Awaken

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Awaken
An in-game menu graphic displaying the word "AWAKEN" in black pixel font on the left. On the right, the two runes for "An Zu" are shown in orange pixel font. The background of the graphic is light brown with horizontal pixelated lines, representing illegible text.
Ultima VII Part Two
Incantation: An Zu
Reagents: GA, GS
Circle: 2nd
Ultima VII
Incantation: An Zu
Reagents: none
Circle: linear
Ultima V
Name: Negate Sleep
Incantation: An Zu
Reagents: GA, GS
Circle: 1st
Ultima IV
Incantation: levate
Reagents: GA, GS
Mana: 5
The Forge of Virtue
Incantation: An Zu
Reagents: GA, GS
Circle: 1st

The Awaken spell counters sleep.

Description[edit]

First entering the mage’s repertoire in Ultima IV, Awaken is a spell that bestows the effect of rousing its unconscious target from slumber, whether a consequence of natural fatigue or induced by magical means such as the Sleep enchantment, as well as its field-based and alchemical counterparts. The negation affects only a single beneficiary; its greater variant, Mass Awaken, is capable of bestirring an entire group. When facing foes capable of casting sleep spells, this spell becomes a necessity.

With few requirements, the Britannian spell eventually developed into a linear spell, no longer consuming mana or reagents. On the Serpent Isle, however, the spell consumes more mana than its non-linear Britannian counterpart.

Related Game Mechanics[edit]

Orange potions fulfill the same purpose as Awaken, but in Ultima VII, Awaken functions as a linear spell, meaning it can be cast at will without consuming mana or reagents. This makes orange potions, which traditionally served to awaken sleeping party members, largely superfluous as the spell can be used infinitely and freely.

Lore[edit]

An illustration showing several medieval-era figures around a man lying unconscious on the ground. One figure kneels beside the unconscious man, appearing to administer aid, while another stands over them, looking concerned. Two other figures are in the background; one is seated, holding his head, and another stands observing.
“ Should you or any of your followers ever be so unfortunate as to come under the influence of a magically induced slumber, the use of a Spell of Awakening will often alleviate the condition. It is a simple spell which may be cast by the beginning student of the mystic arts with little effort or cost. It requires the use of Ginseng for its healing qualities and Garlic in order to ward off the coming of sleep until the victim’s body has returned to its normal cycle of wakefulness and rest. Blend the two reagents carefully and apply the mixture to the brow of your sleeping companion and chant “levate” loudly.


“ An Zu, which requires a simple mixture of ginseng and garlic, is used to awaken sleeping comrades. An Zu has limitations; it works only on members of the caster’s party, it awakens only one person per casting, and it has no lasting preventive effect.


“ This spell awakens one sleeping or unconscious creature.


“ This spell pulls one individual from the trance of sleep, whether sleeping from fatigue or enchantment.


Trivia[edit]

See Also[edit]

References[edit]

  1. ↑ Abbey, Lynn. The Forge of Virtue. Questar Fantasy: 1992. Pages 296–297.
Ultima IV Spells
Awaken ☥ Blink ☥ Cure ☥ Dispel ☥ Energy Field ☥ Fireball ☥ Gate Travel ☥ Heal ☥ Iceball ☥ Jinx ☥ Kill ☥ Light ☥ Magic Missile ☥ Negate ☥ Open ☥ Protection ☥ Quickness ☥ Resurrect ☥ Sleep ☥ Tremor ☥ Undead ☥ View ☥ Wind Change ☥ Xit ☥ Y ☥ Z
Ultima V Spells
1st Circle An Nox ☥ An Ylem ☥ An Zu ☥ Grav Por ☥ In Lor ☥ Mani
2nd Circle An Sanct ☥ An Xen Corp ☥ In Wis ☥ In Xen Mani ☥ Kal Xen ☥ Rel Hur
3rd Circle In Flam Grav ☥ In Nox Grav ☥ In Por ☥ In Zu Grav ☥ Vas Flam ☥ Vas Lor
4th Circle An Grav ☥ Des Por ☥ In Sanct ☥ In Sanct Grav ☥ Uus Por ☥ Wis Quas
5th Circle An Ex Por ☥ In Bet Xen ☥ In Ex Por ☥ In Zu ☥ Rel Tym ☥ Vas Mani
6th Circle An Xen Ex ☥ In An ☥ In Vas Por Ylem ☥ Quas An Wis ☥ Rel Xen Bet ☥ Wis An Ylem
7th Circle In Nox Hur ☥ In Quas Corp ☥ In Quas Wis ☥ In Quas Xen ☥ Sanct Lor ☥ Xen Corp
8th Circle An Tym ☥ In Flam Hur ☥ In Mani Corp ☥ In Vas Grav Corp ☥ Kal Xen Corp ☥ Vas Rel Por
Ultima VII Spells
Linear Awaken ☥ Douse ☥ Fireworks ☥ Glimmer ☥ Help ☥ Ignite ☥ Thunder ☥ Weather
1st Circle Awaken All ☥ Create Food ☥ Cure ☥ Detect Trap ☥ Great Douse ☥ Great Ignite ☥ Light ☥ Locate
2nd Circle Destroy Trap ☥ Enchant ☥ Fire Blast ☥ Great Light ☥ Mass Cure ☥ Protection ☥ Telekinesis ☥ Wizard Eye
3rd Circle Curse ☥ Heal ☥ Paralyze ☥ Peer ☥ Poison ☥ Protect All ☥ Sleep ☥ Swarm
4th Circle Conjure ☥ Lightning ☥ Mark ☥ Mass Curse ☥ Recall ☥ Reveal ☥ Seance ☥ Unlock Magic
5th Circle Charm ☥ Dance ☥ Dispel Field ☥ Explosion ☥ Fire Field ☥ Great Heal ☥ Invisibility ☥ Mass Sleep
6th Circle Cause Fear ☥ Clone ☥ Fire Ring ☥ Flame Strike ☥ Magic Storm ☥ Poison Field ☥ Sleep Field ☥ Tremor
7th Circle Create Gold ☥ Death Bolt ☥ Delayed Blast ☥ Energy Field ☥ Energy Mist ☥ Mass Charm ☥ Mass Might ☥ Restoration
8th Circle Armageddon ☥ Death Vortex ☥ Invisibility All ☥ Mass Death ☥ Resurrect ☥ Summon ☥ Swordstrike ☥ Time Stop
Ultima VII Part Two Spells
1st Circle Create Food ☥ Cure ☥ Detect Trap ☥ Great Douse ☥ Great Ignite ☥ Light ☥ Locate ☥ Telekinesis
2nd Circle Awaken ☥ Destroy Trap ☥ False Coin ☥ Cold Blast ☥ Great Light ☥ Heal ☥ Mass Cure ☥ Protection
3rd Circle Chill ☥ Columna's Intuition ☥ Curse ☥ Enchant Missiles ☥ Paralyze ☥ Protect All ☥ Sleep ☥ Translation
4th Circle Blink ☥ Create Soul Prism ☥ Deter ☥ Flash ☥ Mass Curse ☥ Reveal ☥ Transcribe ☥ Unlock Magic
5th Circle Conjure ☥ Dispel Field ☥ Explosion ☥ Great Heal ☥ Invisibility ☥ Mass Sleep ☥ Summon Shade ☥ Surprise
6th Circle Betray ☥ Cause Fear ☥ Cold Strike ☥ Create Ammo ☥ Create Automaton ☥ Dispel Illusion ☥ Fire Field ☥ Fire Ring
7th Circle Energy Field ☥ Energy Mist ☥ Lightning ☥ Mass Awaken ☥ Mass Might ☥ Poison Mist ☥ Restoration ☥ Vibrate
8th Circle Create Ice ☥ Delayed Blast ☥ Fetch ☥ Firesnake ☥ Invoke Snow Serpent ☥ Mind Blast ☥ Serpent Bond ☥ Swordstrike
9th Circle Death Vortex ☥ Imbalance ☥ Invisibility All ☥ Mass Death ☥ Spiral Missile ☥ Stop Storm ☥ Summon ☥ Time Stop
Spells of the Ultima Saga
Linear dust-be-gone ☥ handfire ☥ hearthfire ☥ mother's-voice ☥ rust-proof ☥ soothing hands ☥ stir-the-pot
1st Circle An Nox ☥ An Zu ☥ In Lor ☥ Mani
2nd Circle Rel Hur
3rd Circle Kal Wis Por Mani ☥ Vas Flam ☥ Vas Lor
4th Circle Des Por ☥ In Sanct
5th Circle Rel Tym ☥ Vas Tym Sanct Grav
6th Circle An Xen Ex ☥ Des Por Vas ☥ In Vas Sanct
7th Circle Sanct Lor ☥ Xen Corp
8th Circle An Tym ☥ In Mani Corp ☥ Vas Corp ☥ Vas Rel Por
Spellweaving Arcane Stairway ☥ Time Wall
Dark Magic Enthrall ☥ Scry ☥ Nightmare ☥ Summon Gazer ☥ Create Miasma ☥ Call Shadowlord