Unlike its predecessor, there are many keys in Ultima VII. It is very difficult to keep inventory, since the game does not have a keyring feature and some keys do open multiple doors. To make key-use more orderly, here is a complete overview, complete with notes about special properties of said keys.
All inns use the same-looking key, listed at the bottom.
The list is not complete, some keys in Despise were missed.
Trinsic[edit]
Key
|
Where is it found
|
What does it open
|
Notes
|
|
Near Christopher’s dead body in the stables
|
The chest in in house in northwestern Trinsic to get further evidence
|
Show the key to Finnigan in order to get a clue what to do with it.
|
|
Under a brownish rock at 129°S 3°W between the shore of the Cape of Heroes and the treeline
|
A nearby chest (partially hidden under a tree) with good equipment
|
The key also opens Mack’s shed to get the Hoe of Destruction.
|
Key
|
Where is it found
|
What does it open
|
Notes
|
|
Under the blood bucket in the slaughterhouse
|
The chest in Morfin’s house The chest in the back room of the slaughterhouse
|
|
|
Hidden beside the flower pot in Morfin's house
|
The back room of the slaughterhouse with much loot
|
|
|
Given by Morfin after Feridwyn accuses Tobias of venom theft
|
Garritt’s chest in homeless shelter, marked by panpipes; take venom to solve case
|
|
Key
|
Where is it found
|
What does it open
|
Notes
|
|
Drawer in Lord British’s study
|
Storeroom with spellbook on the roof
|
A spellbook is needed in order to win the game.
|
|
Drawers in Sentri’s house
|
Backroom with lots of good equipment
|
|
|
In Cynthia’s house
|
The first door into the Royal Mint
|
Other keys required to make progress
|
|
Cynthia has it on her person
|
Backroom of the Royal Mint
|
Must kill Cynthia to get it, but need to Resurrect her to exchange the loot.
|
|
Cynthia has it on her person
|
Backroom of the Royal Mint
|
Must kill Cynthia to get it, but need to Resurrect her to exchange the loot.
|
|
Cynthia has it on her person
|
Backroom of the Royal Mint
|
Must kill Cynthia to get it, but need to Resurrect her to exchange the loot.
|
|
Shelf in the Fellowship main branch
|
Chest in the branch with valuables
|
|
Key
|
Where is it found
|
What does it open
|
Notes
|
|
Inside a dead trout (labeled "body") at the northern shores of Lock Lake around 2°N 48°E
|
Mack's shed in order to get the Hoe of Destruction
|
The key for the chest near Trinsic also works. Door can also be blown open.
|
Key
|
Where is it found
|
What does it open
|
Notes
|
|
Drawers of the desk in the BMC building next to the gypsy wagon
|
The chest in the room below
|
The chest contains 9 vials of silver serpent venom.
|
|
Drawers on second floor of Gregor’s house in northwestern Minoc
|
The chest in the ground floor below, behind the stairs up.
|
Chest contains 8 magic arrows, 90 gold pieces and a Fellowship medallion.
|
Key
|
Where is it found
|
What does it open
|
Notes
|
|
On Goth’s person at the High Court, can either be killed or bribed with 10 gold pieces
|
Opens the cell door to the cell the Avatar gets locked in at the High Court if arrested
|
If you get arrested, finding the money in the cell and then bribing Goth is one way to get free.
|
Key
|
Where is it found
|
What does it open
|
Notes
|
|
Bag inside cave on northwesten Valorian Isle
|
Two chests in the same cave with good loot
|
|
|
Desk in secret room on northeastern Valorian Isle
|
Chest in the same room with good loot
|
|
|
Nightstand in De Snel’s house
|
Door to the backroom of the Library of Scars with nice loot
|
|
Key
|
Where is it found
|
What does it open
|
Notes
|
|
Appears after solving the sign puzzle in front of Penumbra’s house
|
The front door of Penumbra's house
|
Penumbra cannot be met without it.
|
Key
|
Where is it found
|
What does it open
|
Notes
|
|
Given by Alagner after answering the answers to life and death and asking for the notebook
|
Outer doors of Alagner's storehouse Door to the inner vault of the storehouse
|
Key is necessary to get the notebook.
|
Serpent's Hold and the Meditation Retreat[edit]
Key
|
Where is it found
|
What does it open
|
Notes
|
|
Inside a dead trout in the kitchen of the Hallowed Dock (facing the other way, Denton never touches it and is labeled "body")
|
Chest inside the water cave on the south side of the island
|
|
|
Inside the chest in the water cave on the south side of the island
|
The door to Sir Richter’s armoury, holding many magical weapons
|
|
|
Under the clothes in Sir Richter's room
|
The door to Sir Richter’s armoury, holding many magical weapons
|
If you do not want to go the cave route, this key is much easier to use.
|
|
Ian at the Meditation Retreat when being an actual member of the Fellowship and wearing the medallion
|
Allows entrance to the retreat, thus to the Cube Generator
|
Not essential since the magic carpet can perform same function.
|
Key
|
Where is it found
|
What does it open
|
Notes
|
|
On the stone harpy’s dead body after killing it
|
The vault of Martingo, containing the Ether Ring
|
Defeat the stone harpy only with non-magical weapons.
|
Key
|
Where is it found
|
What does it open
|
Notes
|
|
Given by Glenno after paying 300 gold pieces for admittance into The Baths
|
Opens the front door of The Baths
|
Access is also possible through the Buccaneer's Cave, without having to pay.
|
|
Given by Sintag with the help of the small cube after having learned about Hook’s hideout.
|
Door to the Buccaneer's Cave inside the House of Games
|
Access is also possible by using Telekinesis to enter the backroom of the Fellowship branch that exits to the cave.
|
|
Found in drawers in Hook's hideout
|
Chest in the cave with magic armour
|
|
|
Inside the chest in Hook's hideout
|
Outside gates to the Shrine of the Codex Entrance gate to dungeon Hythloth
|
Necessary to enter Hythloth and win the quest.
|
|
On Grod’s body after killing him.
|
Opens Sullivan’s cell
|
|
|
On Grod’s body after killing him.
|
Opens Anton’s cell
|
|
Once unlocked, doors will not be re-locked so the key can be discarded, if not using the Keyring Mod.
* The innkeeper will provide the key when renting the room.
** All the guest rooms in inns can be opened with the key provided by the innkeeper.
Wilderness[edit]
The Drylands[edit]
Key
|
Where is it found
|
What does it open
|
Notes
|
|
In the chest on the Big X in the northern Drylands
|
The chest in the meeting chamber of Serpent's Hold, holding many reagents
|
|
|
Under a bucket full of beer at the shores near the pirate fort in the northeastern Drylands
|
A chest inside the pirate fort
|
|
Valarian Islands[edit]
Key
|
Where is it found
|
What does it open
|
Notes
|
|
Small island northeast of Jhelom in hut with numerous butchered animals
|
Skeleton key, it can open all pickable locks and never breaks, thus replacing all lockpicks entirely
|
Finding this one, you only need a lockpick to solve a puzzle later on.
|
Cape of Heroes[edit]
Key
|
Where is it found
|
What does it open
|
Notes
|
|
Bag in the hideout on an island of the Cape of Heroes at 162°S 8°E, in the southeastern corner of the room
|
One of the chests in the hideout
|
Can only reach the bag with the hackmover. Chest is empty.
|
Dungeons and Caves[edit]
Dungeon Despise, west (Shame)[edit]
Key
|
Where is it found
|
What does it open
|
Notes
|
|
Lower part of Selwyn’s hideout, nightstand
|
Chest right next to it, containing reagents
|
|
|
Selwyn's hideout, corpse of Selwyn after killing him
|
Nearby chest with good loot
|
|
|
Selwyn's hideout, corpse of the fighter conspirator after killing him
|
Nearby chest with good loot
|
|
|
Corpse of a dead mage after teleport to storehouse part of the hideout
|
Unlocks nearby chests with magical loot
|
|
Dungeon Despise, East[edit]
Key
|
Where is it found
|
What does it open
|
Notes
|
|
Corpse right at the entrance
|
Many doors in the dungeon
|
|
|
Room with mushrooms in the north of the dungeon
|
Nearby door directly back to the entrance
|
|
|
Northern secret room after walking through invisible corridor from mushroom room
|
Chests on the upper floor after the teleport
|
|
|
On one of the beds in the dark mage's lair
|
Invisible chest sitting on one of the bed in the lair
|
|
|
On the floor near the room with the plants and spring
|
Nearby chest with magical loot
|
|
|
On the floor near the room with the plants and spring
|
Nearby chest with magical loot
|
|
Dungeon Hythloth[edit]
Key
|
Where is it found
|
What does it open
|
Notes
|
|
On the dead body of woman in westernmost prison cell
|
A door a little further past the prison area
|
|
|
On the rim of a well south of the metal walls puzzle
|
Doors further south
|
|
|
Next to the trap teleporter at the southernmost part of Hythloth
|
|
Uncertain
|
|
At the second teleport location of the Throne of Change, corpse and backpack behind the southern secret wall
|
Door to the Throne of Virtue at teleport location 3
|
Necessary to sit on the Throne of Virtue and thus activate teleport location 4.
|
Key
|
Where is it found
|
What does it open
|
Notes
|
|
Test of Truth, SW prison cell
|
The SE prison cell
|
Not needed to finish the test.
|
|
Test of Truth, SE prison cell
|
The NW prison cell
|
Not needed to finish the test.
|
|
Test of Truth, NW prison cell
|
The NE prison cell
|
Not needed to finish the test.
|
|
Test of Truth, NE prison cell
|
Room NW of the prison cells
|
Not needed to finish the test.
|
|
Test of Truth, room NW of the prison cells
|
Room NE of the prison cells with lever to unlock the teleporter
|
Not needed to finish the test.
|
|
Test of Courage, the dark mage in the first room after the entry portal after being killed
|
The nearby exit door
|
|
|
Test of Courage, appears after putting the nearby glass sword onto the floor tile in front of the crystal ball
|
The door that leads further north
|
|