Virtues in Ultima IV

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The Virtue system of Ultima IV is fascinating but complex. This article lists all of the actions that affect the player's tally of virtue. To become a partial Avatar in one virtue, 99 points have to be gathered. Also included here are tips on how to quickly raise a particular Virtue, the mantras for each and how to learn them, and the locations of the corresponding runes.

The Virtues[edit]

Honesty[edit]

Honesty.gif
"Take not the gold of others found in towns and castles for yours it is not!"
"Cheat not the merchants and peddlers for tis an evil thing to do!"
  • +2 ... being honest to blind reagents woman by paying the correct sum to her or overpaying
  • -X ... cheating blind reagents woman by paying less than demanded, in proportion to the amount underpaid.
Honestyu4.jpg

The fastest way to rise Honesty is to buy reagents in quantities of 1 and always pay correctly. This saves money and, if done often enough (best buy something cheap like garlic), this virtue can be maxed out early.

Mantra: ahm – learned from Cromwell.

Rune: found under Mariah's chest (only search, opening counts as stealing).


Compassion[edit]

Compassion.gif
"Kill not the non-evil[n 1] beasts of the land, and do not attack the fair people!"
"Give of thy purse to those who beg and thy deed shall not be forgotten!"
  • +2 ... giving money to beggar (sum does not influence gain)
  • +2 ... fleeing from non-evil enemy
  • +1 ... letting non-evil creatures flee
  • -5 ... attacking[n 2] non-evil creatures
Compassionu4.jpg

The best way to gain Compassion points is to always give a little gold to beggars. However, one way to raise the virtue is to let Nate the Snake in Magincia attack and then flee; as he is considered non-evil,[n 1] this doesn't lower Valor. This can be repeated again and again, since he regenerates as long as he isn't killed. Note that the non-evil rule only counts in random combat encounters and not in dungeon rooms.

Mantra: mu – learned from Cricket.

Rune: found in dead end in Britain.


Valor[edit]

Valor.gif
"Victories scored over evil creatures help to build a valorous soul!"
"To flee from battle with less than grievous wounds often shows a coward!"
  • +0/1 (random)... winning a battle with an enemy (evil)[n 1]
  • -2 ... entire party fleeing from evil enemy
  • -2 ... a character with full health fleeing from an evil enemy
Valoru4.jpg

Fairly obvious mechanics and will raise naturally without special attention since there is lots of fighting in the game. Note also that the non-evil[n 1] rule only counts in random combat encounters and not dungeon rooms.

Mantra: ra – learned from Aesop.

Rune: found in northwestern tower in Jhelom.


Justice[edit]

Justice.gif
"To take the gold of others is injustice not soon forgotten. Take only thy due!"
"Attack not a peaceful citizen for that action deserves strict punishment!"
"Kill not a non-evil[n 1] beast for they deserve not death, even if in hunger they attack thee!"
  • +2 ... being honest to blind reagents woman by paying the correct sum to her (it is also rumored that overpaying is worth even more points)
  • +2 ... fleeing from non-evil creature
  • +1 ... letting non-evil creatures flee
  • -1 ... stealing (opening) a chest in a town or castle
  • -3 ... attacking[n 2] non-evil creatures
  • -X... cheating blind reagents woman by paying less than demanded, in proportion to the amount underpaid.
Justiceu4.jpg

Again, the trick with Nate the snake in Magincia works here, as well as avoiding non-evil[n 1] creatures. If, on the other hand, a snake initiates combat, there is no loss in Honor to the Stranger. Note again, the non-evil rule only counts in random combat encounters and not dungeon rooms.

Mantra: beh – learned from Silent.

Rune: Found in jail cell in Yew.


Sacrifice[edit]

Sacrifice.gif
"To give thy last gold piece unto the needy shows good measure of self-sacrifice!"
"For thee to flee and leave thy companions is a self-serving action to be avoided!"
"To give of thy life's blood so that others may live is a virtue of great praise!"
  • +5 ... giving blood (health) at a healer
  • +1 ... getting killed in battle
  • -2 ... a character with full health fleeing from an evil[n 1] enemy
  • -5 ... not giving blood at the healer
Sacrificeu4.jpg

This virtue can be raised quickly by donating blood in Castle Britannia until the healer no longer solicits donations. Then petition Lord British for his healing powers, which then qualifies the Stranger to donate more blood.

Mantra: cah – learned from Singsong.

Rune: Found in the midst of the furnace of the blacksmith of Minoc.


Honor[edit]

Honor.gif
"Take not the gold of others for this shall bring dishonor upon thee!"
"To strike first a non-evil[n 1] being is by no means an honorable deed!"
"Seek ye to solve the many Quests before thee, and honor shall be a reward!"
  • +5 ... solving quests (finding items)
  • +3 ... giving all money to a beggar (does not work in DOS version)
  • +2 ... being honest to herbs (reagents) woman by paying the correct sum to her.
  • -1 ... stealing (open) a chest in a town or castle
  • -3 ... attacking[n 2] non-evil creatures
  • -X... cheating blind reagents woman by paying less than demanded, in proportion to the amount underpaid.
Honoru4.jpg

Honor is very easy to develop. Beside using the same trick as with Honesty, finding quest items will raise it over time without special attention. If, on the other hand, a snake initiates combat, there is no loss in Honor to the Stranger.

Mantra: summ – learned from Kline.

Rune: Found in SW corner of Trinsic beyond the poison fields.


Spirituality[edit]

Spirituality.gif
"Seek ye to know thyself. Visit the seer often for he can see into thy inner being!"
"Meditation leads to enlightenment Seek ye all Wisdom and Knowledge!"
  • +(3 x cycle) ... meditating at a shrine
  • +3 ... talking to Hawkwind the Seer (your step count's 100th place needs to have changed between talking to them to gain this)
  • -3 ... using the wrong mantra at a shrine
Spiritualityu4.jpg

All successful meditation and consultations with Hawkwind will raise Spirituality over time without special attention.

Mantra: om - learned from Barren.

Rune: Found in SE corner of the treasury of Castle Britannia (just search, opening counts as stealing).


Humility[edit]

Humility.gif
"Claim not to be that which thou art not. Humble actions speak well of thee!"
"Strive not to wield the Great Force of Evil for its power will overcome thee!"
  • +10... Answering questions by NPCs with humility
  • -5 ... Boastful talk when talking to NPCs
Humilityu4.jpg

There is a guard in the northwest corner of Castle Britannia whom the Stranger can deny being a valiant warrior over and over again.

Mantra: lum – learned by reversing the mantra of Pride, which is learned from Faultless.

Rune: Found in SE corner Paws in the hills.


All Virtues[edit]

Important Details[edit]

Due to some parts being confusing, some clarifications:

  • When giving money to the beggar, the amount does not matter, the gain is always the same. After giving money, to avoid exploits, the player has to move between 1 and 16 steps before giving money will gain more virtue.
  • The non-evil rule is especially confusing, thus some clarifications:
    • Gaining and losing virtues for fleeing from dungeon rooms does not apply as there are times where this is required.
    • The non-evil rule is not enforced in dungeon rooms. The rule is enforced in random encounters in dungeon corridors, however.
    • Losses in Compassion, Justice and Honor only occur if you use the 'A' key to attack the creature in question on the overworld map. If they and attack you, you can kill them without any loss in virtue (though you can gain more by then leaving combat or making them flee).
    • The following creatures are non-evil: giant rats, giant bats, insects, pythons, giant spiders, seahorses, bulls, horses.

Notes[edit]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Some creatures are classified as evil and others non-evil. Interactions with them can affect karma. See Ultima IV monster data
  2. 2.0 2.1 2.2 In this context, “attacking” is initiating combat with another creature from a non-combat mode. This does not apply to entering dungeon rooms with preset monsters.