommend flameproofing magic or armour on user
Maces[n 1]
Damage Notes
Min Max
CudgelUWII.png
Cudgel
3 4
CudgelUWII.png
Cudgel of Entry
3 4 Smashes through locked doors
UWIILight Mace.png
Light mace
4 7
UWIIMace.png
Mace
5 12
UWIIJeweled Mace.png
Jeweled mace
5 15
UWIIMace.png
Mace of Major Damage
? ?
UWIIMace.png
Mace of Unsurpassed Damage
? ?
UWIIMace.png
Mace of Unsurpassed Accuracy
? ?
UWIIJeweled Mace.png
Mace of Undead Bane
? ? Effective against undead
Ranged
Type Damage
UWIISnowBall.PNG
Snowball
Bash 4.5
SlingUWII.png
Sling
? ?
UWIIBow.png
Bow
? ?
CrossbowUWII.png
Crossbow
? ?
Ammunition
Type Damage[n 2]
SlingStoneUWII.png
Sling stone
Bash 3.0
UWIIArrow.png
Arrow
Piercing 4.5
BoltUWII.png
Bolt
Piercing 5.5
Magic
Type Damage Notes
Acid Splash/acid 4.5
Magic Arrow Piercing 4.5
Lightning Lightning 8.5
Fireball Fire 14.5 Area effect
  1. 1.0 1.1 Bash type.
  2. Drawback time while using the weapon does not affect damage.

Ultima VIII: Pagan[edit]

The following is a complete list of all weapons values from Ultima VIII:[6]

Natural
Base Damage Weight Type(s)
Min Max Blade Blunt
U8-dagger.png
Dagger
3 9 1
U8-hammer.png
Hammer
4 12 7
U8-mace.png
Mace
4 14 4
U8-scimitar.png
Scimitar
5 16 5
U8-sword.png
Sword
5 17 3
U8-saber.png
Saber
5 17 6
U8-axe.png
Axe
6 19 5
Magic[n 1]
Base Damage Type(s) Additional Effects
Min Max Blade Blunt Fire Magic
U8-slayer.png
Slayer
4 14 10% chance of fatal blow
U8-bonecrusher.png
Bone Crusher
(also known as Hammer of Strength)
1 19 Double damage to Undead
U8-korfang.png
Korghin's Fang
7 13 +4 Dexterity
+1 Armor
U8-scimgor.png
Scimitar of Khumash-Gor
5 16 Double damage to Undead
+1 Dexterity
U8-flamesting.png
Flame Sting
5 16 +5–10 Fire damage
+1 Dexterity
U8-bladestriking.png
Blade of Striking
5 17 +7 Dexterity
U8-protector.png
Protector
5 17 +4 Dexterity
+5 Armor
U8-deceiver.png
Deceiver
8 21 +2 Armor
  1. All weigh 1.

Ultima IX: Ascension[edit]

Main article: Weapons in Ultima IX

The following is a complete list of all weapons values from Ultima IX:[7]

Whenever two weapons are rated to cause the same average damage, the weapon with the greater differential damage (difference between maximum and minimum) will be slightly better.[Citation needed]

One-Handed
Damage
Min Max
U9ShortSwordIcon.png Short sword 1 5
U9SpikedClubIcon.png Spiked club 3 7
U9HandAxeIcon.png Hand axe 4 10
U9MaceIcon.png Mace 5 11
U9ScimitarIcon.png Scimitar 15 25
U9CutlassIcon.png Cutlass 23 27
U9BroadswordIcon.png Broadsword 35 45
U9LongSwordIcon.png Long sword 40 60
Two-Handed
Damage
Min Max
U92-HandedAxeIcon.png Two-handed axe 20 30
U9WarHammerIcon.png War hammer 25 35
U9BattleAxeIcon.png Battle axe 40 50
U92-HandedSwordIcon.png Claymore 50 60
U92-HandedSwordIcon.png Two-handed sword 55 75
U9ScytheIcon.png Scythe 65 95
Polearms
Damage
Min Max
U9QuarterstaffIcon.png Staff 1 9
U9GnarledStaffIcon.png Gnarled staff 8 12
U9DumDumStaffIcon.png Dum-dum staff 20 40
U9ShepherdsCrookIcon.png Shepherd’s crook 30 40
U9GnarledStaffIcon.png Gargoyle staff 30 40
U9BladedStaffIcon.png Bladed staff 45 65
U9HalberdIcon.png Halberd 55 85
Bows
Damage Range
Min Max
U9NoviceBowIcon.png Novice bow 1 6 Short
U9TargetBowIcon.png Target bow 10 15 Medium
U9LongbowIcon.png Longbow 20 25 Medium
U9SiegeBowIcon.png Siege bow 30 35 Long
U9IolosBowIcon.png Iolo’s bow 45 50 Long
Weapons-U5NES.jpg

The following weapons have unique properties.

Special
Damage Notes
Min Max
U9FlamingOilIcon.png Fire arrow 30 30 Fire and area damage; requires oil flask
Mana arrow 45 45 Magic and area damage
U9CutlassIcon.png Gringolet 35 65 Double damage to undead
U9FrostSwordIcon.png Frost sword 40 60 Water damage; 20% chance of freezing target
U9FireSwordIcon.png Flaming sword 45 55 Fire damage
U9StaffoftheDeadIcon.png Staff of the Dead 50 70 Double damage to undead
U9WarBowoftheBloodIcon.png War Bow of Blood 60 70 Long range; lowers health by 2 per shot
U9ShepherdsCrookIcon.png Crook of Charming 60 80 20% chance of charming target
U9LightningSwordIcon.png Lightning sword 80 90 Electrical and air damage
U9BlackswordIcon.png Blackrock sword 90 110
U9GlassSwordIcon.png Glass sword 500 500 Breaks after one use

See Also[edit]

References[edit]

  1. McCubbin, Chris et al. Prima’s Official Guide to Ultima Collection (Ultima V: Warriors of Destiny). Prima Publishing: 1998. Page 118.
  2. McCubbin, Chris et al. Prima’s Official Guide to Ultima Collection (Ultima VI: The False Prophet). Prima Publishing: 1998. Page 160.
  3. McCubbin, Chris et al. Prima’s Official Guide to Ultima Collection (Ultima VII Part Two: Serpent Isle). Prima Publishing: 1998. Page 243.
  4. Hobbs, Sherri G. Ultima VII Part Two Clue Book (Ultima VII Part Two: Serpent Isle). Origin Systems, Inc.: 1993. Page 63.
  5. Austin Grossman. "Weapons and Combat". Gems of Enlightenment (Ultima Underworld II). 1993. Pages 58,59.
  6. Mead, Melissa. "Armor and Weapons". Ultima VIII Clue Book (Ultima VIII: Pagan). Origin Systems: 1994. Pages 28–31.
  7. McCubbin, Chris et al. Ultima IX Strategy Guide (Ultima IX). Prima Publishing: 1999. Pages 56–61.