Emp village

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The emp village in Ultima VII

A small village of emps is located in the eastern reaches of the Deep Forest in Ultima VII, consisting of a series of nests situated in a grove of silverleaf trees.

Description[edit]

During the time of the Avatar's adventures concerning the Black Gate, the hero found it necessary to consult the gentle woodland emps for assistance in speaking with the wisps, and therefore sought out their village. Shy and wary of humans, these simian creatures were at first reluctant to speak with the hero, but were eventually coaxed into conversation with gifts of honey. Once their trust was gained, the emps proved a talkative and intelligent people, speaking often of their abhorrence for violence and their deep connection with nature.

Due to a skyrocketing demand for silverleaf as a gourmet food item, however, the small village was in danger of destruction, as excessive logging threatened to someday topple it. As part of an arrangement with the emp elder Salamon, the Avatar brokered a contract in which the primary logger, Ben, would agree to cease harvesting silverleaf indefinitely, thereby preserving the emps' habitat.[1][2]

Lore[edit]

“ Somewhere in the eastern half of the forest lives a race of monkey-like creatures I call Emps. They are pacifists who deplore killing, even to eat. My encounters with them have revealed an extreme fondness for sweets, particularly honey. I have noted within them an ability to detect the emotions of others. This empathic ability is, in fact, the root of my name for them.


Inhabitants[edit]

The Ultima 6 Project[edit]


This is an Ultima 6 Project-related article or section. The information within may not apply to Ultima VI or other Ultima games.


In the fiction of The Ultima 6 Project, fuzzies were the ancestors of emps, and inhabited the beginnings of the silverleaf village seen in Ultima VII. These fuzzies shared a fondness for honey and tasked the Avatar with finding fresh silverleaf saplings, that their grove of trees might flourish and secure their survival. In this telling of events, the diminutive race faced the onset of its future ordeal, with silverleaf beginning to find itself a delicacy among the greater Britannian populace.

The following fuzzies were present within the village:

Trivia[edit]

  • In the SNES-port of Ultima VII, it is pollution, rather than excessive logging that threatens the emps, who live near a small woodland campsite rather than nesting in silverleaf trees.[3]

References[edit]


Sightseeing
Britannia
Abandoned fortress ☥ Academy ☥ Alagner's storehouse ☥ Ambrosia town ☥ Artisan's Guild ☥ Bastion ☥ Bay of Pirates
Big X ☥ Blue Boar Tavern ☥ Cathedral of Love ☥ City walls ☥ Dark Tower ☥ Dupre’s tomb ☥ Emp village ☥ Farmer's Market
Ferry station ☥ Flour mill ☥ Fortress of the Guardian ☥ Graveyard ☥ Greenhouse ☥ Grendel’s hut ☥ Hall of Knowledge
High Court ☥ Homeless shelter ☥ House of Games ☥ Iolo's Bows ☥ Iolo's hut ☥ Knight’s Bridge court ☥ Lovers' Walk
Marney’s tomb ☥ Mathis Mines ☥ Meditation Retreat ☥ Mondain’s fortress ☥ Music Hall ☥ Oak Grove ☥ Observatory
Orrery ☥ Palace of Blackthorn ☥ Pirate fort ☥ Royal Mint ☥ Royal Museum ☥ Royal Orchards ☥ Royal Theatre
Sacrificial Slab ☥ Sawmill ☥ Selwyn's Tower ☥ Sentinel ☥ Shrines of the Principles ☥ Sin'Vraal's hut ☥ Spirit Realm
Stone Guardians ☥ Temple of Virtue ☥ The Baths ☥ The Cheat Room
Serpent Isle
Banquet Hall ☥ Bell Tower ☥ Blue Boar Inn ☥ Crematorium ☥ Exploded powder mill ☥ Fawn Palace ☥ Fellowship Camp
House of Wares ☥ List Field ☥ Palace of the MageLord ☥ Place of Visions ☥ Seminarium ☥ Shrine of Chaos
Silver Tree Grove ☥ Shrine of Order ☥ Spider altar ☥ Temple of Beauty ☥ The Cheat Rooms
Pagan
Birthplace of Moriens ☥ Conventicle of the Dead ☥ Great Pentagram ☥ Mouth of the Daemon ☥ Obsidian Fortress
Palace of the Tempest ☥ Tomb of Moriens ☥ Windy Point ☥ The Cheat Room
Other
Circle of stones ☥ Face on Mars ☥ Pyramid ☥ Shadowguard ☥ Sigil of Binding ☥ Tesla's laboratory ☥ The Avatar's house