Charisma

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Charisma is a character attribute that affects a player's ability to negotiate the purchase and sale of equipment in shops.

The Attribute[edit]

Charisma appears as a character attribute only in Ultima I and Ultima II, after which it is no longer used in the series. In general, Charisma is used to determine the prices vendors offer the Stranger in their shops; the higher the Charisma, the lower the prices. However, both games have special rules regarding this character stat.

Ultima I[edit]

Charisma is only used when selling in weapon shops and armour shops. When selling, prices are derived from Charisma, where every point increases gold received by 0.5%. Since the maximum for the attribute is 99, that comes to about 49% more gold. Charisma is raised by visiting the Southern Sign Post. This boost is only granted on the first visit to the signpost or after visiting other signposts. Another way to increase Charisma is throwing money into certain pools found in castles, however, the possibility of success, as well as which stat is raised, is random.

Maximum Charisma is 99.

Ultima II[edit]

Charisma is used in conjunction with Intelligence to determine the buying prices for weapons, armour, food, spells and horses (no selling in this game), as well as the spellcasting power for wizards only. Higher Charisma will earn the Stranger more favorable prices.

Maximum Charisma is 99.


Be warned that the price scale will overflow in the unpatched game, leading to absurd prices. This is prevented from happening by the Ultima II Upgrade Patch.

Female characters start with +10 Charisma. The stat can be raised by bribing the Clerk in the Hotel California in New San Antonio. The Ultima II Upgrade Patch is required to prevent the number from overflowing. Because of the extravagant wealth the player can amass by using a ship's cannon against enemies, cost reduction is less of a concern.


Character Stats
The Main Attibutes StrengthDexterityIntelligence
Past Attibutes CharismaStaminaWisdom