Negate Magic

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Negate Magic
Negate Magic
Ultima VI
Incantation: An Ort
Reagents: GA, MR, SA
Circle: 6th
Ultima V
Name: In An
Reagents: GA, MR, SA
Circle: 6th
Ultima IV
Name: Negate
Incantation: caster's name backwards
Reagents: GA, MR, SA
Mana: 20

Negate Magic is a spell used to deny the usage of magic.

Spell Description[edit]

Even the strongest spellcaster trembles before the power of this spell. All the pride, all the hubris is gone as soon as Negate Magic is spoken, as it stops the working of all magic in the area for a limited amount of time. Magical creatures like liches and gazers are practically crippled, while enemy spellcasters can only do the wise thing, and run away. As a drawback, this often also negates the magic of the caster's party, however.

Sometimes, the spell is simply called Negate.

Lore[edit]

“ When faced with a greater or more telling magic than one’s own, the practitioner of the mystic arts may decide it best for all involved to suspend everyone’s use of thaumaturgy for a short time. At this time one should invoke the powers of the Negate spell by mixing Garlic with its warding characteristics together with the exotic Mandrake ripe with mystic potency. To this blend add but an equal amount of Sulphurous Ash to provide the spark of fusion and speak your own name backwards. All magic shall instantly cease save the enchantment of Negation itself, which is manifested by the vision of a glowing “N” hovering before your eyes. The Negate spell will last only a brief time, which should be used for either the annihilation of your enemies or for the judicious removal of your presence from the troubled spot.


“ In An creates an air of magical negation. Spells fizzle when In An is in effect and neither side in combat can use magic for several rounds.
First, mandrake root must be gathered; the root must be rubbed with garlic and wrapped in a damp, black cloth for several hours. At midnight, it must be pulverized and mixed with sulphurous ash. The mixture must be dried on parchment and the parchment then folded into a tricorn. In casting the spell, a hole must be cut in the tricorn and the mixture dispensed from this in a wide arc.


“ Temporarily prevents the casting of spells and magic.


Trivia[edit]

  • Negate Magic does not affect the use of magical armaments, including the magician’s wand.
  • The Crown of Lord British creates the same effect as this spell, but with no time limit.
  • The storm cloak also negates magic, but only has a limited number of uses.
  • The spell was omitted from the C64-port of Ultima VI.
  • There are certain areas in Ultima VII where a negate-like effect is active. These can be recognized by a glittering dust in the air.

See Also[edit]

Ultima IV Spells
Awaken ☥ Blink ☥ Cure ☥ Dispel ☥ Energy Field ☥ Fireball ☥ Gate Travel ☥ Heal ☥ Iceball ☥ Jinx ☥ Kill ☥ Light ☥ Magic Missile ☥ Negate ☥ Open ☥ Protection ☥ Quickness ☥ Resurrect ☥ Sleep ☥ Tremor ☥ Undead ☥ View ☥ Wind Change ☥ Xit ☥ Y ☥ Z
Ultima V Spells
1st Circle An Nox ☥ An Ylem ☥ An Zu ☥ Grav Por ☥ In Lor ☥ Mani
2nd Circle An Sanct ☥ An Xen Corp ☥ In Wis ☥ In Xen Mani ☥ Kal Xen ☥ Rel Hur
3rd Circle In Flam Grav ☥ In Nox Grav ☥ In Por ☥ In Zu Grav ☥ Vas Flam ☥ Vas Lor
4th Circle An Grav ☥ Des Por ☥ In Sanct ☥ In Sanct Grav ☥ Uus Por ☥ Wis Quas
5th Circle An Ex Por ☥ In Bet Xen ☥ In Ex Por ☥ In Zu ☥ Rel Tym ☥ Vas Mani
6th Circle An Xen Ex ☥ In An ☥ In Vas Por Ylem ☥ Quas An Wis ☥ Rel Xen Bet ☥ Wis An Ylem
7th Circle In Nox Hur ☥ In Quas Corp ☥ In Quas Wis ☥ In Quas Xen ☥ Sanct Lor ☥ Xen Corp
8th Circle An Tym ☥ In Flam Hur ☥ In Mani Corp ☥ In Vas Grav Corp ☥ Kal Xen Corp ☥ Vas Rel Por
Ultima VI Spells
1st Circle Create Food ☥ Detect Magic ☥ Detect Trap ☥ Dispel Magic ☥ Douse ☥ Harm ☥ Heal ☥ Help ☥ Ignite ☥ Light
2nd Circle Infravision ☥ Magic Arrow ☥ Poison ☥ Reappear ☥ Sleep ☥ Telekinesis ☥ Trap ☥ Unlock Magic ☥ Untrap ☥ Vanish
3rd Circle Curse ☥ Dispel Field ☥ Fireball ☥ Great Light ☥ Magic Lock ☥ Mass Awaken ☥ Mass Sleep ☥ Peer ☥ Protection ☥ Repel Undead
4th Circle Animate ☥ Conjure ☥ Disable ☥ Fire Field ☥ Great Heal ☥ Locate ☥ Mass Dispel ☥ Poison Field ☥ Sleep Field ☥ Wind Change
5th Circle Energy Field ☥ Explosion ☥ Insect Swarm ☥ Invisibility ☥ Lightning ☥ Paralyze ☥ Pickpocket ☥ Reveal ☥ Seance ☥ X-Ray
6th Circle Charm ☥ Clone ☥ Confuse ☥ Flame Wind ☥ Hail Storm ☥ Mass Protect ☥ Negate Magic ☥ Poison Wind ☥ Replicate ☥ Web
7th Circle Chain Bolt ☥ Enchant ☥ Energy Wind ☥ Fear ☥ Gate Travel ☥ Kill ☥ Mass Curse ☥ Mass Invisibility ☥ Wing Strike ☥ Wizard Eye
8th Circle Armageddon ☥ Death Wind ☥ Eclipse ☥ Mass Charm ☥ Mass Kill ☥ Resurrect ☥ Slime ☥ Summon ☥ Time Stop ☥ Tremor