Arrows
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Arrows are the ammunition for all kind of bows. They are available in Ultima V, Ultima VI, Ultima VII, Ultima VII Part Two, Ultima IX and Ultima Underworld II.
Description[edit]
These are the standard arrows that are sold by bowyers. They are not special in any way and don't deal any kind of extra damage, but will work with any normal bow and most magic bows. Thankfully, every adventurer with some magic skill can upgrade these to the superior magic arrows with the spell Enchant.
Buyable arrows – as well as the need to purchase separate ammunition for a variety of projectile weapons – first appeared in Ultima V.
Effectiveness of the Ammunition[edit]
- In Ultima V and Ultima VI, arrows only enable usage of a bow. The damage rating depends solely on the bow.
- In both of Ultima VII and Ultima VII Part Two arrows add +1 on the basic damage.
- In Ultima Underworld II arrows do an average 4.5 points of damage.
Variants[edit]
Several specialized kinds of arrows exist by the time of Ultima VII:
- Burst arrows, which explode at contact.
- Love arrows, which do regular damage.
- Lucky arrows, which are much stronger.
- Magic arrows, which always hit. (They also add +4 to the effectiveness rating of the bow)
- Serpent arrows, which function similar to burst arrows, but are available only in Ultima VII Part Two.
- Tseramed arrows, which can used to put targets to sleep.
Several specialized kinds of arrows exist by the time of Ultima IX:
- Fire arrows, which cause 30 points of damage + fire additional damage.
- Mana arrows, which cause 45 points of damage, hitting the target's vulnerability, and require 10 mana to use.
Lore[edit]
“ | Bows and crossbows are capable of firing with tremendous force, but they require the use of both hands and cannot be used effectively at point blank range. – from Compendium (Ultima VI)
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“ | The strategic effectiveness of well placed missile fire cannot be over-emphasized. On many occasions an outnumbered party has been able to repel an attack through the proper application of missile weaponry. The disadvantage of bows, crossbows and slings is that loading them requires the use of both hands. Bows and crossbows also require two hands to fire. – from The Book of Fellowship (Ultima VII)
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“ | As far as I can see, many of these weapon types do overlap. Most swords can cut and pierce; a two-handed sword can bludgeon and cut; an arrow is a piercing missile weapon; and a slung rock is a bludgeoning projectile. |
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Trivia[edit]
- In Ultima VII Part Two, the spell Create Ammo can be used to create normal arrows, if bows are used as the primary ranged weapons.
See Also[edit]
Weapons |
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Melee Weapons | |
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Basic Melee Weapons | Axe ☥ Bladed staff ☥ Club ☥ Custom sword ☥ Cutlass ☥ Dagger ☥ Decorative sword ☥ Dum‑dum ☥ Halberd ☥ Hammer ☥ Jeweled weapons ☥ Knife ☥ Mace ☥ Main gauche ☥ Morning star ☥ Poison dagger ☥ Saber ☥ Scimitar ☥ Serpentine dagger ☥ Serpentine sword ☥ Silver sword ☥ Spear ☥ Spiked helm ☥ Spiked shield ☥ Staff ☥ Sword ☥ Two‑handed axe ☥ Two‑handed hammer ☥ Two‑handed sword |
Enhanced Melee Weapons | Blackrock sword ☥ Exotic Weapons ☥ Fire sword ☥ Glass sword ☥ Great dagger ☥ Lightning sword ☥ Lightning whip ☥ Magic sword ☥ Mystic Weapons ☥ Sword of defense |
Ranged Weapons | |
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Basic Ranged Weapons | Blowgun ☥ Boomerang ☥ Bow ☥ Crossbow ☥ Iolo’s bow ☥ Flaming oil ☥ Hawk ☥ Musket ☥ Siege bow ☥ Sling ☥ Throwing axe ☥ Triple crossbow |
Enhanced Ranged Weapons | Anachronistic weapons ☥ Fire wand ☥ Infinity bow ☥ Lightning wand ☥ Lightning whip ☥ Magic axe ☥ Magic boomerang ☥ Magic bow ☥ Magician’s wand ☥ Starbursts |
Ammunition | |
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Basic Ammuntion | Ammunition ☥ Arrows ☥ Bolts ☥ Cannonballs ☥ Sling stones |
Enhanced Ammuntion | Burst arrows ☥ Fire arrows ☥ Love arrows ☥ Lucky arrows ☥ Magic arrows ☥ Magic bolts ☥ Mana arrows ☥ Serpent arrows ☥ Sleep arrows |
Non-traditional Weapons | |
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Non-traditional Weapons | Cannon ☥ Cleaver ☥ Death scythe ☥ Fellowship staff ☥ Fishing rod ☥ Hammer ☥ Hoe ☥ Hoe of Destruction ☥ Pick ☥ Pitchfork ☥ Powder keg ☥ Rake ☥ Rock hammer ☥ Rolling pin ☥ Scythe ☥ Shears ☥ Shovel ☥ Tongs ☥ Torches ☥ Whip |
Others | |
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Other Weapons | Weapons in Savage Empire ☥ Weapons in Martian Dreams ☥ Gloves ☥ Rope & spikes |
Specific Weapons | |
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Specific Enchanted Weapons | Axe of Fire Doom ☥ Axe of Life Stealing ☥ Blade of Striking ☥ Bone Crusher ☥ Cudgel of Entry ☥ Crook of Charming ☥ Deceiver ☥ Erinon’s axe ☥ Firedoom staff ☥ Flame Sting ☥ Frost sword ☥ Gringolet ☥ Hammer of Dedication ☥ Juggernaut hammer ☥ Mace of Undead Bane ☥ Magebane ☥ Protector ☥ Korghin’s Fang ☥ Scimitar of Khumash‑Gor ☥ Slayer ☥ Sword of Poison Weapon ☥ Sword of Stone Strike ☥ Staff of the Dead ☥ War Bow of Blood |
Other Items | Black sword ☥ Caliburn ☥ Ophidian sword ☥ Practice sword ☥ Quicksword ☥ Serpent artifacts ☥ Serpent Staff |