The number of keys in Ultima VII Part Two is simply astounding. It is next to impossible to keep inventory. Fortunately, the game does have a keyring feature, which allows easy carrying of all the keys and trying all at once on a locked door. In order to not confuse the keys, here a complete overview, complete with notes about special properties of said keys.
The list is most likely not entirely complete, with some keys probably still missing.
Key
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Where is it found
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What does it open
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Notes
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Lord Marsten after becoming a knight of Monitor Spektor after bribing him with 30 Monetari
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Iolo’s prison cell
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Since Iolo is needed on the quest, take one of the options to get the key to free him.
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On Luther's corpse either after killing him or after the Bane massacre
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Doors to the list field
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Killing Luther for that affords no advantage.
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On Simon's body after exposing and killing him
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The door and the rooms of the inn
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That means free usage of the rooms of the inn.
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On Simon's body after exposing and killing him
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His chest in the inn
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On Simon's body after exposing and killing him
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The door in the goblin caves to the Western Forest
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Given by Lucilla after questioning Spektor and Lord Marsten in jail
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Door to their secret storehouse beyond the illusionary mountainside south of the Crematorium
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Both need to be convicted of treason to question them.
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Key
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Where is it found
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What does it open
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Notes
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Chest in room with gremlins (smash open)
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Door further down the corridor
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On top of the obelisk in the room with the boulders (build staircase to get it)
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Door to the south with cyclops
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On cyclops after killing him
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The door leading to the east
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Room in the east after illusionary corridor
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Door near the potion bag Door in the north leading to the next test
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In the corridor just outside the rat room
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The first locked door to the west in the main corridor
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In the rat room
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The second locked door to the west in the main corridor
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On totem animal after slaying it
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The exit door
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Shmed is carrying it
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The chest with the equipment in his house
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In order to get this key, Shmed has to be killed. But that has to happen anyway.
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Key
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Where is it found
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What does it open
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Notes
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On Pomdirgun's corpse after killing him
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The treasure room in the caves
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Since you do need the Helm of Courage and the evidence against Lord Marsten and Spektor, you need the key.
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Pomdirgun's hut, inside the crate with the burst arrows
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The prison hut holding Johnson
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Key
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Where is it found
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What does it open
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Notes
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Drawers inside Lady Yelinda's house east of the throne room
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Upper doors to the throne room for easier access Doors to Fawn's Serpent Gate
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Desk in the prison under the palace
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All of the prison doors
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Given by Jendon if renting a room
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Opens rooms in the the Broken Oar
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Rooms will never be re-locked; discard key Renting unnecessary, since the key is available after Dupre’s arrest
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Given by Alyssand after the first day of the trial
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The doors leading to the Oracle of Fawn
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Key
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Where is it found
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What does it open
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Notes
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Inside the hollow tree at the south fence of the inn
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Invisible chest on top of monolith at the northern fence
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Staircase needs built to reach it.
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Given by Devra if renting a room
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Opens the rentable room
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Rooms will never be re-locked; discard key
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Tunnels under the inn, second chest from the bottom in room of many switches
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Access to Silverpate’s treasure in the far north near the Temple of Logic
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Needed to get the balance blackrock serpent
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Chest in secret room north of wine cellar (pull lever between barrels)
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Prison cells in the caves
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Chest next to the Serpent Gate
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Door to the exit teleporter (making gate usage easy)
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Selina after allowing her to join you
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Doors to the Royal Mint
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Needed to get the gold bars
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Given by pikeman in Bull Tower after bribing with a gold bar
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The cell of Captain Hawk
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Need to free Hawk to go to Moonshade.
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Key
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Where is it found
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What does it open
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Notes
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Chest in Columna’s house
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Door to the basement
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Basement of Columna's house
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Chest in her garden with the Comb of Beauty
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Since the comb is needed later, you do need to get this key very badly.
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Stefano's house
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Does not open anything
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Torrissio's house house on the mantle
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Does not open anything
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Pothos' house, hidden by the desk and the chair
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His storeroom with much magical loot, as well as all chests and doors in his shop/house
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Desk in the ranger fort
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Door just up the stairs to enter storage area
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Palace of the MageLord, bedroom, hidden under potted plant near chimney
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Treasure chests inside the vault of the palace
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Chest in Rotoluncia's house
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Nearby cage with her naga servants
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Island hideaway of Rotoluncia and Filbercio, inside drawers on the upper floor
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Door to the torture chamber in the basement
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Corpse of Rotoluncia after killing her
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Prison door to free the captured companion
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Corpse of Rotoluncia after killing her
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Door to teleporter back to the palace Exit door of teleporter at the palace
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Given by Petra if renting a room
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Opens rooms in the the Blue Boar Inn
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Rooms will never be re-locked; discard key
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Hollow tree at 83°S 101°E
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Opens doors to Stefano's old home, but not the shed
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Drawers in Stefano's old house
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Chests in the house with magical scrolls
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Frigidazzi’s house, hidden under a flower vase
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Access to her cold room
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Drawers in Fridigdazzi's bedroom
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Magelord's Palace doors
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Julia at the ranger fort, after transcribing the Chill-spell and bribing her with 40 guilders
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The doors to the Catacombs
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Needed to leave Moonshade.
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Given by Stefano, after defending him from the Death Knight after the Bane massacre
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Door to his shed, where he stores the Order Blackrock Serpent, also opens doors to his old house
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Urgently needed
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Key
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Where is it found
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What does it open
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Notes
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Given by Erstam after completing Boydon
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The shed containing the serpent jawbone
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Needed to fulfill Erstam's quest
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Found inside a hollow tree in western swamp ruin on Monk Isle
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Door down the stairs to some Ophidian ruins
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Magical loot
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Found inside a corpse in the Ophidian ruins from the stairs in the swamp
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The gate to stairs ascending to the eastern swamp ruins
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Found on corpse (partially hidden by tree) in eastern swamp ruin on Monk Isle
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Door near the Ophidian ruins to the Serpent Gate
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Key
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Where is it found
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What does it open
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Notes
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Automaton in the starting room after destroying it
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Door to the automaton's room Chest of the automaton
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Bag in the first automaton's room
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Many doors in the dungeon Door to mage laboratory after teleport
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Bag on table after meeting Stefano
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The door further north to the teleporter Doors in Lorthondo's throne room
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Chest in Lorthondo's bedroom
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Exit to two-lever puzzle
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Woman's corpse after the nightmare killed her
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Chest in the supply room for puzzle hint
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Final Automaton (at the shop) after destroying it
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Unknown
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Key
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Where is it found
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What does it open
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Notes
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On a body in the bath house
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Nothing
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This one is not an actual key yet! Do not put it onto the keyring, or the real key is lost!
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On a corpse in the mushroom park in the southeast
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Nothing
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This one is not an actual key yet! Do not put it onto the keyring, or the real key is lost!
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By combining the keys of fire and ice in the great temple on the altar
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Opens the door in the temple to the teleporter leading to the Serpent Gate
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Can be put onto the keyring.
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In one of the cells of the arena
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Doors just east of the arena
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Needed to reach the test of Purity and the serpent gate.
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Corpse in the western room of the library
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Door in library basement for many spell scrolls
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Corpse of the troll king in the western caves after killing him (he uses a two-handed sword)
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The nearby storage room, containing the Serpent Staff
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Enter the chamber or risk triggering a bug.
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Key
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Where is it found
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What does it open
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Notes
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Western of the bridge building just south of the swamp, partially hidden by southern wall
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The inner door of the cheat room on the Isles of the Mad Mage
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Given by Lady Yelinda after healing her from her de-skinned condition after the Bane massacre
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The treasury of Fawn, holding the Serpent Armor
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Rabindrinath's torture chamber on one corpse
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His bedroom
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Rabindrinath's corpse after ending him with the three artifacts
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The chamber with the Dream Crystal
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Invisible chest in the southern room of Shamino's Castle
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Storage room with more magical scrolls
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Northern Passage[edit]
Key
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Where is it found
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What does it open
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Notes
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Ghost of the bard Gannt at his grave beyond the portal
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The House of Wares in Knight's Forest
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Captain Stokes is here and a software pirate.
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Key
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Where is it found
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What does it open
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Notes
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Found on Vasculio's corpse after taking care of him
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The exit from his home into actual Skullcrusher Exit door to the Ice Plains
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On furs in the armoury in the lower level
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Doors to teleporter to and from near Monitor
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Some crates are needed for stairs in and out of the fence-off area.
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Key
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Where is it found
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What does it open
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Notes
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Broken automaton in the starting corridor.
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Door to storage area in the west
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Broken automaton in the starting corridor.
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Door in storage area in the west
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Batlin's messenger-automaton at the start after being destroyed
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Door to the weapon chamber secret tunnel to the east into Spinebreaker
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The automaton behind the closed door near the start
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Various minor doors in Spinebreaker
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Temple library, on one of the tables
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Doors to the exit teleporters.
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Temple library, hidden by book on a desk
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Door to the book The Structure of Order
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Book needed to progress inSpinebreaker
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On the corpse of a dead pirate after Deadeye’s corridor
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The doors leading to the back entrance to Spinebreaker
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Provides shortcut
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Other Places in the Ice Plains[edit]
Key
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Where is it found
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What does it open
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Notes
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From the corpse of Hazard in his hunting lodge (after of course killing him)
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His chest, which contains the gwani locket for Yenani
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Automaton Number Four after accusing and killing him at the Temple of Logic
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Door to the puzzle room
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From the western room in the Temple of Logic, after solving the puzzle
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Doors to the water of logic
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You can also just cheat and cast Dispel Field on the force field protecting the key.
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Western room on ground floor of Temple of Tolerance
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Cell doors in the basement, also frees Sethys
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Treasure chamber in basement Temple of Tolerance (reach with Serpent Bond)
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Door to crank room to free Mortegro
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Desk in Temple of Discipline, upper floor
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Fits all the locked doors in the temple
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Due to the confusing architecture, the floor is always stated.
Key
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Where is it found
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What does it open
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Notes
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Under the whistle in the music room, ground floor
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Southern door of Mad Iolo's shooting gallery on the western side, ground floor
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Corpse in potions lab, reached by secret door in mirror room, ground floor
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Unlocks the potions lab, ground floor Unlocks door of the eastern side of the library, ground floor
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Western side of the library in drawers, ground floor
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Door to the weaving room, ground floor
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Dining room (enter through secret door in kitchen) under a plate, ground floor
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Western door of the dining room into the ballroom, door south of the ballroom, trophy room southwest of ballroom, ground floor Western room (with harpies) north of Mad Iolo's shooting range, ground floor
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Drawers in the nursery, ground floor
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Door to bedroom west of the stairs, basement
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Drawers in the eastern bedroom, basement
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Torture chamber, basement
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Under wood debris in king's bedroom, basement
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Western door of the king's bedroom, basement
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Key
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Where is it found
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What does it open
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Notes
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Bag on western side of the shrine
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Chest in eastern part with serpent candle
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Western puzzle room of the shrine
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Opens door in the room puzzle
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Western puzzle room of the shrine
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Door in the eastern puzzle room to chaos cubes
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Eastern puzzle room of the shrine
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Door in the western puzzle room to order cubes
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Key
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Where is it found
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What does it open
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Notes
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Hidden behind two flower vases in the castle kitchen
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Secret door to Aram-Dol's lair through basement storeroom with three barrels
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On the corpse with the map in the abandoned outpost, where the troops got slaughtered
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Exit door to the east
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On a rock and under a plank in the abandoned outpost in the room with the green pulsing lights
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Locked doors in the library to the west, corridor to body with rope
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Hidden in Aram-Dol's lair partially behind a pedestal after the first teleport
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Nearby door to an important lever
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Hidden in secret room behind stone monolith through illusionary corridor
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Door to teleporter to next area
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Crypts area of Aram-Dol's lair, hidden partially at northern wall
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Exit stairwell from the crypts
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Aram-Dol's lair behind fake flames
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Door to the skeletal dragons area
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On Aram-Dol's cold corpse after killing him
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Door to his treasure chamber
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On Aram-Dol's cold corpse after killing him
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Door to his throne room
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This makes things much shorter on the way back.
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Solaria’s corpse after killing her
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Door to the surface to plant the Silver Seed
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Drusilla's corpse after killing her
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Door to the surface to plant the Silver Seed
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Rieya’s corpse after killing her
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Door to the surface to plant the Silver Seed
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