Ultima VI monster data

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The following Ultima VI monster data is taken from the Ultima VI design document and Prima's Official Guide to Ultima Collection. Thanks also to Eric at Nuvie for his help with this data.

Monsters[edit]

Creatures are subdivided according to their alignment, then sorted by overall power (sum of all attributes).

Wild creatures may or may not attack unprovoked; if the party strikes first, karma will be lost. Evil creatures will always engage the party, and can be struck first without penalty.

Name Animation STR DEX INT ARM[n 1] DMG[n 2] HP ALIGN[n 3] Potential Drops Additional Notes
Acid slug U6-acid-slug anim.gif 5 5 2 0 1 10 Wild Dagger, club, cloth Immune to Sleep, takes double fire damage
Snake U6-snake anim.gif 3 7 6 1 2 5 Wild Can poison
Slime U6-Slime-Anim.gif 6 6 2 0 4 15 Wild Immune to Sleep, takes double fire damage, can poison
Rotworm U6-rotworm anim.gif 3 17 2 0 2 5 Wild Immune to poison and Sleep, takes double fire damage, can poison
Rat (giant) U6-Rat-Anim.gif 5 13 4 0 6 8 Wild Immune to poison, can poison
Spider (giant) SE-spider anim.gif 9 11 4 0 8 10 Wild Meat Can poison, might able to cast Web
Gremlin U6-gremlin anim.gif 2 26 7 0 1 5 Wild
Wolf U6-Wolf-Anim.gif 8 16 8 0 4 8 Wild
Bat (giant) U6-bat anim.gif 5 25 4 0 6 5 Wild Can fly
Insect U6-Insect2-Anim.gif 1 40 1 0 1 1 Wild Immune to Sleep, can fly
Ant (giant) U6-ant anim.gif 16 15 2 3 8 10 Wild Immune to Sleep
Scorpion (giant) U6-Scorp-Anim.gif 13 13 3 3 8 20 Wild Immune to Sleep, can poison
Corpser U6-corpser anim.gif 17 6 3 0 15 40 Wild Immune to Sleep, takes double fire damage
Alligator U6-Alligator.gif 20 10 3 6 10 30 Wild Immune to poison
Tangle vine U6-Tangle-Anim.gif 20 25 1 4 1 30 Wild Immune to Sleep, takes double fire damage
Tangle vine flower U6-Tangle-Anim.gif 20 25 1 4 1 30 Wild Immune to Sleep, takes double fire damage, might cast Sleep
Mimic 22 9 8 5 15 30 Wild Treasure chest Immune to poison and Sleep, might cast Poison, Charm
Hydra U6-hydra anim.gif 26 11 2 0 15 50 Wild Immune to Sleep and fire, might cast Paralyze, Chain Bolt, Energy Wind, Lightning
Reaper U6-reaper anim.gif 21 20 16 4 20 30 Wild Spell scroll, gold Immune to Sleep, takes double fire damage, might be able to cast Magic Arrow, Charm, Insect Swarm, Lightning
Silver serpent U6-SSerpent-Anim.gif 60 21 8 15 60 200 Wild Can poison
Name Animation STR DEX INT ARM[n 1] DMG[n 2] HP ALIGN[n 3] Potential Drops Additional Notes
Ghost U6-ghost anim.gif 1 10 9 0 12 20 Evil Immune to Sleep, fire, Death magic and poison, ethereal, Undead, can disappear at will, might able to cast Fear
Skeleton U6-skeleton anim.gif 10 14 7 0 6 20 Evil Sword, spear, throwing axe, bow, dagger, wooden shield, leather helm, gold Immune to Sleep, fire, Death magic and poison, Undead
Gazer U6-gazer anim.gif 2 10 21 0 10 20 Evil Immune to Sleep, can fly, might cast Sleep, Lightning, Charm
Troll U6-troll anim.gif 18 14 9 4 6 15 Evil Throwing axe, spear, sword, bow, club, wooden shield, leather armour, leather helm, ring mail, treasure chest, gold
Headless U6-headless anim.gif 19 13 8 2 12 20 Evil Club, spear, cloth armour, wooden shield, gold
Cyclops U6-cyclops anim.gif 27 8 7 4 20 40 Evil Two-handed hammer, sling, club, scale mail, iron helm, spiked shield, treasure chest
Gargoyle, worker U6-WinglessGarg-Anim.gif 25 19 8 10 15 30 Evil Club, boomerang, throwing axe, leather helm, wooden shield, leather armour, scale mail
Drake U6-drake anim.gif 22 22 13 4 10 50 Evil Gold Immune to fire, can fly, might cast Fireball, Lightning
Squid (giant) U6-squid anim.gif 24 20 8 0 20 50 Evil Immune to Sleep, can poison, can swim, might cast Magic Arrow, Lightning
Mongbat U6-mongbat anim.gif 20 27 13 4 20 30 Evil Dagger, sword, spear, throwing axe, wooden shield, cloth armour, leather armour, treasure chest, gold Can fly
Sea serpent U6-serpent anim.gif 17 17 9 2 30 70 Evil Can swim, might cast Fireball, Flame Wind, Fire Field
Gargoyle, leader U6-WingGarg-Anim.gif 15 32 33 5 6 50 Evil Two-handed sword, bow, halberd, boomerang, leather armour, leather helm, spell scroll Immune to Sleep, can fly, might cast Lightning, Explosion, Paralyze
Daemon U6-daemon anim.gif 35 26 31 10 20 100 Evil Immune to Sleep and Death magic, can fly, Undead, can disappear at will, might cast Magic Arrow, Fireball, Charm
Dragon U6-dragon anim.gif 40 35 27 12 30 150 Evil Treasure chest Immune to fire, can fly, might cast Fireball, Flame Wind, Lightning, Chain Bolt, Summon

Non-Monsters[edit]

Animals[edit]

If a harmless animal (i.e. neutral alignment) is attacked or killed by the party, the Avatar’s karma will drop.

Name Animation STR DEX INT ARM[n 1] DMG[n 2] HP ALIGN[n 3] Additional Notes
Rabbit U6-rabbit anim.gif 3 9 3 0 2 5 Neutral
Sheep U6-sheep anim.gif 5 10 4 0 2 6 Neutral May drop meat
Cow U6-Cow.gif 14 7 5 0 3 10 Neutral May drop meat
Mouse U6-mouse anim.gif 2 25 3 0 2 5 Neutral
Cat U6-cat anim.gif 4 18 8 0 2 6 Neutral
Dog U6-Dog-Anim.gif 5 16 8 0 3 6 Neutral
Bird BirdU6.PNG 1 28 4 0 1 3 Neutral Can fly
Deer U6-Deer-Anim.gif 11 18 5 0 2 8 Neutral May drop meat
Horse U6-Horse-Anim.gif 22 27 7 0 3 15 Neutral

People[edit]

Default sorting is according to overall power (sum of all attributes).

Name Animation STR DEX INT ARM[n 1] DMG[n 2] HP ALIGN[n 3] Potential Drops Additional Notes
Child U6-Child.gif 8 8 9 0 2 6 Wild
Peasant U6-Villager-Anim.gif 8 8 9 0 3 6 Wild
Villager (woman) U6-Woman-Anim.gif 10 14 15 0 4 8 Neutral Dagger, cloth armour, gold
Farmer U6-Farmer-Anim.gif 15 15 10 0 4 8 Neutral Hoe, pitchfork, cloth armour, gold
Jester U6-Juggler-Anim.gif 14 16 12 0 4 8 Wild Dagger, sling, cloth armour, gold
Musician U6-Musician-Anim.gif 12 16 14 0 4 8 Wild Bow, sling, sword, ring mail, leath. helm, wooden shield, gold, lute
Villager (male) U6-Villager.gif 11 12 12 0 4 8 Wild Sword, sling, cloth armour, gold
Merchant U6-Merchant-Anim.gif 12 12 18 0 4 8 Evil Dagger, sword, cloth armour, leather helm, gold
Swashbuckler U6-Ranger-Anim.gif 15 18 12 0 4 15 Wild Sword, bow, sling, ring mail, leather helm, wooden shield, gold
Fighter U6-Fighter-Anim.gif 20 17 11 0 6 20 Wild Sword, crossbow, chainmail, curved heater, iron helm, plate mail, gold
Mage U6-Mage-Anim.gif 10 14 22 0 4 30 Evil Dagger, cloth armour, leather helm, spell scroll, treasure chest, gold Might cast Magic Arrow, Fireball, Conjure, Lightning, Charm, Paralyze, Flame Wind
Guard U6-Guard-Anim.gif 30 30 9 0 8 100 Evil Crossbow, halberd, plate mail, curved heater, iron helm, gold)

Important Characters[edit]

This table includes the Avatar, who is not a "non-playable character" (NPC).

If the table is sorted by "animation," characters with the same sprite will be displayed next to each other.

Name Animation STR DEX INT ARM[n 1] DMG[n 2] HP ALIGN[n 3] Additional Notes
Lord Whitsaber U6-Villager.gif
Ariana U6-Child.gif
Avatar U6-Avatar-anim.gif 25 25 25 4 30 Good
Budo U6-Villager.gif
Captain Johne U6-Villager.gif
Chuckles U6-Juggler-Anim.gif
Dr. Cat U6-Merchant-Anim.gif
Ephemerides U6-Mage-Anim.gif
Geoffrey U6-Fighter-Anim.gif Good
Homer U6-Villager.gif
Horance U6-Mage-Anim.gif
Horse with rider U6-MHorse-Anim.gif 22 27 7 3 15 Neutral
Lady Tessa U6-Woman-Anim.gif
Lor-wis-lem U6-WingGarg-Anim.gif
Lord British U6-LB-Anim.gif 30 30 30 30 255 255 Good
Lord Draxinusom U6-WingGarg-Anim.gif
Loubet U6-Ranger-Anim.gif
Mandrake U6-Musician-Anim.gif
Mariah U6-Woman-Anim.gif Good
Marney U6-Woman-Anim.gif
Naxatilor the Seer U6-WingGarg-Anim.gif
Nicodemus U6-Mage-Anim.gif
Nystul U6-Mage-Anim.gif
Penumbra U6-Woman-Anim.gif
Phoenix U6-Woman-Anim.gif
Pushme Pullyu PushmePullyuU6.PNG
Quenton U6-ghost anim.gif 5 23 9 30
Rudyom U6-Mage-Anim.gif
Sir Simon U6-Villager.gif
Smith the Horse U6-Horse-Anim.gif
Sutek U6-Mage-Anim.gif
Taynith U6-Woman-Anim.gif
Valkadesh the Scholar U6-WingGarg-Anim.gif
Wisp SE-wisp-anim.gif 1 40 20 0 1 40 Wild Immune to Sleep, fire and Death magic; ethereal, might cast Sleep, Paralyze, Telekinesis
Xiao U6-Woman-Anim.gif
Zoltan U6-Juggler-Anim.gif

Transportation[edit]

Name Animation STR DEX INT ARM[n 1] DMG[n 2] HP ALIGN[n 3]
Skiff U6-Skiff-Anim.gif 20 20 20 20 20 Wild
Raft U6-Raft.gif 10 10 10 10 10 Wild
Balloon U6-Balloon.gif 10 10 10 10 10 Wild
Ship U6-Ship-Anim.gif 30 30 30 30 30 Wild
  1. 1.0 1.1 1.2 1.3 1.4 1.5 Defensive value.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 How much damage the creature can inflict in a single blow.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 "Neutral" meaning they are unlikely to attack, "Evil" in which they probably will attack, "Wild" meaning unpredictable.

Bestiary Data
Game AkalabethUltima IUltima IIUltima IIIUltima IVUltima VUltima VISavage Empire
Martian DreamsUltima VIIUltima Underworld IIUltima VII Part TwoUltima VIII
Ultima IXLord of Ultima