Ultima IX monster data
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The following Ultima IX monster data is taken from the Ultima IX Strategy Guide:[1]
Default sorting is by hit points.
Creature | Damage (min.)[n 1] |
Damage (max.)[n 2] |
Hit Points | Armor[n 3] | Vulnerabilities[n 4] | Resistances[n 5] | Treasure[n 6] | Notes |
---|---|---|---|---|---|---|---|---|
Predatory fish | 20 | 25 | 1 | 0 | 200%-fire 300%-electrical |
0%-water | Fish food (70%) | Predatory fish are extremely weak but extremely nasty. They should be attacked from outside the water, with a ranged weapon like Stone . |
Spider, small | 10 | 20 | 3 | 0 | 200%-penetrating, impact, fire, edged | 50%-air, water, internal 25%-earth |
5–10gp (90%) | Poisonous bite. |
Bat, giant | 20 | 25 | 5 | 5 | 200%-edged, projectile, area | 50%-penetrating | 1–10gp (80%) | – |
Rat, giant | 8 | 15 | 7 | 0 | – | – | 5–10gp (90%) | Poisonous bite. |
Bandit | 15 | 25 | 20 | 3 | – | 25%-projectile | Short sword 5–15gp (90%) |
– |
Archer | 20 | 25 | 20 | 15 | 125%-penetrating, impact, edged | – | Novice bow (80%) 10–20 arrows (90%) 40–60gp (50%) |
– |
Vulture | 20 | 25 | 20 | 5 | 150%-edged, projectile 200%-area |
– | 1–10gp (80%) | Are not aggressive until one is killed, at which point they will swarm |
Spectre | 5 [n 7] | 10 [n 7] | 25 | 10 | – | 0%-penetrating, impact, edged, projectile, internal, area | Invisibility potion | Not susceptible to normal attacks; only magic attacks. |
Bat, vampire | 40 | 50 | 25 | 5 | 200%-edged, projectile, area | 50%-penetrating, internal | 20–35gp Blood moss (30%) |
Bite can be poisonous. |
Goblin grunt | 15 | 20 | 30 | 6 | 150%-air, fire, water | 50%-impact, projectile | 10–25gp Leather armour (10%) |
– |
Wolf | 25 | 30 | 30 | 3 | – | 50%-projectile | 10–30gp (90%) | – |
Gargoyle, winged | 20 | 30 | 40 | 15 | – | 25%-air 50%-fire |
Amethyst (80%) Ruby (50%) Scroll (50%) |
Attacks with spells. |
Thug | 30 | 40 | 40 | 0 | – | 50%-impact, edged | 20–35gp (95%) | – |
Mimic | 35 | 45 | 45 | 40 | 200%-impact 300%-fire |
0%-water, internal 10%-projectile 25%-electrical, penetrating 50%-edged |
30–50gp Gem (1): amethyst (40%), ruby (40%), sapphire (20%) |
A mimic will not reveal itself until it is touched (in any way). It can be distinguished from chests by targeting. Cannot be damaged until revealed. |
Pirate | 25 | 35 | 50 | 10 | 200%-impact | 25%-penetrating, edged | bracelet (30%) 25–40gp (80%) |
– |
Ghoul torso | 40 | 50 | 50 | – | – | – | Rotten cabbage Amethyst (60%) |
– |
Spider, giant | 40 | 50 | 50 | 20 | 200%-penetrating, impact, fire, edged | 50%-air, water, internal 25%-earth |
Spider silk (50%) 30–50gp (90%) |
Attack entangles enemies. Poisonous bite. |
Mage | Spell | 50 | 30 | 300%-penetrating, impact, edged, projectile | 50%-air, earth, fire, water, internal, electrical | 25–60gp (95%) scroll (40%): Lightning. Fireball, Light Heal, Charm, Summon Undead |
– | |
Gargoyle drone | 30 | 40 | 55 | 25 | – | 25%-earth 50%-fire |
Topaz (90%) Amethyst (60%) |
Often wield staves. |
Ghoul legs | 40 | 50 | 60 | – | – | – | Rotten cabbage Amethyst (60%) |
Leg kicks are a threat. |
Creeper plant | 30 | 65 | 60 | 20 | 200%-fire | 0%-impact, internal, electrical 25%-projectile, earth, water |
– | First seed that misses target becomes another creeper. Maximum seed damage is 40. Minimum bite damage is 60. |
Skeleton | 70 | 80 | 60 | 5 | 200%-impact | 0%-internal, projectile 25%-fire 50%-electrical, water, earth, air, edged |
– | Dead skeletons’ bones reform and reanimate, if their bones are nearby. Prevented by displacing a single bone a sufficient distance. |
Ice hound | 65 | 75 | 65 | 30 | 300%-fire | 50%-impact, projectile, air 0%-water |
Sapphire (80%) Ginseng (30%) |
Bites and is immune to water. Can Freeze enemies in place for 5–10 seconds. |
Thief | 45 | 55 | 70 | 40 | – | 25%-impact, projectile | Staff (80%) 50–75gp (90%) |
– |
Wolf, arctic | 55 | 65 | 70 | 25 | – | 50%-projectile | 40–60gp (85%) | Larger and tougher than other wolves |
Spider, phase | 60 | 70 | 75 | 40 | 200%-projectile, earth | 25%-internal, electrical | 120–200gp Black pearl (30%) |
Can teleport to targets and poison almost immediately |
Ghoul | 50 | 60 | 80 | 15 | 200%-edged, fire | 0%-earth, internal 50%-electrical 25%-projectile |
– | Splits into 2 parts after taking 80 damage, both of which fight on. |
Hellhound | 70 | 80 | 80 | 40 | 300%-water | 50%-impact, projectile 0%-fire |
Ruby (90%) Sulphurous ash (30%) |
Casts Fireball. Can bite, and is immune to fire. Vulnerable to water-based attacks |
Goblin shaman | As per spell cast | 80 | 55 | 300%-penetrating, impact, edged, projectile | 50%-air, earth, fire, water, internal, electrical | Lightning Bolt (60%) Fireball (50%) Meteorite (30%) |
– | |
Ghost | 60 | 70 | 90 | 45 | – | 0%-penetrating, impact, edged, projectile, internal, area | 100–150gp (90%) Invulnerability potion (25%) |
Only susceptible to magic attacks. |
Daemon, slasher | 75 | 85 | 100 | 65 | 150%-earth | 0%-air, electrical 50%-water |
250–500gp | Has 100-point magical barrier that must be destroyed (by magical attacks) before slasher becomes vulnerable. Once dispelled, this barrier quickly regenerates; the demon must be destroyed in that window of opportunity. |
Wyrmguard | varies: 10–90 |
varies: 20–100 |
varies: 20–200 |
varies: 5–60 |
– | 50%-all types of attack | broadsword (20%) 40–100gp |
Statistics vary by who they are and what they are wielding. |
Goblin sergeant | 70 | 80 | 120 | 45 | 200%-electrical | 50%-impact, projectile | 150–200gp Battle axe (70%) |
– |
Liche | Spell | 125 | 25 | 200%-electrical | 0%-internal 10%-impact 25%-projectile, air |
Invisibility (60%) Lightning (90%) 150–250gp |
Can summon other undead (which must be destroyed before the it can take further damage) and can turn invisible, but shadow does not, revealing position. Must turn visible to strike. Casts Lightning Bolt. Do not confuse it with its undeath throes: when it is dying (again), sparks of lightning fly from it in all directions and it turns invisible again, because it no longer exists. | |
Brute | 60 | 80 | 130 | 20 | – | 10%-impact 25%-internal |
50–80gp (90%) Leather armour (20%) |
Can stomp the ground hard enough to stun enemies. |
Gargoyle, winged (Terfin) | 70 | 80 | 130 | 55 | – | – | – | – |
Daemon | 75 | 85 | 135 | 60 | 200%-water | 0%-fire 25%-internal |
300–600gp | Daemons summon hellhounds. Invulnerable while a summoned hellhound is still present. |
Gazer | 70 | 80 | 140 | 45 | – | – | 200–300gp Fireball scroll (55%) |
Casts spells. Try to keep dodging its spells when fighting one. |
Gargoyle drone (Terfin) | 90 | 100 | 160 | 70 | – | – | – | – |
Crustacean | 50 | 60 | 200 | Top: 100 Bottom: 10 |
200%-penetrating, impact, earth, fire, electrical | 25%-edged, projectile 10%-water |
75–100gp (95%) Skeletal bone (90%) Armor piece (30%) |
The Third Staff Attack (Sweep) can flip it; weaker underneath. |
Phase spider queen | 60 | 70 | 200 | 80 | 200%-projectile, earth | 50%-internal, electrical | – | – |
Daemon, bloated | 40 | 80 | 250 | 60 | 200%-water | 0%-fire 25%-internal |
– | – |
Dragon, blue | 80 | 90 | 250 | 65 | – | 50%-edged 10%-fire |
– | – |
Dragon | 80 | 90 | 250 | 25 | – | 50%-edged 10%-fire |
500–750gp Several gems |
Lightning bolts and arrows are good ways of reaching it from a distance. Can cast a few spells and breathe fire. |
Sea serpent | 90 | 100 | 250 | 65 | 300%-fire | 50%-air, electrical 0%-water |
– | Ranged magic attacks, vulnerable to fire attacks. Rare. |
Sea serpent, Abyss | 90 | 100 | 250 | 55 | 300%-fire | 50%-air, electrical 0%-water |
– | – |
Daemon, stone | 40 | 75 | 350 | 50 | 200%-water | 0%-fire 25%-internal |
– | – |
- ↑ How much damage it inflicts with each strike.
- ↑ How much damage it inflicts with each strike.
- ↑ How much protection it has against damage.
- ↑ How vulnerable it is to certain types of attacks.
- ↑ How resistant it is to certain types of attacks.
- ↑ Good the creature carries.
- ↑ Jump up to: 7.0 7.1 Spectre attacks drain mana, not hit points.
References[edit]
- ↑ McCubbin, Chris et al. "Creatures & Enemies". Ultima IX Strategy Guide (Ultima IX: Ascension). Prima Publishing: 1999. Pages 82–99.
External Links[edit]
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