Peer

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This article is about a spell. For the Ultima VI character, see Peer (NPC).


Peer
U7peer.gif
Ultima VII
Incantation: Vas Wis
Reagents: MR, NS
Circle: 3rd
Ultima VI
Incantation: Vas Wis Ylem
Reagents: MR, NS
Circle: 3rd
Ultima V
Name: In Quas Wis
Reagents: MR, NS
Circle: 7th
Ultima IV
Name: View
Incantation: name of current location
Reagents: MR, NS
Mana: 15

The spell Peer – in the older times of Ultima IV called View – provides the caster with a map of the immediate vicinity.

Spell Description[edit]

If the mage needs a quick overview of the current surroundings, Peer offers that insight. It shows an overhead view of the area around the mage in the form of a magical map. This map helps wise spellcasters to properly orient themselves if lost in the wilderness or deep within a dungeon. However, it does not warn the caster of the nature of any nearby enemies. For that task, the Wizard Eye spell should be employed to spy out possible enemies.

The spell has the same effect as peer gems (as well as the magical mapping helms found in Ultima II).

History[edit]

For the longest time, it was only possible to use magical items to get a magical overview of the surroundings. It was not until the last Age of Darkness in Ultima III that the spell Vieda allowed to do such without having to rely on special items. With the founding of Britannia, that magic was further developed in the Peer spell as we know it (previously known as View).

Of note is that by the Age of Armageddon the spell had lost much of its usefulness. During that time, it could only show the position of the mage on the world. Even though that also worked while being underground – something a sextant logically could not accomplish – it was far less useful than its earlier incarnations.

Lore[edit]

Locate.jpg
The lands that we now call Britannia in honor of the wise and just influence of Lord British are vast in scope and hold many uncharted regions. Although cartographers have traveled all the circumference of the main continent, many internal tracts have yet to be accurately recorded, while there are numerous islands rumored to exist to the southeast with nary a chart to show their location. Here the practitioner of the mystic arts has a great advantage over the wanderer or seafarer in that the View spell may be woven when the need arises. The View incantation is of middling difficulty and involves the use of hallucinatory Nightshade and powerful Mandrake Root. Mandrake lends power to the enchantment while Nightshade provides a mystic overview of all the land within the range of a simple Blink spell. Simply blend the reagents and speak out the name of the region through which you travel.
Travelers in Britannia tell of magical gems that transport the vision of one gazing into their depths to a viewpoint thousands of feet above the land, like that of an eagle suspended in flight. It is illusion and reality. The change of viewpoint is illusion, but the knowledge provided is real. Powerful mages can replicate these miraculous effects through magic.
In Quas Wis requires only two ingredients to create its illusion. Only the most powerful mandrake root will work for this spell; and only the most convoluted stems of nightshade. Mix the two in the dark of night with seven drops of cold spring water. Let the moisture evaporate, then place the shimmering powder in a cloth sack.
When intoning In Quas Wis, cast the powder high to view the world about as if from the air. If cast within a towne, building or dungeon, all the detail of that level is revealed.
Reveals the world and the caster’s place in it as though peering through an eagle’s eye.
This spell gives the Mage a look at the entire world as well as showing his location in it.

Trivia[edit]

Gallery[edit]

See Also[edit]

Ultima IV Spells
AwakenBlinkCureDispelEnergy FieldFireballGate TravelHealIceballJinxKillLightMagic MissileNegateOpenProtectionQuicknessResurrectSleepTremorUndeadViewWind ChangeXitYZ
Ultima V Spells
1st Circle An NoxAn YlemAn ZuGrav PorIn LorMani
2nd Circle An SanctAn Xen CorpIn WisIn Xen ManiKal XenRel Hur
3rd Circle In Flam GravIn Nox GravIn PorIn Zu GravVas FlamVas Lor
4th Circle An GravDes PorIn SanctIn Sanct GravUus PorWis Quas
5th Circle An Ex PorIn Bet XenIn Ex PorIn ZuRel TymVas Mani
6th Circle An Xen ExIn AnIn Vas Por YlemQuas An WisRel Xen BetWis An Ylem
7th Circle In Nox HurIn Quas CorpIn Quas WisIn Quas XenSanct LorXen Corp
8th Circle An TymIn Flam HurIn Mani CorpIn Vas Grav CorpKal Xen CorpVas Rel Por
Ultima VI Spells
1st Circle Create FoodDetect MagicDetect TrapDispel MagicDouseHarmHealHelpIgniteLight
2nd Circle InfravisionMagic ArrowPoisonReappearSleepTelekinesisTrapUnlock MagicUntrapVanish
3rd Circle CurseDispel FieldFireballGreat LightMagic LockMass AwakenMass SleepPeerProtectionRepel Undead
4th Circle AnimateConjureDisableFire FieldGreat HealLocateMass DispelPoison FieldSleep FieldWind Change
5th Circle Energy FieldExplosionInsect SwarmInvisibilityLightningParalyzePickpocketRevealSeanceX-Ray
6th Circle CharmCloneConfuseFlame WindHail StormMass ProtectNegate MagicPoison WindReplicateWeb
7th Circle Chain BoltEnchantEnergy WindFearGate TravelKillMass CurseMass InvisibilityWing StrikeWizard Eye
8th Circle ArmageddonDeath WindEclipseMass CharmMass KillResurrectSlimeSummonTime StopTremor
Ultima VII Spells
Linear AwakenDouseFireworksGlimmerHelpIgniteThunderWeather
1st Circle Awaken AllCreate FoodCureDetect TrapGreat DouseGreat IgniteLightLocate
2nd Circle Destroy TrapEnchantFire BlastGreat LightMass CureProtectionTelekinesisWizard Eye
3rd Circle CurseHealParalyzePeerPoisonProtect AllSleepSwarm
4th Circle ConjureLightningMarkMass CurseRecallRevealSeanceUnlock Magic
5th Circle CharmDanceDispel FieldExplosionFire FieldGreat HealInvisibilityMass Sleep
6th Circle Cause FearCloneFire RingFlame StrikeMagic StormPoison FieldSleep FieldTremor
7th Circle Create GoldDeath BoltDelayed BlastEnergy FieldEnergy MistMass CharmMass MightRestoration
8th Circle ArmageddonDeath VortexInvisibility AllMass DeathResurrectSummonSwordstrikeTime Stop