Cheating in Ultima VII Part Two

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Several cheat options are available in Ultima VII Part Two, which are similar to Ultima VII.

Cheat Menu[edit]

Cheat Menu

Start the game with the following command line:

serpent pass

If The Silver Seed is installed then the following command has to be used:

serpent manimal

Adding an s to the command-line (serpent manimal s) enables additional cheating options.

This activates the following keys during gameplay:

  • [F2] Super Cheat System: Opens the main cheat menu (more below).
  • [F3] Goto Map Location: Allows teleportation to any place on the map (not very precise, however).
  • [F4] Single Step Toggle: Disables walking with the mouse and time only passes when the Avatar moves (like in previous games).
  • [F5] Cast Spell: Asks for a number from 0 - 79 and then casts the corresponding spell.
  • [F6] Barge Hack Cheat: Unknown.
  • [F7] Toggle Traces: Displays the state of nearby Eggs and NPCs and how long they will be in that state.
  • [F8] Read Sign, Book, Etc.: Doesn't work.
  • [F9] Target Report: Only works on eggs and paths in this game. Click on them to check their properties
  • [F10] Pathfind Test: Does nothing.
  • [Alt]+1 Sound Effect: Selects sound effects from 0-134 to play.
  • [Alt]+2 Frame Counter: Doesn't work.
  • [Alt]+3 Sprite Effects: Type in a number from 0-61 and click on object to show animation.
  • [Alt]+4 Steal Items: Targeting an NPC causes him to drop inventory – which includes things not to be seen, like spells. Same effect as Vibrate.
  • [Alt]+6 Play Music: Selects a music from 0-69 to play.
  • [Alt]+7 Delete Object: Click on an object, then scroll it off screen to delete it.
  • [Alt]+9 Key Array: Lists the keys on your keyring. Only works in S mode.

F2 Cheat Menu[edit]

This menu has many more options available, which are much more precise. The Avatar’s NPC number is 0.

  • [B]usiness Schedule: Asks for an NPC number from 0 to 232 and shows his schedule.
  • [D]o Schedule: -1 causes all NPCs to perform their schedules. Any other number (0-232) means only the NPC in question does his schedule.
  • [G]ame Flags: Allows the inspection and alteration of game flags.
  • [N]umber ID: Displays NPC/monster IDs during gameplay.
  • [T]eleport: Enables the following methods of [teleportation.
    • [D]ecimal Coordinates: X,Y,Z in decimal.
    • [H]exadecimal Coordinates: X,Y,Z in hexadecimal.
    • [N]pc Number: Any currently existing ID from 0-232. Teleports to that NPC.
    • [R]eferent – Teleport to object via "Ref" number.
  • [P]ower Avatar: Makes the Avatar invincible and spells don't use mana or reagents.
  • [S]et Time: Set the hour and the day – the second being mostly cosmetic.
  • [+-] Time Rate: Time goes by faster or slower on a 25 point scale.
  • [F]ollowers: Sets Dupre, Shamino, Iolo, and Andrio(?) as party members.
  • [H]ack Mover: Move any onscreen object (even ground tiles).
  • [L]ocation: Shows the X, Y, Z coordinate in hexadecimal (essential for teleportation).
  • [I]nspect: Enter an NPC number from 0-232 and all information is shown about that NPC.
  • [M]odify Npc: Almost everything about an NPC can be altered after entering the NPC number from 0-232. Details now follow.
    • [A]ttack Mode: Set which kind of attack mode the NPC uses.
    • [B]usiness Activity: Sets what current activity the NPC is doing (from 0-31).
    • [P]op Weapon: Spawns and equips/unequips and deletes a two-handed sword. Will delete any weapon/shield already equipped.
    • [W]ant Primary Tgle: No effect.
    • [F]ollowing/Align: Allows modification between good, evil, neutral and chaotic.
    • [N]pc Status: Modify the current status of the NPC (like poisoned, sleeping, paralyzed, invisible, etc...)
      • For the party, special statuses exist:
        • [Y] Temp: Edit temperature, higher numbers = colder.
        • Warmth: Shows total equipment warmth value.
      • The Avatar also has some special statuses:
        • [S]ex: Changes the gender of the Avatar.
        • [W] Freeze: Lowers Avatar’s body temperature.
        • [1] Skin: Changes the Avatar's skin color 0=W (white) 1=BN (hispanic) 2=BK (black) 3=AL (crashes)
        • [4] Read: Changes runes/Ophidian to normal text.
        • [5] Petra: Changes the Avatar's paperdoll to Petra’s, does not change body shape, however.
        • [7] Naked: Undresses the Avatar.
    • [~]raining Points: Changes the number of accumulated training points.
    • [K]ill Npc: The NPC in question dies.
    • [T]arget: Sets the combat priority between primary, secondary and oppressor.
    • [E]xperience: Modify the Experience of the NPC.
    • [R]eserve Dex: Seems to have no effect.
    • [S]tats: Allows direct altering of the stats of the NPC (STR, DEX, INT, COM, MAG, hit points and food level).
  • [U]nk BugChkin: Does not seem to work.
  • [Q]ueue Toggle: Enable/Disable "F7 – Toggle Traces".
  • [C]reate Item: Create any item in the game, more about that below.
  • [A]ctivity Dump: Shows an activity dump of any NPC selected.

Create Item[edit]

Main article: Ultima VII Part Two Create Item list

Most any item in the game can be created with this cheat. Activate the cheat menu as above, then use [F2] to access the menu. Use (C)reate Item to make something. Read more about it in the fitting article, as noted above.

Alternate Introduction Sequence[edit]

While in MS-DOS command prompt, use the cd command to change to the folder where the game was installed. Enter the following command line:

intro hisss jive

to view an alternate version of the game's introduction. Speech should be turned off to see the humorous subtitles.

Video of the alternate introduction (YouTube)

Cheat Rooms[edit]

There are three cheat chambers with useful sets of items. Below how to enter the Ultima VII Part Two cheat rooms.

Claw Isle[edit]

How to reach Claw

The first secret is on Claw, in the passages in the mountains there. Go to Monitor and find a small park with a path leading through it shaped like an inverted letter U. There are two trees at the southeast corner. Drop two crates or chests two paces north and one west of the southernmost tree, as the teleporter is on a higher z-level, then drop another one next to them to act as a step. See also the screenshot to the right how to do it correctly.

This opens access to the teleporter to Claw, where can be found all quest items and numerous sets of magic armour and weapons in the caves. Also found in the cave is the master key that can unlock all pickable doors and chests, replacing all lockpicks. At the exit of the caves on Claw, there is a teleporter back to Monitor.

Sicheatroom1.png

Erstam's Storage Rooms[edit]

The teleporter to Erstam’s storage

The second secret is accessible from the vicinity of Moonshade. In the woods outside the walls, west of the Lake of Magic there is Stefano’s old house. Just east of the house is a tree stump at 81°S 101°E. Drop a crate or chest next to the stump (see screenshot to the right) to act as a step, and walk up onto it to be teleported.

The Avatar will arrive on a small island with a chest and a magic axe. Don't use the teleporter. Instead go to the easternmost point on the island and walk north. There is an invisible pathway across the water which leads, after a few twists and turns, to a set of caverns in the Isles of the Mad Mage, which contain quantities of reagents, and a selection of every available non-unique magic weapon. The teleporter on the small island links back to the house outside Moonshade.

The key to the locked chamber in the cheat room is found inside the structure in the swamp south of Gorlab Swamp, partially covered by the southern wall in the western of the two structures.

Sicheatroom2.png

The Football Field[edit]

The third secret is found in Moonshade. The wall under the stairs of Pothos’ shop opens leading to stairs to lead down. With a key from his shop, a door downstairs, after a secret door and an invisible corridor, is opened, and leads in the end to a football field, complete with cheerleaders and the opposing team. At the end are many good items. The teleporter however, is broken, and you need to get killed to get out.

Other Cheats[edit]

Be Prepared at the Shrine of Balance[edit]

Normally, it would be fatal if the player enters the Shrine of Balance and forgets any of the plot-related items needed inside, since there is no way back. However, there is a backpack with all the required items placed in the chamber where the teleporter has to be created by using cubes of fire and ice. It is hidden in the lower right of the room and normally not visible, since the southern wall covers it. It can be seen when entering the chamber of fire cubes, but cannot be accessed, since the wall is in the way. Thus it can be accessed using the hackmover but not with the spell Fetch.

Get Things from the Dream Realm[edit]

Cast Serpent Bond to turn into a snake, and then enter Gorlab Swamp. The Avatar will then fall asleep and enter the realm as a snake. When turning back into a human, the companions will run back to join you. Any items given to them will be preserved. You can also bring in items for the Avatar (such as a spellbook) by letting the companions carry them before entering the swamp, but make sure you give them back to your companions before you leave or they will be lost.

Test of Discipline Without Petra[edit]

You can complete the Test of Discipline without swapping minds with Petra. Just cast Great Heal on yourself and drink a yellow potion every few steps. The acid will not be able to do enough damage if moving fast enough.

Test of Logic Shortcut[edit]

Instead of solving the final puzzle, just cast Dispel Field to get the key.

Glass Swords in the Test of Purity[edit]

In Dupre’s room of the test of Purity, kill all but the last worm. Now, attack Dupre. He will defend himself with a glass sword, so Vibrate will him to make him drop it. Several glass swords can be acquired this way. To get out, lockpick the door. The test will be considered passed at this point.

The Vibrate Spell[edit]

The Vibrate spell breaks the game very easily. Many plot-critical NPCs have items the Avatar needs later on. However, instead of following the story, the spell can just be used to make them drop said items, so they can be picked up. This creates many possible ways to break the game. This can be used to access items that are not supposed to ever become available, such as certain spells.

Silver Seed – Temple of Purity Teleport[edit]

Clicking on the Grey Pillars near the the Keeper of the Silver Seed teleports the Avatar into the main room of the Test of Purity.

Filling up on Potions[edit]

Normally, potions are quite expensive to buy and cannot be found often, despite their usefulness. Even worse, buying is only possible in Moonshade. However, there is an easy way around this. One ghost in the exploded powder mill is always busy brewing potions. The Avatar can merely take whatever potions are available and the ghost never notices the theft. Care only has to be taken not to go too deep into the building, or it will enrage the ghosts.

Columna in Moonshade also constantly brews potions, but with her there always is the danger of the guards being called.

Extra Experience for Companions[edit]

Normally, the companions leave when entering Issik's Maze, for which they lose the opportunity to earn 1000 EXP, from which thus only the Avatar benefits. However, with a simple trick, it is possible to get the party into the maze and thus give them the experience as well. Dismiss the party a few steps before entering the maze, then enter and stand on the blue carpet, past the trigger, then talk to them (they will need to be in view) and tell them to join. Now they are safely past the trigger and can gain the experience as well.

This can also be done with Serpent Bond, but the first way is faster. The trick is especially useful to get experience to NPCs like Boydon, who join later.

Party Member Cheats[edit]

The Spinebreaker Antechamber[edit]

After the Banes are released, go back to the antechamber and use the Hourglass to summon Thoxa. She will summon your three party members, and they will rejoin you good as new. This works, because the code that ensures your party is present for the confrontation with Batlin never gets disabled. This trick can also be used to resurrect Dupre. After he sacrifices himself in Monitor, head back to Spinebreaker and go back to the antechamber. Summon Thoxa, and she will resurrect Dupre.

Thoxa will also resurrect Selina, since she joined your party for a while before killing her at Spinebreaker. Do this anywhere except Spinebreaker, however, or the game will hang when talking to her. You cannot get her to rejoin you, but her babbling is quite amusing.

Keeping Temporary Members[edit]

You can actually keep Sethys and Mortegro as party members by casting Serpent Bond before leaving their respective temples and then quickly use the Serpent Gate. The spell disables the triggers that would remove them from your party at the exits of said temples (Sethys dying and the teleport storm), allowing you to keep them. Care has to be taken to cast the spell when again travelling to said temples, or the triggers do kick in.

Going Over the Party Size Limit[edit]

Normally, the size of the party is limited to five characters (the Avatar included), with the sixth slot used for short escort missions like for Sethys or Mortegro. However, it is possible to circumvent this limitation with two different methods.

  • Method one consists of simply killing one party member (magic or powder kegs work the best), then recruit the character you want, before using the hourglass to call Thoxa to resurrect the dead party member, who automatically is in the party as well.
  • Method two shows again how broken Serpent Bond is. After casting it, the party is temporarily turned off. There is nothing to prevent recruiting more characters, and once the spell wears off, the party forms again, going over the size limit.

Care has to be taken to have no more than six permanent party members, as having seven party members will crash the game when opening up the party status window, which can only display up to six characters. That's no problem for Sethys and Mortegro, since they are removed from the party quickly.

Lucrative Cheats[edit]

Monitor Guards[edit]

Slaughter a bunch of guards in Monitor and the surrounding areas, and drag their bodies back to the crematory to sell for 100 monetari a piece. The best place to kill pikemen is the tower right outside the gate. There will be no repercussions from the survivors.

False Coin[edit]

Using the False Coin spell, duplicates of all the various monetary units used throughout the game. Despite what the manual says, it is real money that is as negotiable as any other. Carry around 100 of each currency and simply duplicate them when the need arises. You can get the scroll either in the basement of the Inn of the Sleeping Bull, or in the left chest in Stefano's old house in the forest.

Reaching End Game Early[edit]


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