Ultima II Upgrade Patch

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Ultima II pre-patch
Ultima II post-patch
The alternate EGA-tileset

The Ultima II Upgrade Patch, created by Voyager Dragon, does many essential improvements to the MS-DOS-port of Ultima II. Without the patch, the game would be unplayable on today's computers. The most current version of the patch is 2.1. The patch is intended to be installed in DOSBox. The biggest change of the patch is, that the graphics of the game get a complete overhaul. Besides the original CGA-graphics, a tileset looking like the CGA-composite mode and several EGA-modes become available.

Features[edit]

Graphical Changes[edit]

The 16-color EGA-graphics come in three different flavors:

  • The original tileset upgraded to EGA 16 colors.
  • A re-creation of the tileset of the C64-port, which is notably different.
  • An enhanced EGA-tileset that takes many cues from the Ultima IV Upgrade Patch.

Additional Changes[edit]

Additionally, the following changes are made to the game:

  • A built-in frame limiter that allows the game to run at the intended speed.
  • Micro Dragon's Speed Fix, which eliminates divide-by-zero errors.
  • Moonstone Dragon's U2 Galaxy Map patch, which not only fixes all the broken planet maps from the CD-release of Ultima II, but also the broken Greenland dungeon.
  • Improved character creation, which eliminates the need to re-install the game for a new character.
  • A much improved saving system.
  • Addition of several new hotkeys (such as exit to DOS).
  • The Clerk in the Hotel California now actually asks which stat to raise instead of sometimes taking the money and giving nothing in return.
  • Fixing of several serious bugs:
    • Stats and gold can no longer roll over, they simply reach the highest value.
    • Additionally, high enough stats now no longer cause vendor prices to skyrocket.
    • Multiple situations that could corrupt the terrain.

One problem used to be that the u2cfg.exe needs DPMI to work, which DOSBox does not provide. The solution was to get a substitute here. In order to fix the problem, unpack the ZIP file and make sure that all the files are in the root directory of the game (no sub-folders). Starting with version 2.0, DPMI is no longer needed for everything to work as originally intended.

See Also[edit]

External Links[edit]