Sleep Field
Sleep Field | |||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
One of the spells to create a magical field is Sleep Field.
Spell Description[edit]
Using Sleep Field spell creates a magical sleep field that will induce those crossing it to fall asleep. However, its use is rather limited. If not cast on a narrow path, the caster's foes can simply walk around it. It is also important to note that the field dispels itself after several creatures walk into it – at least in newer incarnations, since in older times the field was very much permanent.
The spells Sleep and Mass Sleep are similar spells, but targeted directly at the caster's enemies.
History[edit]
The terminology of Energy Field has changed over time. It was originally an umbrella term for all the types of magical fields: Poison Field, Fire Field, Sleep Field and Lightning Field, and the same spell would be used to create any of them. Later (after Ultima IV), different spells were designed for each of the fields, and the previous Lightning Field came to be known simply as Energy Field. However, at times the four spells are still called "energy field spells".
Lore[edit]
“ | There are four types of Energy Fields known to the practitioner of the mystic arts: Sleep, Poison, Fire, and Lightning. Their effects are varied, but the magic used to erect them is the same in each instance. Any person attempting to pass through an Energy Field will run the risk of either falling asleep or being poisoned in the case of the first two types; if the field is of Fire then their flesh shall burn as they pass through and they shall feel much pain and anguish; while the field composed of Lightning is impenetrable. The casting of Energy Fields is not difficult and requires only a small exertion on the part of the spellcaster, but the fields are only effective in enclosed areas such as subterranean passages and inside of rooms. The reagents necessary in the casting of these Energy Fields are Sulphurous Ash for the burst of creation, Spider Silk for the binding of forces to a single spot, and Black Pearl for the launching of the spell to a spot away from he who works the magic. It would be a grave error indeed to cast such a spell without the latter component for you would find yourself in the midst of the field! – from The Book of Mystic Wisdom (Ultima IV)
|
---|
“ | Least damaging of the three energy field spells, In Zu Grav is often the most effective. The spell cloaks a foe in purple haze that puts it instantly to sleep, taking it out of the fight, rendering it helpless. Like the other two similar spells, In Zu Grav can affect friends as easily as enemies. While sleep will not directly harm friends, falling asleep on the field of battle can be deadly. In Zu Grav is easily mixed of common ginseng, spider silk and black pearl. For best results, add the air of many yawns and sand from sleepy eyes. – from The Book of Lore (Ultima V)
|
---|
“ | Creates a wall of sleep-inducing energy. – from Compendium (Ultima VI)
|
---|
“ | This spell creates a thick wall of energy field where the mage desires. All who enter this energy field will fall asleep. – from The Book of Fellowship (Ultima VII)
|
---|
Gallery[edit]
Creating a Sleep Field in Ultima VI
Creating a Sleep Field in Ultima VII
See Also[edit]
Ultima IV Spells | |
---|---|
Awaken ☥ Blink ☥ Cure ☥ Dispel ☥ Energy Field ☥ Fireball ☥ Gate Travel ☥ Heal ☥ Iceball ☥ Jinx ☥ Kill ☥ Light ☥ Magic Missile ☥ Negate ☥ Open ☥ Protection ☥ Quickness ☥ Resurrect ☥ Sleep ☥ Tremor ☥ Undead ☥ View ☥ Wind Change ☥ Xit ☥ Y ☥ Z |
Ultima V Spells | |
---|---|
1st Circle | An Nox ☥ An Ylem ☥ An Zu ☥ Grav Por ☥ In Lor ☥ Mani |
2nd Circle | An Sanct ☥ An Xen Corp ☥ In Wis ☥ In Xen Mani ☥ Kal Xen ☥ Rel Hur |
3rd Circle | In Flam Grav ☥ In Nox Grav ☥ In Por ☥ In Zu Grav ☥ Vas Flam ☥ Vas Lor |
4th Circle | An Grav ☥ Des Por ☥ In Sanct ☥ In Sanct Grav ☥ Uus Por ☥ Wis Quas |
5th Circle | An Ex Por ☥ In Bet Xen ☥ In Ex Por ☥ In Zu ☥ Rel Tym ☥ Vas Mani |
6th Circle | An Xen Ex ☥ In An ☥ In Vas Por Ylem ☥ Quas An Wis ☥ Rel Xen Bet ☥ Wis An Ylem |
7th Circle | In Nox Hur ☥ In Quas Corp ☥ In Quas Wis ☥ In Quas Xen ☥ Sanct Lor ☥ Xen Corp |
8th Circle | An Tym ☥ In Flam Hur ☥ In Mani Corp ☥ In Vas Grav Corp ☥ Kal Xen Corp ☥ Vas Rel Por |
Ultima VII Spells | |
---|---|
Linear | Awaken ☥ Douse ☥ Fireworks ☥ Glimmer ☥ Help ☥ Ignite ☥ Thunder ☥ Weather |
1st Circle | Awaken All ☥ Create Food ☥ Cure ☥ Detect Trap ☥ Great Douse ☥ Great Ignite ☥ Light ☥ Locate |
2nd Circle | Destroy Trap ☥ Enchant ☥ Fire Blast ☥ Great Light ☥ Mass Cure ☥ Protection ☥ Telekinesis ☥ Wizard Eye |
3rd Circle | Curse ☥ Heal ☥ Paralyze ☥ Peer ☥ Poison ☥ Protect All ☥ Sleep ☥ Swarm |
4th Circle | Conjure ☥ Lightning ☥ Mark ☥ Mass Curse ☥ Recall ☥ Reveal ☥ Seance ☥ Unlock Magic |
5th Circle | Charm ☥ Dance ☥ Dispel Field ☥ Explosion ☥ Fire Field ☥ Great Heal ☥ Invisibility ☥ Mass Sleep |
6th Circle | Cause Fear ☥ Clone ☥ Fire Ring ☥ Flame Strike ☥ Magic Storm ☥ Poison Field ☥ Sleep Field ☥ Tremor |
7th Circle | Create Gold ☥ Death Bolt ☥ Delayed Blast ☥ Energy Field ☥ Energy Mist ☥ Mass Charm ☥ Mass Might ☥ Restoration |
8th Circle | Armageddon ☥ Death Vortex ☥ Invisibility All ☥ Mass Death ☥ Resurrect ☥ Summon ☥ Swordstrike ☥ Time Stop |