Flash (U8)
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This article is about a Pagan spell. For the Serpent Isle spell, see Flash.
Flash | |
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School: | Sorcery |
Incantation: | Flam Por |
Reagents: | PU at A, VA at MP MZ |
Red candles: | PP, PZ, A |
Black candles: | MP, MZ |
Focus: | symbol, wand, rod or staff |
Mana cost: | 6–8 |
Flash is a Sorcerer’s teleportation spell.
Spell Description[edit]
This spell affords the Sorcerer short-range teleportation, as long as there is a clear line of sight. Casting it, the caster is turned into a living ball of fire, shoots to the target destination, and then returns to human form. The spell useful to traverse obstacles like rivers and chasms, where jumping is not an option, as the danger of falling or drowning is too great. Very experienced Sorcerers no longer need a line of sight to their target destination and can teleport to far-away places.
Lore[edit]
“ | By means of this spell, the Sorcerer can move from one visible place to another without actually traversing the intervening space. After many years of practice, a Sorcerer can even move to places visible not only to the eye, but to memory as well. – from The Chronicle of Pagan (Ultima VIII)
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“ | By means of this spell, the Sorcerer can move from one visible place to another without actually traversing the intervening space. – from Flash (Ultima VIII)
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Trivia[edit]
- This is one of the three spells Vardion or Bane want the Avatar to create during the first test in his or her presence in order to become a Disciple.
- This is also one of the four spells with which Malchir tests the Avatar inside the Obsidian Fortress.
Gallery[edit]
Teleporting with Flash