Wisdom

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Wisdom is an attribute that determines the likelihood of the success of a cast spell.

The Attribute[edit]

Wisdom is only used in Ultima I, Ultima II and Ultima III before fading away from ther series. In general, Wisdom is used to determine how good the Stranger is at using spells. However, all three of the games do have their special rules regarding this character stat.

Ultima I[edit]

Each point of Wisdom increases the spell cast chance by 1%, from a base value of 50% - meaning that a value of 50 is enough that a spell alsways is cast properly. It also reduces Mondain's magic missile spell accuracy by 0.5% for each point, meaning that at 99, he only does half damage to the Stranger. Additionally, high wisdom lowers the prices in magic shops, each additional Wisdom point deducting 0.5% from the item's base cost. Wisdom is raised by visiting the Pillar of Ozymandias. This only works when being told by the respective king, and after the first visit by first visiting a different sign post before getting the quest again.

A Bobbit gets a bonus of +10 on this stat, as does a Cleric.

Wisdom can be risen up to 99.

While magic in general is a costly affair in this game, the stat is useful to not waste spells and make the final battle easier.

Ultima II[edit]

Wisdom determines for Clerics and Wizards if a spell is successfully cast or not, with a failure wasting a spell scroll. Every two points of Wisdom raise the chance by 1% from a 50% base, meaning that at 50 Wisdom, a spell always will work. The stat can be raised by bribing the Clerk in the Hotel California in New San Antonio. The Ultima II Upgrade Patch is required so that the number does not roll over.

Wisdom can be risen up to 99.

A Bobbit gets a bonus of +10 on this stat, as does a Cleric.

Due to magic being a next to pointless money sink in this game - as one never needs to visit the dungeons - this stat is basically pointless.

Ultima III[edit]

Wisdom determines how many magic points a user of the divine magical arts has available, meaning the stat is only important for the Paladin ,Ranger, Illusionist, Druid and Cleric. The calculations are as follows:

Class Calculation % of maximum
Paladin WIS × 0.5 50%
Ranger WIS/INT × 0.5 50%
Illusionist WIS × 0.5 50%
Druid WIS/INT × 0.5 50%
Cleric WIS × 1.0 100%

Of note it, that the Druid and Ranger use either Intelligence or Wisdom to determine spell points, always using the stat which is higher. However, both stats have to be raised, since they only replenish 2MP per turn up to half the lower of INT and WIS (then, they restore 1 MP per turn). They also have both set of spells available.

Wisdom can be raised at the fitting magic shrine on Ambrosia by donating money (and lots of it). Only Bobbits can reach the maximum of 99. Humans, Dwarves and Fuzzies have a maximum of 75, while Elves are stuck at 50.


Character Stats
The Main Attibutes StrengthDexterityIntelligence
Past Attibutes CharismaStaminaWisdom