Resurrect

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This article is about a Britannian spell. For other uses, see Resurrection (disambiguation).


Resurrect
U7rsrrct.gif
Ultima VII
Incantation: In Mani Corp
Reagents: GA, GS, SS, SA
Circle: 8th
Ultima VI
Incantation: In Mani Corp
Reagents: BM, GA, GS, MR, SS, SA
Circle: 8th
Ultima V
Name: In Mani Corp
Reagents: BM, GA, GS, MR, SS, SA
Circle: 8th
Ultima IV
Incantation: the dead person's name
Reagents: BM, GA, GS, MR, SS, SA
Mana: 45
The Temper of Wisdom
Incantation: unknown
Reagents: unknown
Circle: unknown

Resurrect is a true wonder of a healing spell; defying death.

Spell Description[edit]

Death is universally considered a insurmountable enemy and only a wonder can return life where death once was. A wonder is not needed once the Resurrect spell is learned! The spellcaster needs much mana and Experience to cast it, but if successful, every critical wound heals and the deceased will return to life. This makes this spell one of the most powerful ever recorded, but also one of the most taxing ones a mage can cast. Resurrect however does not work on victims whose bodies have been turned to ashes, or otherwise destroyed.

History[edit]

Resurrection was unknown to the beginning of the Age of Darkness. It was not until Ultima III that healers learned the art and a spell named Surmandum became available. Even then, the process was not yet perfected and it could happen the body would burn to ashes, in which case only the spell Anju Sermani could help. With the beginning of the Age of Enlightenment, resurrection became a feat that could be practiced safely. Not only was it a standard service of healers – though at a hefty price – the spell, though first kept secret, allowed resurrections on the field. Strangely, the spell did vanish after Ultima VII.

Other Worlds[edit]

The ease with which Britannia discovered the power of resurrection is unknown in other worlds. On the Serpent Isle it is a well-kept secret of the Xenkan Monks and otherwise the art of resurrection is unknown. On Pagan, Stratos guards her power of resurrection jealously and only channels it through Stellos and no one else, making the process more difficult than needed to keep her monopoly.

Lore[edit]

Resurrect.gif
Many are the monsters and terrors that dwell beneath the surface or in the forests and marshes of Britannia. Even groups of most valiant and fierce warriors are subject to losses too tragic to bear. If a companion is slain by an enemy, all is not lost in the presence of the most accomplished of mages. There exists the means to bring back a companion from the land of the dead – not as an unholy once-dead being – but as a living, breathing creature of flesh and blood restored to life, albeit in an extremely weakened condition. Each wizard must needs [sic] determine the components of this enchantment that work best with their own magic, for the combination is said to be unique to each spellcaster. What is known about weaving this the most potent of all enchantments is that it requires the spellcaster to scatter the reagents to cover the victim’s body, while calling out the name of the slain companion in a voice of thunder. This magic is extraordinarily taxing, and rare is the mage who can continue to weave spells without rest once this enchantment has been successfully cast.
There are many rewards for hard work and concentrated practice. For practiced wizards, having attained the eighth circle, there is the reward of being able to reverse death itself. Resurrection requires such total concentration and peace of mind that it should never be attempted on the harried field of battle.
To mix, place a mandrake root in a sieve in a fresh water spring on a sunlit day. One by one, add garlic, to keep away ills and evil, spider silk, for binding the life forces together, ginseng for healing, sulphurous ash for the spark of life, and blood moss to animate the spirit.
Remove the sieve from the spring and let the mixture dry. A small crystal will form from the drying mass. To revive a companion, place the crystal on the friend’s forehead and intone In Mani Corp. The resurrected person will be weak and in need of further assistance.
Restores life to a being who was dead.
This spell, when successful, empowers the mage to restore life in one who has died.

Ultima Saga[edit]


This article or section is about the Ultima Saga series of novels. The information within may not apply to Ultima V or other Ultima games.


In Lynn Abbey's Ultima Saga, the Inquisitor Lohgrin threatens to use this spell against Althea to thwart her suicide. It is said that this spell could have metaphysical repercussions.[1]

Quote[edit]

"I'd die first. I'd kill myself before I'd let you touch me."
His smile broadened. "Such a waste, Althea." He touched her arm lightly with his smooth, dry fingers, then seized it. "A virtuous magician can restore life, at a price. Death need not be permanent."
"You wouldn't," Althea whispered. "You wouldn't dare." The Avatar has discovered the secret of Resurrection but the spell confounded destiny in ways neither virtue nor magic could repair. Since the Avatar's withdrawal from Britannia the spell has not been cast.

– from The Temper of Wisdom (Ultima Saga)

Trivia[edit]

  • In Ultima IV, the spell is given by Nigel, with a hint to him given by Shazom
  • After Ultima VII, the spell falls into disuse, and other methods of resurrection are found.
  • The Ultima III spell Anju Sermani is a more powerful version of this spell, to be used on bodies that have been burnt to ashes.
  • Care has to be taken to empty a dead party member's corpse of items in Ultima VII before resurrection, since it is entirely possible that items can get lost, due to a bug. Weapons are especially prone to this bug.

See Also[edit]

References[edit]

  1. Abbey, Lynn. The Temper of Wisdom. Questar Fantasy: 1992. Page 69.
Ultima IV Spells
AwakenBlinkCureDispelEnergy FieldFireballGate TravelHealIceballJinxKillLightMagic MissileNegateOpenProtectionQuicknessResurrectSleepTremorUndeadViewWind ChangeXitYZ
Ultima V Spells
1st Circle An NoxAn YlemAn ZuGrav PorIn LorMani
2nd Circle An SanctAn Xen CorpIn WisIn Xen ManiKal XenRel Hur
3rd Circle In Flam GravIn Nox GravIn PorIn Zu GravVas FlamVas Lor
4th Circle An GravDes PorIn SanctIn Sanct GravUus PorWis Quas
5th Circle An Ex PorIn Bet XenIn Ex PorIn ZuRel TymVas Mani
6th Circle An Xen ExIn AnIn Vas Por YlemQuas An WisRel Xen BetWis An Ylem
7th Circle In Nox HurIn Quas CorpIn Quas WisIn Quas XenSanct LorXen Corp
8th Circle An TymIn Flam HurIn Mani CorpIn Vas Grav CorpKal Xen CorpVas Rel Por
Ultima VI Spells
1st Circle Create FoodDetect MagicDetect TrapDispel MagicDouseHarmHealHelpIgniteLight
2nd Circle InfravisionMagic ArrowPoisonReappearSleepTelekinesisTrapUnlock MagicUntrapVanish
3rd Circle CurseDispel FieldFireballGreat LightMagic LockMass AwakenMass SleepPeerProtectionRepel Undead
4th Circle AnimateConjureDisableFire FieldGreat HealLocateMass DispelPoison FieldSleep FieldWind Change
5th Circle Energy FieldExplosionInsect SwarmInvisibilityLightningParalyzePickpocketRevealSeanceX-Ray
6th Circle CharmCloneConfuseFlame WindHail StormMass ProtectNegate MagicPoison WindReplicateWeb
7th Circle Chain BoltEnchantEnergy WindFearGate TravelKillMass CurseMass InvisibilityWing StrikeWizard Eye
8th Circle ArmageddonDeath WindEclipseMass CharmMass KillResurrectSlimeSummonTime StopTremor
Ultima VII Spells
Linear AwakenDouseFireworksGlimmerHelpIgniteThunderWeather
1st Circle Awaken AllCreate FoodCureDetect TrapGreat DouseGreat IgniteLightLocate
2nd Circle Destroy TrapEnchantFire BlastGreat LightMass CureProtectionTelekinesisWizard Eye
3rd Circle CurseHealParalyzePeerPoisonProtect AllSleepSwarm
4th Circle ConjureLightningMarkMass CurseRecallRevealSeanceUnlock Magic
5th Circle CharmDanceDispel FieldExplosionFire FieldGreat HealInvisibilityMass Sleep
6th Circle Cause FearCloneFire RingFlame StrikeMagic StormPoison FieldSleep FieldTremor
7th Circle Create GoldDeath BoltDelayed BlastEnergy FieldEnergy MistMass CharmMass MightRestoration
8th Circle ArmageddonDeath VortexInvisibility AllMass DeathResurrectSummonSwordstrikeTime Stop
Spells of the Ultima Saga
Linear dust-be-gonehandfirehearthfiremother's-voicerust-proofsoothing handsstir-the-pot
1st Circle An NoxAn ZuIn LorMani
2nd Circle Rel Hur
3rd Circle Kal Wis Por ManiVas FlamVas Lor
4th Circle Des PorIn Sanct
5th Circle Rel TymVas Tym Sanct Grav
6th Circle An Xen ExDes Por VasIn Vas Sanct
7th Circle Sanct LorXen Corp
8th Circle An TymIn Mani CorpVas CorpVas Rel Por
Spellweaving Arcane StairwayTime Wall
Dark Magic EnthrallScryNightmareSummon GazerCreate MiasmaCall Shadowlord