Cheating in Ultima VI

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Ultima VI contains a built-in cheat mode (which was most likely used by the developers for testing and QA). There are other cheats as well.

Cheat Menu[edit]


Talk to Iolo, and enter the following:
spam (enter)
spam (enter)
spam (enter)
humbug (enter)

This will bring you to the Secret Cheaters Menu!


The Cheat Menu
  • Get Items (allows you to get any item)
  • Set Flags (set internal game state flags)
  • View NPCs (allows you view anything about an NPC)
  • Edit Party (allows you to add/remove player from party and modify stats)
  • Edit Player (allows you add/subtract Karma)

Get Items[edit]

Main article: Ultima VI Get Items List

You will be asked for A) the item number (see the main article), B) the Quality number (unless otherwise indicated in the list, use 1), and C) the Quantity (however many you want!) After entering this stuff, when you leave the cheater's menu, you will have the item(s) in your inventory!

NOTE: Any item created with this method will vanish if you drop it and leave the area.

Strange Items[edit]

Using the cheat menu, you can create an item that looks like one item but has the properties of a different item. If you add 1024 to the item number you want, you will get an item that behaves like the item you want but has the appearance of the item after it. Adding 2048 to an item number will give it the appearance of the item after the item after it.

Formally, to get an item #x that looks like item #x+r, you would enter r*1024+x for the item # (and maybe the quality too).

For example, to get a crossbow (#42) that looks like a two-handed sword (#46), you would enter 4*1024+42 = 4138.

NOTE: You can only get the appearance of a later item. Also, the item number has a limit of 65535.

Creating NPCs[edit]

Create a shrine (#393), and for the Quality put the NPC# of the NPC you wish to create (to get this, look in the character database using the Tweak program of the Ultima VI development kit). When you talk to the shrine, it should act like the NPC in question.

Set Flags[edit]

You can set various internal quest-related game flags.

View NPCs[edit]

You can: 1. View the portrait of an NPC.

2. View the inventory of an NPC

3. Search for an item You can search for an item by looking at indivuals or by searching all NPCs

4. Set the worktype for an NPC

  137-146 NPC works
  149 NPC will not move (for approx 12 hours)
  150 NPC is talkative (Restarts conversation after "bye")
  151 NPC is talkative (Restarts conversation after "bye")
  153 NPC attacks
  154 NPC runs away
  155 NPC is hostile (NPC attacks and refuses to talk)
  WT_SLEEP: NPC sleeps

Edit Party[edit]

You can modify the stats, level, and experience of any of your party members.

Edit Player[edit]

You can view and modify the Karma level, and set a quest flag.

Other Cheats[edit]


Main article: Ultima VI Teleportation

Holding ALT and 2-1-4 will bring up a prompt (in Gargish) for three coordinates - these three hex numbers will bring you to any location in Britannia, the dungeons, or the Gargoyle world. This is apparently the programmers method of travel.

Overhead View and Coordinates[edit]

To get a good overhead bird eye's view, (just as if you used a peer gem) hold ALT and press 2-1-3: This will also give you a number: XX YYYY ZZZZZZZ Where XX is the amount of Karma you have. (Which you lose if you steal) YYYY is the current time of the day in military time. ZZZZZZZ is the current location of your party. This actually allows you to gather coordinates for the teleport cheat.

Accelerate Time[edit]

Tired of holding down the spacebar to make time go by? Press ALT + 2-1-5 to wait an hour.

Killing 'Nicely'[edit]

If you attack someone, kill them, resurrect them, and then try to talk to them, nothing will happen as they do remember what you did (unlike in Ultima VII). To prevent this from happening, you have to kill someone indirectly. Examples include a poison spell, pushing people into fireplaces, using cannons, etc. They then act like nothing has happened.

Infinite Carrying Capacity[edit]

If you look at an empty bag and then pick up an item, you will always be able to pick it up provided its weight does not exceed your total carrying weight.

Unlocking Doors[edit]

To unlock a normal door that you do not have a key to, simply cast Magic Lock on the door, and then cast Unlock Magic. All locks will be removed from the door. The reason is that each door can only hold one of four possible statuses (unlocked, locked (pickable), locked (unpickable) and magically locked). Using the first spell always changes the status of the door, thus when then magically unlocked, it has forgotten its other lock.

Karma Boost[edit]

The cook at Serpent's Hold accepts dragon eggs. Giving eggs results in a karma boost. The trick is that due to a bug, the game doesn't remove the egg from the inventory, meaning that this is an endless karma gathering-exploit.

Stealing Tips[edit]

Stealing normally is strongly discouraged. However, there are several ways to minimize then penalty or even evade the matter entirely.

  • The game does not bother with someone just moving things around (fixed in Ultima VII), so you can move the desired object outside of the sight of the townspeople, before taking it and evade trouble with the populace, though you still take the karma loss.
  • The game also does only put the penalty of Karma-1 on the action of stealing, not taking the quantity into account. This means you can move all the loot (see above) into a bag and then take that bag at a minimal karma loss. Thus it is possible to loot the mint (240 gold nuggets) with a measly karma loss.
  • The Animate-spell does have, besides the fun below, also a quite practical use. If you animate an object you want to steal and then "kill" it, the owned-tag is removed and thus there is no penalty for taking it or for killing it (as it is not really alive).

Cheats to make money[edit]

The Wisp of Gold[edit]

This actually isn't a cheat in itself. The Xorinite Wisp west of Yew wants to read to "Book of lost Mantras". In return it's either information or gold. The information is useless, but the gold isn't, because the Wisp will give you as many gold nuggets as you can carry! (can be exchanged to gold in Britain)

The cheat part is, that in some ports and versions, due to a bug this can be done as often as you want.

The animate-clone Cheat[edit]

This is a real cheat, taking advantage of a weakness in the programming. If you put an item on the ground, and cast Animate on it, it will be alive. This also means you can cast Clone on it to create copies of said item! These item do hold the properties of the original. The usefulness of this tactic is limitless! Either you animate and clone a object before killing them to have more of these available (Lightning Wands f.e.), or you sell the dead cloned objects! Doing this with magical armour and selling it in Trinsic will make you rich!

C64 Cheats[edit]

C64 cheat menu

The Cheat Menu[edit]

To enter the cheat menu in the C64 version of Ultima VI, talk to yourself and say the following.

I (enter)

want to (enter)

cheat (enter)

Also in the C64 version, press the Commodore key and 1 and you will get a set of 8 numbers. 2 sets are the coordinates in hex, one set tells of the level in hex with Underground being a negative number (FF) and the last set of numbers are the karma value (99 max).


C64 teleportation

Press <RUN/STOP< and <F7> at the same time. now you can enter coordinates in hexadecimal for the values x/y/z.


These have to be real coordinates, or the game will crash. Also if "z" is greater than 0, then the transport will go under the earth. 0 means Britannia, 1-4 Dungeon levels and 5 the Realm of the Gargoyles.


On a real C64 with a cheat module like the Action Replay VI, or on an emulator with a cheat function, the following POKE-codes can be used during the game.

POKE Effect
POKE 22504,255 Maximal Hit Points 1st character
POKE 22505,255 Maximal Hit Points 2nd character
POKE 22506,255 Maximal Hit Points 3rd character
POKE 22507,255 Maximal Hit Points 4th character
POKE 22596,255 Maximal Mana 1st character
POKE 22597,255 Maximal Mana 2nd character
POKE 22598,255 Maximal Mana 3rd character
POKE 22599,255 Maximal Mana 4th character
POKE 22412,50 Maximal strength 1st character
POKE 22413,50 Maximal strength 2nd character
POKE 22414,50 Maximal strength 3rd character
POKE 22415,50 Maximal strength 4th character
POKE 222435,50 Maximal dexterity 1st character
POKE 222436,50 Maximal dexterity 2nd character
POKE 222437,50 Maximal dexterity 3rd character
POKE 222438,50 Maximal dexterity 4th character
POKE 22481,50 Maximal intelligence 1st character
POKE 22482,50 Maximal intelligence 2nd character
POKE 22483,50 Maximal intelligence 3rd character
POKE 22484,50 Maximal intelligence 4th character

External Links[edit]

Game Ultima III Ultima IV Ultima V Ultima VI Underworld Ultima VII Underworld II Ultima VII Part Two Ultima VIII Ultima IX
Ultima VII SNES Runes of Virtue Runes of Virtue II