Ultima Underworld II Monster Data

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The following Ultima Underworld II Monster Data was obtained from the Ultima Underworld II Clue Book:[1]

Creature
(Special)
Vit. Arm. Att. Def. Weap. Dam. Pois. Ears Eyes
Acid Slug
(Spits acid)
12 1 3 3 3/4 6/5 - 32 40
Bloodworm * 18 1/3 8 5 4 7 4 32 40
Brain Creature a
(Mind Blast, Hallucinate)
50 0 0 0 0 0 - 8 120
Cave Bat 7 1 4 7 3/4 4/5 - 112 80
Deep Lurker * 80 2/3 18 25 12/15/17 20/15/10 10 56 48
Despoiler
(Immune to fire, spits acid)
130 0 25 25 20/22 18/16 10 80 20
Destroyer
(Immune to fire, fireball)
200 10 35 30 30 35 - 120 120
Dire Ghost 70 2 16 24 12 15 - 64 72
Dire Reaper
(Lightning)
133 5 35 25 25/25 25/21 - 56 24
Dread Spider 35 2 13 17 7/6 10/12 8 48 48
Earth Golem 80 4 23 23 15/15 15/18 - 40 48
Fire Elemental 80 3 16 35 20/15 18/22 - 32 64
Flesh Slug 7 0 2 0 2 3 - 24 16
Gazer
(Lightning)
60 2 13 23 13/12 12/10 - - 120
Ghost 40 1 11 20 8 10 - 64 72
Giant Spider * 20 1/2 3 6 4/3 7/9 - 48 40
Goblin w/club * 35 2/3 7 11 5/11/10 6/6/7 - 72 72
Goblin w/sword * 35 1/2 8 12 7/12/9 8/7/9 - 72 72
Great Troll *
(Regeneration)
100/5 4/5 25 25 17/20 22/20 - 56 48
Grey Rat 13 1 4 8 4 6 2 64 64
Haunt 99 4 25 32 15 20 6 64 72
Headless 50 3 9 14 5/4 13/12 - 32 72
Hordling
(Immune to fire)
80 3 20 20 16/20 18/14 - 64 72
Ice Golem **
(Immune to frost)
50 3/2 16 16 12/12 12/9 - 40 48
Imp
(Magic Arrow, immune to fire)
15 2 5 6 6 5 - 80 64
Liche, Assassasin 135 5 23 40 20/17 12/11 14 96 64
Liche, Warrior 200 9 40 32 30/30 19/25 - 32 48
Liche, Wizard b
(Fireball, Flame Wind, Iron Flesh, Flameproof, Heal, Fly, Open)
100 8 16 23 15 12 - 32 120
Lurker 20 4 10 19 4/5/6 12/8/6 - 64 48
Metal Golem 200 7 30 32 25/22 25/25 - 40 48
Mongbat 18 1 10 10 8 6 - 96 80
Reaper 100 4 25 25 20/22 18/16 - 56 24
Rotworm 8 1 1 0 2 3 - 32 24
Skeleton 20 3 7 7 5/7 8/6 - 40 32
Snow Cat
(Immune to frost)
30 2 9 14 12 8 - 80 80
Spectre 99 4 25 32 15 20 - 64 72
Stickman 35 2 7 11 9/11/10 8/6/7 - 72 72
Talorid 50 1 10 10 20 8 - 56 56
Tan Rat 8 1 4 6 4 4 - 64 64
Trilkhun
(Telepathy)
30 2 9 14 12 8 - 80 80
Vampire Bat 10 1 5 9 5/6 5/7 4 104 80
Vorz 30 0 9 8 8/5 11/8 2 32 16
White Worm
(Immune to frost)
22 2 15 6 6 12 - 16 24
Wolf Spider * 20 1/2 10 10 5/4 8/10 5 48 40
Yeti **
(Immune to frost, throws snowballs)
50 3/8 9 14 5/4 13/12 - 48 72

Vit(ality): Amount of damage, in Vitality points, that the creature can sustain.
Arm(or): Number of points of damage subtracted from any hit made on the creature. The second number, if any, is how many points are subtracted from hits to the creature's body (*) or head (**)
Att(ack): Creature's attack skill.
Def(ense): Creature's defense skill.
Weap(on): Creature's skill with available weapons or types of attack.
Dam(age): Number given is proportional to the average amounts of damage the creature causes per hit, with a given method of attack.
Pois(on): For poison score n, player takes n points of damage the first minute, n-1 points the next minute, n-2 the next minute, and so on.
Ears: Number of feet away a creature can hear you (modified by your stealth skill).
Eyes: Number of feet away a creature can see you.

a: A brain creature's Mind Blast does damage and drains mana in rough proportion to the difference between its target‘s intelligence and its own. (A brain creature has Intelligence 35.) This attack requires only that the brain creature see its target, and this, combined with its large field of vision (120 feet, compared with a human‘s 60 feet), can make it very dangerous, especially to low-intelligence characters.

b: The wizard liche's high armor score reflects the ability to cast Iron Flesh.

References[edit]

  1. Grossman, Austin. "Creatures". Ultima Underworld II Clue Book (Ultima Underworld II). Origin Systems/Electronic Arts: 1993. Pages 62-63.

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