Wizard Eye

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Wizard Eye
U7wizeye.gif
Ultima IX
Incantation: Por Ort Wis
Reagents: BP, BM, MR, NS, SS, SA
Circle: 4th
Ultima VII
Incantation: Por Ort Wis
Reagents: BP, BM, MR, NS, SS, SA
Circle: 2nd
Ultima VI
Incantation: Por Ort Wis
Reagents: BP, BM, MR, NS, SS, SA
Circle: 7th

Wizard Eye is a magical means by which a mage can safely scout his surroundings.

Spell Description[edit]

The Peer spell grants an overview of the surrounding terrain, but it does not reveal the presence of enemies. Wizard Eye, on the other hand, offers this insight. It creates a magical eye that will scout out the surroundings for the caster, reporting all kinds of danger. This eye will not be revealed to anyone else so it can be cast without detection and may be worth the high reagent cost.

After a set amount of time, the eye will dissolve into nothing, leaving no trace. In Ultima IX, the spell lasts until dismissed or until mana runs out.

Lore[edit]

Locate.jpg
Allows the caster to see otherwise obscured places up to 20 paces away.
This spell enables the mage to extend his sight out over great distances, passing through any barriers that exist between himself and anything he wishes to look at.
By focusing the energy of the air into the incantation of this spell, the mage can project his vision forward to see without being seen. In my study, I once detected the Wizard Eye that Arduin had cast from a scroll to peer over my shoulder at my papers. Though thoroughly scolded, the boy will try again when another scroll is found. It is a signal of progress in the student and a warning to the master who must continue to learn and to seek with the same vigor as his charge.
– from Spellbook (Ultima IX)


Trivia[edit]

Gallery[edit]

See Also[edit]

Ultima VI Spells
1st Circle Create FoodDetect MagicDetect TrapDispel MagicDouseHarmHealHelpIgniteLight
2nd Circle InfravisionMagic ArrowPoisonReappearSleepTelekinesisTrapUnlock MagicUntrapVanish
3rd Circle CurseDispel FieldFireballGreat LightMagic LockMass AwakenMass SleepPeerProtectionRepel Undead
4th Circle AnimateConjureDisableFire FieldGreat HealLocateMass DispelPoison FieldSleep FieldWind Change
5th Circle Energy FieldExplosionInsect SwarmInvisibilityLightningParalyzePickpocketRevealSeanceX-Ray
6th Circle CharmCloneConfuseFlame WindHail StormMass ProtectNegate MagicPoison WindReplicateWeb
7th Circle Chain BoltEnchantEnergy WindFearGate TravelKillMass CurseMass InvisibilityWing StrikeWizard Eye
8th Circle ArmageddonDeath WindEclipseMass CharmMass KillResurrectSlimeSummonTime StopTremor
Ultima VII Spells
Linear AwakenDouseFireworksGlimmerHelpIgniteThunderWeather
1st Circle Awaken AllCreate FoodCureDetect TrapGreat DouseGreat IgniteLightLocate
2nd Circle Destroy TrapEnchantFire BlastGreat LightMass CureProtectionTelekinesisWizard Eye
3rd Circle CurseHealParalyzePeerPoisonProtect AllSleepSwarm
4th Circle ConjureLightningMarkMass CurseRecallRevealSeanceUnlock Magic
5th Circle CharmDanceDispel FieldExplosionFire FieldGreat HealInvisibilityMass Sleep
6th Circle Cause FearCloneFire RingFlame StrikeMagic StormPoison FieldSleep FieldTremor
7th Circle Create GoldDeath BoltDelayed BlastEnergy FieldEnergy MistMass CharmMass MightRestoration
8th Circle ArmageddonDeath VortexInvisibility AllMass DeathResurrectSummonSwordstrikeTime Stop
Ultima IX Spells
Linear StoneGustIgniteDouse
1st Circle Create ReagentsLightning BoltLightLight Heal
2nd Circle Crystal BarrierEthereal SightInfernal ArmorCure
3rd Circle CharmTelekinesisFireballFog
4th Circle Time StopWizard EyeDayFreeze
5th Circle Summon UndeadLevitateBolt of FlameFull Heal
6th Circle MeteoriteInvisibilityRing of FireMana Breath
7th Circle DeathTeleportSummon DemonFrost Storm
8th Circle EarthquakeLightning StormInfernoSearing Rain