Ultima Underworld II Labyrinth of Worlds PLAYER'S GUIDE
This book is 36 pages long and is included with copies of Ultima Underworld II: Labyrinth of Worlds, sometimes as a physical paperback book and sometimes as a PDF file.
Description[edit]
Versions[edit]
GOG Edition[edit]
The version issued with the GOG release of the game is missing the Starting the Game section on the first page. Likely this is because the section had instructions for starting the original game in DOS and this would confuse modern players using the GOG release which is handled via an included launcher. Other than this change the manual is identical to the original version.
Unfortunately not only were the DOS instructions removed but a bit of the instructions for the beginning of the game. The manual begins on page 2 with the Creating Your Character section.
Specifically, page 1 is missing this text after the DOS part:
“ | An introductory screen appears, reading, “ORIGIN An Electronic Arts Company Presents,” followed by “A LookingGlass Technologies Game.” As the game finishes loading, this screen is replaced by a title screen (“ULTIMA Underworld II Labyrinth of Worlds”). If you have not played the game before (or have never “saved” your previous adventures), the game proceeds to the Introduction. This provides background information you need to complete your adventure.
If you are in a hurry, or you have already seen the Introduction, press Esc to cancel any preliminary screen and bring on the following screen. If you have “saved games” on your hard disk, the game automatically skips the Introduction and goes directly to the main menu. Afterward, you are presented with several choices:
Select an option by clicking on the option you want or by using the cursor
keys to change the highlighted selection and pressing Enter. If this is your
first game, you must select “Create Character” in order to start the game. |
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Gallery[edit]
External Links[edit]
- replacementdocs.com (PDF)
Credits[edit]
According to page 34, credits are thus:
scope | role | name |
---|---|---|
Game | Creative Director | Paul Neurath |
Producer | Warren Spector | |
Project Leader | Doug Church | |
Creature Art | Whitney Caughlin | |
Karl Dolgener | ||
Carolly Hauksdottir | ||
Bill Narum | ||
Micael Priest | ||
Dan Bourbounnais | ||
Jeff Dee | ||
Robert Frye | ||
James Fleming | ||
Jerry O’Flaherty | ||
Stu Shepherd | ||
Screen Designs, Objects | Doug Wike | |
Textures | James Dollar | |
Doug Wike | ||
Manual Art | Glen Johnson | |
Map Art | Terry Manderfeld | |
Intro, End Game Cut Scenes | James Dollar | |
Portraits | James Dollar | |
Karl Dolgener | ||
Micael Priest | ||
Robert Frye | ||
Doug Wike | ||
3-D Shapes | Josh White | |
AIL Sound and Music System | John Miles | |
Music | Jon Blackley | |
Dan Schmidt | ||
Sound Effects | Rob Wallace | |
Guardian Voice | Bill Johnson | |
Voice Recording | Randy Buck | |
Design Concept | Doug Church | |
Paul Neurath | ||
Lead Writer | Austin Grossman | |
Conversations | Dr. Cat | |
Austin Grossman | ||
Dorian Hart | ||
Lead Designer | Tim Stellmach | |
World Construction | Dr. Cat | |
Doug Church | ||
Dorian Hart | ||
Mark Leblanc | ||
Tim Stellmach | ||
Lead Programmer | Doug Church | |
Programmers | James Fleming | |
Mark Leblanc | ||
Fred Lim | ||
Jon Maiara | ||
Dan Schmidt | ||
Tim Stellmach | ||
Greg Travis | ||
Underworld I Programmers | Jon Maiara | |
Doug Church | ||
Jonathan Arnold | ||
Ed Nelson | ||
Dan Schmidt | ||
Carlos Smith | ||
Bug Tracking Database | Brad Goldman | |
Courtney Moriarta | ||
Onsite Q.A. | Brad Goldman | |
Courtney Moriarta | ||
Ron Aruta | ||
Guest Playtester | Kevin Wasserman | |
Playtesting | Laura Baldwin | |
Michelle Bush | ||
Nick Carter | ||
Rob Fermier | ||
Kent Lundberg | ||
Cael Macayre | ||
Bart Mallio | ||
Sarinda Newell | ||
Mike Person | ||
Paul X. Shawcross | ||
Q.A. Manager | Jeff Shelton | |
Q.A. Test Supervisor | Scott Shelton | |
ORIGIN Q.A. | Robert Hill | |
August Goodman | ||
Ben Potter | ||
Andrew Hofmann | ||
Dee Starns | ||
Russell Byrd | ||
Greg Hynson | ||
Don Derouen | ||
Charles Angel | ||
Jonathan Einsig | ||
Mike Pell | ||
Jason Smith | ||
Mike Chenault | ||
Bill LaCoste | ||
Starr Long | ||
Marshall Andrews | ||
Box Cover Art | Denis Loubet | |
Box Design | Craig Miller | |
Manuals | Writing | Austin Grossman |
Warren Spector | ||
Editing | David Ladyman | |
Graphic Design | Jennifer Davis |
Ultima Game Manuals | |
---|---|
Age of Darkness | Akalabeth (manual) ☥ Ultima I (Playbook, manual) ☥ Ultima II (manual) ☥ Ultima III (play guide, cleric guide, wizard guide) |
Age of Enlightenment | Ultima IV (History of Britannia, Mystic Wisdom) ☥ Ultima V (Book of Lore, journal) ☥ Ultima VI (Compendium) |
Age of Armageddon | Ultima VII (Fellowship, Isle of Fire) ☥ Ultima VII Part Two (Serpent Pillars, Silver Seed) ☥ Ultima VIII (Chronicle) ☥ Ultima IX (Spellbook, journal) |
Underworld | Underworld (play guide, Memoirs) ☥ Underworld II (play guide, Safe Passage) |
Worlds of Ultima | Savage Empire (Ultimate Adventures) ☥ Martian Dreams (Red Planet, Time Travel) |
Compilations | Ultima Trilogy I (Trilogy manual) ☥ Ultima Trilogy II (The Age of Virtue) ☥ Ultima Collection (Ultima Atlas) |
Other | Escape from Mt. Drash (Manual) ☥ Shroud of the Avatar (Adventurer's Manual) |