Wisdom
Wisdom is an character attributes that determines the likelihood of a spell's success when cast.
The Attribute[edit]
Wisdom appears as an attribute only in Ultima I, Ultima II, and Ultima III, after which it is no longer used in the series. In general, Wisdom is used to determine how talented the Stranger's spellcasting is. However, all three of the games do have their special rules regarding this character statistic.
Ultima I[edit]
Each point of Wisdom increases the spell casting chance by 1%, from a base value of 50% – meaning that a value of 50 is enough that a spell will always be successful. It also reduces Mondain's magic missile spell accuracy by 0.5% for each point, meaning that at 99, the damage he will inflict on the Stranger will be reduced. Additionally, high Wisdom lowers the prices in magic shops. Each additional Wisdom point causes a reduction of 0.5% from items' base costs. Wisdom is raised by visiting the Pillar of Ozymandias although it is possible to gain random stats by throwing money into certain pools found in castles.
A bobbit gets a bonus of +10 on this stat, as does a cleric.
Maximum Wisdom is 99.
Ultima II[edit]
For clerics and wizards, Wisdom determines[Clarification needed] if a spell is successfully cast or not, with a failure wasting a spell scroll. Every two points of Wisdom raise the chance by 1% from a 50% base, meaning that at 50 Wisdom, a spell always will work. The stat can be raised by bribing the Clerk in the Hotel California in New San Antonio. The Ultima II Upgrade Patch is required to prevent the number from overflowing.
Maximum Wisdom is 99.
A bobbit gets a bonus of +10 on this stat, as does a cleric.
Ultima III[edit]
Wisdom determines how many magic points a user of the divine magical arts has available, meaning the stat is only important for the paladin, ranger, illusionist, druid and cleric. The formula is (WIS × factor = mana). The factor can be determined by this table:
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Note that the ranger's and druid's mana will sometimes be determined by INT rather than WIS. Additionally, WIS is also valuable since the lesser of INT and WIS contributes to the rate of replenishment of mana after casting spells. They also have both sets of spells available.
Wisdom can be raised at the fitting magic shrine on Ambrosia by donating large amounts of money. Only bobbits can reach the maximum of 99. Humans, dwarves, and fuzzies have a maximum of 75, while elves cannot exceed 50.
| Character Stats | |
|---|---|
| The Main Attibutes | Strength ☥ Dexterity ☥ Intelligence |
| Past Attibutes | Charisma ☥ Stamina ☥ Wisdom |