Ultima IX monster data

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The following Ultima IX monster data is taken from the Ultima IX Strategy Guide:[1]

Creature Damage[n 1] Hit Points Armor[n 2] Vulnerabilities[n 3] Resistances[n 4] Treasure[n 5] Notes
Min Max
Archer 20 25 20 15 125%-penetrating, impact, edged Novice bow (80%)
10–20 arrows (90%)
40–60gp (50%)
Bandit 15 25 20 3 25%-projectile Short sword
5–15gp (90%)
Bat, giant 20 25 5 5 200%-edged, projectile, area 50%-penetrating 1–10gp (80%)
Bat, vampire 40 50 25 5 200%-edged, projectile, area 50%-penetrating, internal 20–35gp
Blood moss (30%)
Bite can be poisonous.
Brute 60 80 130 20 10%-impact
25%-internal
50–80gp (90%)
Leather armour (20%)
Can stomp the ground hard enough to stun enemies.
Creeper plant 30 65 60 20 200%-fire 0%-impact, internal, electrical
25%-projectile, earth, water
First seed that misses target becomes another creeper.
Maximum seed damage is 40. Minimum bite damage is 60.
Crustacean 50 60 200
Top 100
Bottom 10
200%-penetrating, impact, earth, fire, electrical 25%-edged, projectile
10%-water
75–100gp (95%)
Skeletal bone (90%)
Armor piece (30%)
The Third Staff Attack (Sweep) can flip it; weaker underneath.
Daemon 75 85 135 60 200%-water 0%-fire
25%-internal
300–600gp Daemons summon hellhounds. Invulnerable while a summoned hellhound is still present.
Daemon, bloated 40 80 250 60 200%-water 0%-fire
25%-internal
Daemon, stone 40 75 350 50 200%-water 0%-fire
25%-internal
Daemon, slasher 75 85 100 65 150%-earth 0%-air, electrical
50%-water
250–500gp Has 100-point magical barrier that must be destroyed (by magical attacks) before slasher becomes vulnerable. Once dispelled, this barrier quickly regenerates; the demon must be destroyed in that window of opportunity.
Dragon 80 90 250 25 50%-edged
10%-fire
500–750gp
Several gems
Lightning bolts and arrows are good ways of reaching it from a distance. Can cast a few spells and breathe fire.
Dragon, blue 80 90 250 65 50%-edged
10%-fire
Gargoyle drone 30 40 55 25 25%-earth
50%-fire
Topaz (90%)
Amethyst (60%)
Often wield staves.
Gargoyle drone (Terfin) 90 100 160 70
Gargoyle, winged 20 30 40 15 25%-air
50%-fire
Amethyst (80%)
Ruby (50%)
Scroll (50%)
Attacks with spells.
Gargoyle, winged (Terfin) 70 80 130 55
Gazer 70 80 140 45 200–300gp
Fireball scroll (55%)
Casts spells. Try to keep dodging its spells when fighting one.
Ghost 60 70 90 45 0%-penetrating, impact, edged, projectile, internal, area 100–150gp (90%)
Invulnerability potion (25%)
Only susceptible to magic attacks.
Ghoul 50 60 80 15 200%-edged, fire 0%-earth, internal
50%-electrical
25%-projectile
Splits into 2 parts after taking 80 damage, both of which fight on.
Ghoul legs 40 50 60 Rotten cabbage
Amethyst (60%)
Leg kicks are a threat.
Ghoul torso 40 50 50 Rotten cabbage
Amethyst (60%)
Goblin grunt 15 20 30 6 150%-air, fire, water 50%-impact, projectile 10–25gp
Leather armour (10%)
Goblin sergeant 70 80 120 45 200%-electrical 50%-impact, projectile 150–200gp
Battle axe (70%)
Goblin shaman As per spell cast 80 55 300%-penetrating, impact, edged, projectile 50%-air, earth, fire, water, internal, electrical Lightning Bolt (60%)
Fireball (50%)
Meteorite (30%)
Hellhound 70 80 80 40 300%-water 50%-impact, projectile
0%-fire
Ruby (90%)
Sulphurous ash (30%)
Casts Fireball. Can bite, and is immune to fire. Vulnerable to water-based attacks
Ice hound 65 75 65 30 300%-fire 50%-impact, projectile, air
0%-water
Sapphire (80%)
Ginseng (30%)
Bites and is immune to water. Can Freeze enemies in place for 5–10 seconds.
Liche Spell 125 25 200%-electrical 0%-internal
10%-impact
25%-projectile, air
Invisibility (60%)
Lightning (90%)
150–250gp
Can summon other undead (which must be destroyed before the it can take further damage) and can turn invisible, but shadow does not, revealing position. Must turn visible to strike. Casts Lightning Bolt. Do not confuse it with its undeath throes – when it is dying (again), sparks of lightning fly from it in all directions and it turns invisible again, because it no longer exists.
Mage Spell 50 30 300%-penetrating, impact, edged, projectile 50%-air, earth, fire, water, internal, electrical 25–60gp (95%)
scroll (40%) – Lightning. Fireball, Light Heal, Charm, Summon Undead
Mimic 35 45 45 40 200%-impact
300%-fire
0%-water, internal
10%-projectile
25%-electrical, penetrating
50%-edged
30–50gp
Gem (1): amethyst (40%), ruby (40%), sapphire (20%)
A mimic will not reveal itself until it is touched (in any way) – can be distinguished from chests by targeting. Cannot be damaged until revealed.
Pirate 25 35 50 10 200%-impact 25%-penetrating, edged bracelet (30%)
25–40gp (80%)
Predatory fish 20 25 1 0 200%-fire
300%-electrical
0%-water Fish food (70%) Predatory fish are extremely weak but extremely nasty. They should be attacked from outside the water, with a ranged weapon like Stone .
Rat, giant 8 15 7 0 5–10gp (90%) Poisonous bite.
Sea serpent 90 100 250 65 300%-fire 50%-air, electrical
0%-water
Ranged magic attacks, vulnerable to fire attacks. Rare.
Sea serpent, Abyss 90 100 250 55 300%-fire 50%-air, electrical
0%-water
Skeleton 70 80 60 5 200%-impact 0%-internal, projectile
25%-fire
50%-electrical, water, earth, air, edged
Dead skeletons’ bones reform and reanimate, if their bones are nearby. Prevented by displacing a single bone a sufficient distance.
Spectre 5 [n 6] 10 [n 6] 25 10 0%-penetrating, impact, edged, projectile, internal, area Invisibility potion Not susceptible to normal attacks; only magic attacks.
Spider, giant 40 50 50 20 200%-penetrating, impact, fire, edged 50%-air, water, internal
25%-earth
Spider silk (50%)
30–50gp (90%)
Attack entangles enemies. Poisonous bite.
Spider, small 10 20 3 0 200%-penetrating, impact, fire, edged 50%-air, water, internal
25%-earth
5–10gp (90%) Poisonous bite.
Spider, phase 60 70 75 40 200%-projectile, earth 25%-internal, electrical 120–200gp
Black pearl (30%)
Can teleport to targets and poison almost immediately
Phase spider queen 60 70 200 80 200%-projectile, earth 50%-internal, electrical
Thief 45 55 70 40 25%-impact, projectile Staff (80%)
50–75gp (90%)
Thug 30 40 40 0 50%-impact, edged 20–35gp (95%)
Vulture 20 25 20 5 150%-edged, projectile
200%-area
1–10gp (80%) Are not aggressive until one is killed, at which point they will swarm
Wolf 25 30 30 3 50%-projectile 10–30gp (90%)
Wolf, arctic 55 65 70 25 50%-projectile 40–60gp (85%) Larger and tougher than other wolves
Wyrmguard varies varies varies 50%-all types of attack broadsword (20%)
40–100gp
Statistics vary by who they are and what they are wielding.
  1. How much damage it inflicts with each strike.
  2. How much protection it has against damage.
  3. How vulnerable it is to certain types of attacks.
  4. How resistant it is to certain types of attacks.
  5. Good the creature carries.
  6. 6.0 6.1 Spectre attacks drain mana, not hit points.

References[edit]

  1. McCubbin, Chris et al. "Creatures & Enemies". Ultima IX Strategy Guide (Ultima IX: Ascension). Prima Publishing: 1999. Pages 82–99.

External Links[edit]


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