Ultima IX monster data
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The following Ultima IX monster data is taken from the Ultima IX Strategy Guide:[1]
Creature | Damage[n 1] | Hit Points | Armor[n 2] | Vulnerabilities[n 3] | Resistances[n 4] | Treasure[n 5] | Notes | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Min | Max | |||||||||||||
Archer | 20 | 25 | 20 | 15 | 125%-penetrating, impact, edged | – | Novice bow (80%) 10–20 arrows (90%) 40–60gp (50%) |
– | ||||||
Bandit | 15 | 25 | 20 | 3 | – | 25%-projectile | Short sword 5–15gp (90%) |
– | ||||||
Bat, giant | 20 | 25 | 5 | 5 | 200%-edged, projectile, area | 50%-penetrating | 1–10gp (80%) | – | ||||||
Bat, vampire | 40 | 50 | 25 | 5 | 200%-edged, projectile, area | 50%-penetrating, internal | 20–35gp Blood moss (30%) |
Bite can be poisonous. | ||||||
Brute | 60 | 80 | 130 | 20 | – | 10%-impact 25%-internal |
50–80gp (90%) Leather armour (20%) |
Can stomp the ground hard enough to stun enemies. | ||||||
Creeper plant | 30 | 65 | 60 | 20 | 200%-fire | 0%-impact, internal, electrical 25%-projectile, earth, water |
– | First seed that misses target becomes another creeper. Maximum seed damage is 40. Minimum bite damage is 60. | ||||||
Crustacean | 50 | 60 | 200 |
|
200%-penetrating, impact, earth, fire, electrical | 25%-edged, projectile 10%-water |
75–100gp (95%) Skeletal bone (90%) Armor piece (30%) |
The Third Staff Attack (Sweep) can flip it; weaker underneath. | ||||||
Daemon | 75 | 85 | 135 | 60 | 200%-water | 0%-fire 25%-internal |
300–600gp | Daemons summon hellhounds. Invulnerable while a summoned hellhound is still present. | ||||||
Daemon, bloated | 40 | 80 | 250 | 60 | 200%-water | 0%-fire 25%-internal |
– | – | ||||||
Daemon, stone | 40 | 75 | 350 | 50 | 200%-water | 0%-fire 25%-internal |
– | – | ||||||
Daemon, slasher | 75 | 85 | 100 | 65 | 150%-earth | 0%-air, electrical 50%-water |
250–500gp | Has 100-point magical barrier that must be destroyed (by magical attacks) before slasher becomes vulnerable. Once dispelled, this barrier quickly regenerates; the demon must be destroyed in that window of opportunity. | ||||||
Dragon | 80 | 90 | 250 | 25 | – | 50%-edged 10%-fire |
500–750gp Several gems |
Lightning bolts and arrows are good ways of reaching it from a distance. Can cast a few spells and breathe fire. | ||||||
Dragon, blue | 80 | 90 | 250 | 65 | – | 50%-edged 10%-fire |
– | – | ||||||
Gargoyle drone | 30 | 40 | 55 | 25 | – | 25%-earth 50%-fire |
Topaz (90%) Amethyst (60%) |
Often wield staves. | ||||||
Gargoyle drone (Terfin) | 90 | 100 | 160 | 70 | – | – | – | – | ||||||
Gargoyle, winged | 20 | 30 | 40 | 15 | – | 25%-air 50%-fire |
Amethyst (80%) Ruby (50%) Scroll (50%) |
Attacks with spells. | ||||||
Gargoyle, winged (Terfin) | 70 | 80 | 130 | 55 | – | – | – | – | ||||||
Gazer | 70 | 80 | 140 | 45 | – | – | 200–300gp Fireball scroll (55%) |
Casts spells. Try to keep dodging its spells when fighting one. | ||||||
Ghost | 60 | 70 | 90 | 45 | – | 0%-penetrating, impact, edged, projectile, internal, area | 100–150gp (90%) Invulnerability potion (25%) |
Only susceptible to magic attacks. | ||||||
Ghoul | 50 | 60 | 80 | 15 | 200%-edged, fire | 0%-earth, internal 50%-electrical 25%-projectile |
– | Splits into 2 parts after taking 80 damage, both of which fight on. | ||||||
Ghoul legs | 40 | 50 | 60 | – | – | – | Rotten cabbage Amethyst (60%) |
Leg kicks are a threat. | ||||||
Ghoul torso | 40 | 50 | 50 | – | – | – | Rotten cabbage Amethyst (60%) |
– | ||||||
Goblin grunt | 15 | 20 | 30 | 6 | 150%-air, fire, water | 50%-impact, projectile | 10–25gp Leather armour (10%) |
– | ||||||
Goblin sergeant | 70 | 80 | 120 | 45 | 200%-electrical | 50%-impact, projectile | 150–200gp Battle axe (70%) |
– | ||||||
Goblin shaman | As per spell cast | 80 | 55 | 300%-penetrating, impact, edged, projectile | 50%-air, earth, fire, water, internal, electrical | Lightning Bolt (60%) Fireball (50%) Meteorite (30%) |
– | |||||||
Hellhound | 70 | 80 | 80 | 40 | 300%-water | 50%-impact, projectile 0%-fire |
Ruby (90%) Sulphurous ash (30%) |
Casts Fireball. Can bite, and is immune to fire. Vulnerable to water-based attacks | ||||||
Ice hound | 65 | 75 | 65 | 30 | 300%-fire | 50%-impact, projectile, air 0%-water |
Sapphire (80%) Ginseng (30%) |
Bites and is immune to water. Can Freeze enemies in place for 5–10 seconds. | ||||||
Liche | Spell | 125 | 25 | 200%-electrical | 0%-internal 10%-impact 25%-projectile, air |
Invisibility (60%) Lightning (90%) 150–250gp |
Can summon other undead (which must be destroyed before the it can take further damage) and can turn invisible, but shadow does not, revealing position. Must turn visible to strike. Casts Lightning Bolt. Do not confuse it with its undeath throes – when it is dying (again), sparks of lightning fly from it in all directions and it turns invisible again, because it no longer exists. | |||||||
Mage | Spell | 50 | 30 | 300%-penetrating, impact, edged, projectile | 50%-air, earth, fire, water, internal, electrical | 25–60gp (95%) scroll (40%) – Lightning. Fireball, Light Heal, Charm, Summon Undead |
– | |||||||
Mimic | 35 | 45 | 45 | 40 | 200%-impact 300%-fire |
0%-water, internal 10%-projectile 25%-electrical, penetrating 50%-edged |
30–50gp Gem (1): amethyst (40%), ruby (40%), sapphire (20%) |
A mimic will not reveal itself until it is touched (in any way) – can be distinguished from chests by targeting. Cannot be damaged until revealed. | ||||||
Pirate | 25 | 35 | 50 | 10 | 200%-impact | 25%-penetrating, edged | bracelet (30%) 25–40gp (80%) |
– | ||||||
Predatory fish | 20 | 25 | 1 | 0 | 200%-fire 300%-electrical |
0%-water | Fish food (70%) | Predatory fish are extremely weak but extremely nasty. They should be attacked from outside the water, with a ranged weapon like Stone . | ||||||
Rat, giant | 8 | 15 | 7 | 0 | – | – | 5–10gp (90%) | Poisonous bite. | ||||||
Sea serpent | 90 | 100 | 250 | 65 | 300%-fire | 50%-air, electrical 0%-water |
– | Ranged magic attacks, vulnerable to fire attacks. Rare. | ||||||
Sea serpent, Abyss | 90 | 100 | 250 | 55 | 300%-fire | 50%-air, electrical 0%-water |
– | – | ||||||
Skeleton | 70 | 80 | 60 | 5 | 200%-impact | 0%-internal, projectile 25%-fire 50%-electrical, water, earth, air, edged |
– | Dead skeletons’ bones reform and reanimate, if their bones are nearby. Prevented by displacing a single bone a sufficient distance. | ||||||
Spectre | 5 | [n 6] | 10 | [n 6] | 25 | 10 | – | 0%-penetrating, impact, edged, projectile, internal, area | Invisibility potion | Not susceptible to normal attacks; only magic attacks. | ||||
Spider, giant | 40 | 50 | 50 | 20 | 200%-penetrating, impact, fire, edged | 50%-air, water, internal 25%-earth |
Spider silk (50%) 30–50gp (90%) |
Attack entangles enemies. Poisonous bite. | ||||||
Spider, small | 10 | 20 | 3 | 0 | 200%-penetrating, impact, fire, edged | 50%-air, water, internal 25%-earth |
5–10gp (90%) | Poisonous bite. | ||||||
Spider, phase | 60 | 70 | 75 | 40 | 200%-projectile, earth | 25%-internal, electrical | 120–200gp Black pearl (30%) |
Can teleport to targets and poison almost immediately | ||||||
Phase spider queen | 60 | 70 | 200 | 80 | 200%-projectile, earth | 50%-internal, electrical | – | – | ||||||
Thief | 45 | 55 | 70 | 40 | – | 25%-impact, projectile | Staff (80%) 50–75gp (90%) |
– | ||||||
Thug | 30 | 40 | 40 | 0 | – | 50%-impact, edged | 20–35gp (95%) | – | ||||||
Vulture | 20 | 25 | 20 | 5 | 150%-edged, projectile 200%-area |
– | 1–10gp (80%) | Are not aggressive until one is killed, at which point they will swarm | ||||||
Wolf | 25 | 30 | 30 | 3 | – | 50%-projectile | 10–30gp (90%) | – | ||||||
Wolf, arctic | 55 | 65 | 70 | 25 | – | 50%-projectile | 40–60gp (85%) | Larger and tougher than other wolves | ||||||
Wyrmguard | varies | varies | varies | – | 50%-all types of attack | broadsword (20%) 40–100gp |
Statistics vary by who they are and what they are wielding. |
References[edit]
- ↑ McCubbin, Chris et al. "Creatures & Enemies". Ultima IX Strategy Guide (Ultima IX: Ascension). Prima Publishing: 1999. Pages 82–99.
External Links[edit]
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