Uus Por

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Uus Por
Upward Motion
Ultima V
Name: Uus Por
Reagents: BM, SS
Circle: 4th
Ultima IV
Name: Y (Up)
Incantation: the names of the moons
Reagents: BM, SS
Mana: 10

Uus Por (Upward Movement) allows teleportation to the next upper dungeon level.

Spell Description[edit]

Instead of traversing the labyrinth of a dungeon level to find the ladder that leads up to the next higher level or the outside, a party’s spellcaster can use Uus Por (Upward Movement). Once known as Y (Up), it essentially is a weaker version of Xit and allows the party to float up through the ceiling to the next higher dungeon level.

The spell Des Por does exactly the opposite and enables a party to quickly move down a dungeon level.

Sosarian magic has the equivalent spell Sur Acron.

Lore[edit]

“ The two most elementary forms of teleportation both have strange names and may be used only when underground. The more difficult of the two is known by the letter “Y” in honor of the mage Yenthak Gnor, who first crafted the enchantment. Yenthak Gnor discovered that a blend of Blood Moss and Spider Silk in conjunction with the spoken names of the moons would cause one who utters it to be lifted upward through the very soil to the next highest level of a dungeon. The Spider Silk holds the party together during their transit, while the Blood Moss moves them ever closer to the moons.


“ Magic users often travel with courageous groups, and courageous groups often find themselves in danger. When problems occur within dungeons, it is sometimes helpful to use Des Por and its complement Uus Por for moving among floors. Only effective when going from empty corridor to empty corridor, Des Por transports an entire group to the exact same location one floor lower, Uus Por works in reverse and transports upward. Unfortunately, these spells take too long to intone during the heat of battle.
Blood moss provides the motion the spider silk keeps the party together during the transport.


Trivia[edit]

  • In Ultima IV and Ultima V, casting this spell on the first dungeon level always brings the party to the surface.

See Also[edit]

Ultima IV Spells
Awaken ☥ Blink ☥ Cure ☥ Dispel ☥ Energy Field ☥ Fireball ☥ Gate Travel ☥ Heal ☥ Iceball ☥ Jinx ☥ Kill ☥ Light ☥ Magic Missile ☥ Negate ☥ Open ☥ Protection ☥ Quickness ☥ Resurrect ☥ Sleep ☥ Tremor ☥ Undead ☥ View ☥ Wind Change ☥ Xit ☥ Y ☥ Z
Ultima V Spells
1st Circle An Nox ☥ An Ylem ☥ An Zu ☥ Grav Por ☥ In Lor ☥ Mani
2nd Circle An Sanct ☥ An Xen Corp ☥ In Wis ☥ In Xen Mani ☥ Kal Xen ☥ Rel Hur
3rd Circle In Flam Grav ☥ In Nox Grav ☥ In Por ☥ In Zu Grav ☥ Vas Flam ☥ Vas Lor
4th Circle An Grav ☥ Des Por ☥ In Sanct ☥ In Sanct Grav ☥ Uus Por ☥ Wis Quas
5th Circle An Ex Por ☥ In Bet Xen ☥ In Ex Por ☥ In Zu ☥ Rel Tym ☥ Vas Mani
6th Circle An Xen Ex ☥ In An ☥ In Vas Por Ylem ☥ Quas An Wis ☥ Rel Xen Bet ☥ Wis An Ylem
7th Circle In Nox Hur ☥ In Quas Corp ☥ In Quas Wis ☥ In Quas Xen ☥ Sanct Lor ☥ Xen Corp
8th Circle An Tym ☥ In Flam Hur ☥ In Mani Corp ☥ In Vas Grav Corp ☥ Kal Xen Corp ☥ Vas Rel Por