There are not many keys in Ultima Underworld: The Stygian Abyss but the game has no keyring available, thus the player must be judicious about when to throw away a key due to limited inventory space available. Therefore here is a complete overview of the keys, complete with notes about special properties of said keys.
Level 1[edit]
Key
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Where is it found
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What does it open
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Notes
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Found in the pack near the starting point on that also hold the spellcasting equipment
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The key does open half of the locked doors on the level
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Without it you can't leave the starting area.
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One room to the north of the room in the east with the orb that shows the correct path in the void
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The key does open the other half of the locked doors on the level
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Behind the lair of the spider Navrey Night-eyes
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Unknown, what this one opens.
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Level 2[edit]
Key
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Where is it found
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What does it open
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Notes
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The spider a bit south of the center of the level, has to be killed to reach it
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The key does unlock all locked doors on this level
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In the north-western quadrant of the level, east of the headless maze
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The room with Ironwit’s locked-away blueprints in the headless-labyrinth
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Level 3[edit]
Key
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Where is it found
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What does it open
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Notes
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In a bag in the northern tunnels of the central island
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Doors in the thieves camp in the south of the level (notice about thieves)
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In a bag in the northern tunnels of the central island
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Doors in the area of the red lizard men, allowing further passage
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Bag in tunnel in western end of the central island
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Doors in the area of the green lizard men
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Gold coffer in the separated part of the level leading to the Key of Courage
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Door leading to the Key of Courage
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Level 4[edit]
Key
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Where is it found
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What does it open
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Notes
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Rodrick in the far north has it and must be killed in order to get it
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Secret door to Silas' Maze near Rodrick and thus the golden plate, the last quest of the Knights of the Crux Ansata
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There is also other good loot in the maze as well.
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Level 5[edit]
Key
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Where is it found
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What does it open
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Notes
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Dire ghost in Nolant's tomb far in the southeast, has to be killed to gain the key
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Unlocks the tomb and the portcullis for the way back
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Level 7[edit]
Key
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Where is it found
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What does it open
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Notes
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The remains of a poor soul in the northeastern quadrant near the stairs down (access from level 8)
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The doors to the lava jumping puzzle, thus creating a veritable shortcut and allowing access to Tyball’s labyrinth
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En route to the prison on this level
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Needed to access the chamber of many riches from the lava stream
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Since the chamber does include the Crown of Maze Navigation, this key is a must-have.
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The troll jailer in the prison, thus he must be killed quickly Tyball has it on his person, thus he must be killed
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Opens up the front door of the prison
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Tyball has it on his person, thus he must be killed
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Frees Arial from her shackles. Open the doors of Tyball's hideout. Opens the high-security doors in the prison
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Without it you can't proceed.
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Smonden, after freeing him from the prison
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The doors that lead to the staircase to the Key of Courage
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Naturally, you do need this key.
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Please note that the crystal splinter technically isn't a key and thus has a separate entry.
Level 8[edit]
Key
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Where is it found
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What does it open
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Notes
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Given by Carasso after freeing him from his cell in the northeast and giving him a certain amount of food
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Opens up a way to the Chamber of Virtue without having to walk on lava via a door in the east
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The route should be opened anyway, since it is quite convenient.
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