Runic magic/Ultima Underworld II spells
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This sub article lists all the documented runic magic spells of Ultima Underworld II: Labyrinth of Worlds grouped by spell circle. Undocumented spells also appear, revealed by spoiler buttons.
Notes[edit]
The spells documented here match how they are presented in the Ultima Underworld II Player's Guide, with these exceptions:
- Type: The spell types in the maunal were a bit ambiguous, so here they have been given as:
- Duration: A spell that stays active for a certain period of time, leaving an icon in the appropriate area of the display.
- Missile: A spell that will spawn a missle and provides the user an aiming cursor (
) to select a vector for it's trajectory.
- Targeted: A spell that provides the user a targeting cursor (
) to select a target by touch, either out in the 3d world or in the inventory. The target must be within an arm's reach unless a telekinesis spell is active.
- Instantaneous: A spell that has an immediate effect, no duration, and no user targeting needed.
- Icon: An icon has been provided to help visually represent some of the spells.
- Duration spells icons have a gray background, similar to the color of the in-game spell shelf they will be seen on.
- Missile spells have an image of the projectile they create
- Some other spells have an icon picked from the game's graphics to represent the action or effect of the spell.
- Notes: Clarifications about the spell in addition to the provided documentation.
Undocumented spells can also be found on this page, hidden in the tables. To view them, click the spoiler toggle at the right of each table header.
Spells of the First Circle
Spell | Words of Power | Description | Type | Icon | SPOILER
Notes
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Create Food | In Mani Ylem | This spell causes a helping of food to appear | instantaneous | Creates a single piece of fresh food | |
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Detect Trap | Wis Jux | This spell informs the caster of any non-magical traps on an object | targeted | ||
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Light | In Lor | This spell provides illumination | duration | Provides illumination greater than that of a torch but less than a lantern | |
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Luck | Bet Ort In | In combat, this spell improves the odds in the caster’s favor | duration | reduces opponent's attack skill | |
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Magic Arrow | Ort Jux | This spell fires a magic arrow at an opponent | missile | Can also toggle switches and levers, etc | |
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Resist Blows | Bet In Sanct | This spell offers the same protection as a suit of head-to-toe armor | duration |
Spells of the Second Circle
Spell | Words of Power | Description | Type | Icon | SPOILER
Notes
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Cause Fear | Quas Corp | This spell can cause an opponent to lose heart and flee | targeted | ||
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Deadly Seeker | Ort Wis Jux | This spell releases a projectile that tracks down and strikes an opponent | missile | The spell is called Deadly Seeker and the projectile is called a homing dart. | |
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Jump Leap |
Uus Por | This spell increases the height and distance of its caster’s jumping ability | duration | This spell is called jump in the manual and leap everywhere else | |
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Lesser Heal | In Bet Mani | This spell heals the caster’s minor wounds | instantaneous | ||
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Rune of Flame | In Flam Jux | This spell creates a floating rune that explodes into flame if disturbed | instantaneous | lasts until disturbed | |
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Slow Fall | Rel Des Por | This spell briefly allows the caster to float in the air like a feather | duration | Allows the caster to fall slowly and to avoid injury when jumping or falling from great heights |
Spells of the Third Circle
Spell | Words of Power | Description | Type | Icon | SPOILER
Notes
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Bleeding | Jux Mani | This spell drains blood from a selected creature | targeted | harm opponent, ignoring armor. Higher casting skill does more harm. | |
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Cure Poison | An Nox | This spell acts as an antidote to any poison currently in the caster’s system | instantaneous | ||
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Dispel Rune | An Jux Ort | This spell dispels any magical runes | targeted | ||
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Lightning | Ort Grav | This spell hurls a bolt of arcane energy at an opponent | missile | ||
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Night Vision | Quas Lor | This spell allows the caster to see without benefit of torch or candle | duration | vision distance is greater than a lantern but vision is mostly grayscale | |
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Speed | Rel Tym Por | This spell accelerates the caster’s thought and movement | duration | ||
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Water Walk | Ylem Por | This spell allows the caster to walk on water | duration |
Spells of the Fourth Circle
Spell | Words of Power | Description | Type | Icon | SPOILER
Notes
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Flameproof | Sanct Flam | Briefly grants a partial resistance to damage from flame | duration | ||
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Heal | In Mani | This spell heals the caster of even grievous wounds | instantaneous | ||
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Missile Protection | Grav Sanct Por | This spell renders the caster invulnerable to most missiles, and offers protection from others | duration | ||
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Poison Weapon | Nox Jux Ylem | This spell envenoms the caster’s weapons | duration | ||
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Remove Trap | An Jux | This spell negates a non-magical trap | targeted | ||
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Study Monster | Wis Mani | This spell gives the caster knowledge about a creature | targeted |
Spells of the Fifth Circle
Spell | Words of Power | Description | Type | Icon | SPOILER
Notes
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Fireball | Por Flam | This spell hurls a flaming missile at an opponent | missile | ||
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Levitate | Uus Hur Por | This spell briefly allows the caster to rise vertically into the air | duration | ||
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Name Enchantment | Ort Wis Ylem | This spell reveals the true nature of the object on which the spell is cast | targeted | identifies magical items and bones | |
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Open | Ex Ylem | This spell unlocks a locked door or chest | targeted | ||
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Smite Undead | An Corp Mani | This spell destroys an undead creature | targeted | ||
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Telekinesis | Ort Por Ylem | This spell allows the caster to pick up a single item and use it from a distance | duration | also works to manipulate doors, switches, and other objects, and extends the range of telekinesis |
Spells of the Sixth Circle
Spell | Words of Power | Description | Type | Icon | SPOILER
Notes
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Charm | Quas Rel Wis | This spell causes the target to become friendly toward the caster | targeted | ||
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Daylight | Vas In Lor | This spell provides bright illumination for extended periods of time | duration | the brightest light in game | |
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Gate Travel | Vas Rel Por | When cast on one moonstone, this spell takes the caster instantaneously to another moonstone | targeted | ||
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Greater Heal | Vas In Mani | This spell brings the caster back to his or her original vigor (full Vitality) | instantaneous | ||
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Invisibility | Vas Sanct Lor | This spell causes the caster to become nearly impossible to detect by normal means | duration | ||
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Paralyze | An Ex Por | This spell prevents the target from moving | targeted | ||
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Sheet Lightning | Vas Ort Grav | This spell causes a cone of lightning bolts to erupt from the caster’s hands | instantaneous |
Spells of the Seventh Circle
Spell | Words of Power | Description | Type | Icon | SPOILER
Notes
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Magic Satellite | Ort Por Grav | This spell creates an object that orbits the caster, and that explodes on contact with any creature | instantaneous | ||
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Mass Confusion | Vas An Wis | This spell causes foes to become disoriented | instantaneous | ||
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Portal | Vas Ex Ylem | This spell transports the caster forward some distance, regardless of intervening objects, as long as there is an open space to arrive at | instantaneous | ||
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Reveal | Ort An Quas | This spell reveals hidden objects and concealed exits from the caster’s current location | instantaneous | ||
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Shockwave | Jux Hur | This spell causes a devastating shockwave to expand outward from the caster’s body | instantaneous | Higher casting skill means a bigger shock wave - bigger radius, same damage |
Spells of the Eighth Circle
Spell | Words of Power | Description | Type | Icon | SPOILER
Notes
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Flame Wind | Flam Hur | This spell unleashes a storm of fireballs in front of the caster | instantaneous | ||
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Fly | Vas Hur Por | This spell allows the caster to fly through air for a time, and then glide gently to the ground | duration | ||
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Freeze Time | Flam Hur | This spell stops the flow of time for all save the caster | duration | ||
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Iron Flesh | In Vas Sanct | This spell greatly increases resistance to damage | duration | ||
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Restoration | Vas Mani | This spell restores the caster to full health, wakefulness and satiation | instantaneous | ||
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Roaming Sight | Ort Por Wis | This spell allows the caster to move his or her point of view at will, regardless of physical constraints | duration |
Additional Information[edit]
Casting a spell requires mana three times that of the spell's circle number. See Runic Magic for more information.
Trivia[edit]
- All spell circles in Ultima Underworld II have exactly eight spells, including the undocumented ones.