Stamina

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Stamina is an attribute that determines a character’s resilience to damage sustained in combat.

The Attribute[edit]

Stamina is only used in Ultima I and Ultima II before fading away from ther series. In general, Stamina is used to determine how much damage the Stranger suffers once being hit However, both of the games do have their special rules regarding this character stat.

Ultima I[edit]

Stamina determines defense against attacks, modified further by armour worn. Every two points of stamina reduce the accuracy of enemy attacks by 1%. Since the maximum for the attribute is 99, that comes to about 49% reduced accuracy of the enemy. Stamina is raised by visiting the Grave of the Lost Soul. This only works when being told by the respective king, and after the first visit by first visiting a different sign post before getting the quest again.

Stamina can be risen up to 99.

SInce it is rather pricely to replace lost hit points (apart from dungeon visits), this stat is quite important.

Ultima II[edit]

Stamina determines the part of damage suffered which is absorbed (whereas the armour determines evasion rate).Every two points of Stamina reduces the effectiveness of enemy attacks by 1%, meaning up to 49% of an enemy hit can be negated with the stat at the maximum. The stat can be raised by bribing the Clerk in the Hotel California in New San Antonio. The Ultima II Upgrade Patch is required so that the number does not roll over.

Stamina can be risen up to 99.

Due to replacing lost hitpoints being costly and annoying, this stat is quite important.


Character Stats
The Main Attibutes StrengthDexterityIntelligence
Past Attibutes CharismaStaminaWisdom