Ultima Underworld II monster data

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The following Ultima Underworld II monster data was obtained from the Ultima Underworld II Clue Book:[1]

VIT[n 1] ARM[n 2] ATT[n 3] DEF[n 4] WEAP[n 5] DAM[n 6] POIS[n 7] Ears[n 8] Eyes[n 9] Notes
Acid slug 12 1 3 3 3
4
6
5
32 40 Spits acid.
Bloodworm 18 1
3
8 5 4 7 4 32 40 The ARM value of "3" applies to blows to the creature’s body.
Brain creature[n 10] 50 0 0 0 0 0 8 120 Casts Mind Blast, causes hallucinations.
Cave bat 7 1 4 7 3
4
4
5
112 80
Deep lurker 80 2
3
18 25 12
15
17
20
15
10
10 56 48 The ARM value of "3" applies to blows to the creature’s body.
Despoiler 130 0 25 25 20
22
18
16
10 80 20 Immune to fire, spits acid.
Destroyer 200 10 35 30 30 35 120 120 Immune to fire, casts Fireball.
Dire ghost 70 2 16 24 12 15 64 72
Dire reaper 133 5 35 25 25
25
25
21
56 24 Casts Lightning.
Dread spider 35 2 13 17 7
6
10
12
8 48 48
Earth golem 80 4 23 23 15
15
15
18
40 48
Fire elemental 80 3 16 35 20
15
18
22
32 64
Flesh slug 7 0 2 0 2 3 24 16
Gazer 60 2 13 23 13
12
12
10
120 Casts Lightning.
Ghost 40 1 11 20 8 10 64 72
Giant spider 20 1
2
3 6 4
3
7
9
48 40 The ARM value of "2" applies to blows to the creature’s body.
Goblin w/club 35 2
3
7 11 5
11
10
6
6
7
72 72 The ARM value of "3" applies to blows to the creature’s body.
Goblin w/sword 35 1
2
8 12 7
12
9
8
7
9
72 72 The ARM value of "2" applies to blows to the creature’s body.
Great troll 100
5
4
5
25 25 17
20
22
20
56 48 Regeneration
Grey rat 13 1 4 8 4 6 2 64 64
Haunt 99 4 25 32 15 20 6 64 72
Headless 50 3 9 14 5
4
13
12
32 72
Hordling 80 3 20 20 16
20
18
14
64 72 Immune to fire.
Ice golem 50 3
2
16 16 12
12
12
9
40 48 Immune to Frost, the ARM value of "2" applies to blows to the creature’s head.
Imp 15 2 5 6 6 5 80 64 Casts Magic Arrow, immune to fire.
Liche, assassasin 135 5 23 40 20
17
12
11
14 96 64
Liche, warrior 200 9 40 32 30
30
19
25
32 48
Liche, wizard[n 11] 100 8 16 23 15 12 32 120 Casts Fireball, Flame Wind, Iron Flesh, Flameproof, Heal, Fly, Open.
Lurker 20 4 10 19 4
5
6
12
8
6
64 48
Metal golem 200 7 30 32 25
22
25
25
40 48
Mongbat 18 1 10 10 8 6 96 80
Reaper 100 4 25 25 20
22
18
16
56 24
Rotworm 8 1 1 0 2 3 32 24
Skeleton 20 3 7 7 5
7
8
6
40 32
Snow cat 30 2 9 14 12 8 80 80 Immune to Frost.
Spectre 99 4 25 32 15 20 64 72
Stickman 35 2 7 11 9
11
10
8
6
7
72 72
Talorid 50 1 10 10 20 8 56 56
Tan rat 8 1 4 6 4 4 64 64
Trilkhun 30 2 9 14 12 8 80 80 Telepathic.
Vampire bat 10 1 5 9 5
6
5
7
4 104 80
Vorz 30 0 9 8 8
5
11
8
2 32 16
White worm 22 2 15 6 6 12 16 24 Immune to Frost.
Wolf spider 20 1
2
10 10 5
4
8
10
5 48 40 The ARM value of "2" applies to blows to the creature’s body.
Yeti 50 3
8
9 14 5
4
13
12
48 72 Immune to Frost, throws snowballs, the ARM value of "8" applies to blows to the creature’s head.
  1. Amount of damage, in vitality points, that the creature can sustain.
  2. Number of points of damage subtracted from any hit made on the creature.
  3. Creature’s attack skill.
  4. Creature’s defense skill.
  5. Creature’s skill with available weapons or types of attack.
  6. Number given is proportional to the average amounts of damage the creature causes per hit, with a given method of attack.
  7. Poison score n, player takes n points of damage the first minute, n-1 points the next minute, n-2 the next minute, and so on.
  8. Number of feet away a creature can hear (modified by your stealth skill).
  9. Number of feet away a creature can see.
  10. A brain creature’s Mind Blast does damage and drains mana in rough proportion to the difference between its target’s intelligence and its own. (A brain creature has Intelligence 35.) This attack requires only that the brain creature see its target, and this, combined with its large field of vision (120 feet, compared with a human’s 60 feet), can make it very dangerous, especially to low-intelligence characters.
  11. The wizard liche’s high armor score reflects the ability to cast Iron Flesh.

References[edit]

  1. Grossman, Austin. "Creatures". Ultima Underworld II Clue Book (Ultima Underworld II). Origin Systems/Electronic Arts: 1993. Pages 62–63.

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