Ultima IV Monster Data

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DragonfightNES.jpg

The following Ultima IV Monster Data is taken from the 'creatures.xml' from xu4.sf.net.

Damage is a calculated range based on the monster's maximum hp[1].

Creatures are subdivided by alignment (peaceful, good, evil), and then sorted by increasing attack.

Evil creatures[edit]

By fighting these creatures, the character will build up Valor and Honor.

Name Image Update HP Exp Damage Avg. dmg. Special
Slime U4-slime anim.gif XU4-slime anim.gif 48 4 0-9 3.80 Divides
Gremlin U4-gremlin anim.gif XU4-gremlin anim.gif 48 4 0-9 3.80 Steals food
Skeleton U4-skeleton anim.gif XU4-skeleton anim.gif 48 4 0-9 3.80 Undead
Headless U4-headless anim.gif XU4-headless anim.gif 64 5 0-11 3.86
Nixie U4-nixie anim.gif XU4-nixie anim.gif 64 5 0-11 3.86 Swims, ranged
Wisp U4-wisp anim.gif XU4-wisp anim.gif 64 5 0-11 3.86 Teleports
Orc U4-orc anim.gif XU4-orc anim.gif 80 6 0-14 5.49
Rogue U4-rogue anim.gif XU4-rogue anim.gif 80 6 0-14 5.49 Steals gold
Ghost U4-ghost anim.gif XU4-ghost anim.gif 80 6 0-14 5.49 Undead, incorporeal
Troll U4-troll anim.gif XU4-troll anim.gif 96 7 0-14 5.70 Ranged
Lava Lizard U4-lavalizard anim.gif XU4-lavalizard anim.gif 96 7 0-14 5.70 Ranged lava (persists), resists fire
Giant Squid U4-squid anim.gif XU4-squid anim.gif 96 9 0-14 5.70 Swims, ranged poison
Ettin U4-ettin anim.gif XU4-ettin anim.gif 112 8 0-14 6.42 Ranged
Daemon U4-daemon anim.gif XU4-daemon anim.gif 112 8 0-14 6.42 Ranged magic, resists fire, flies
Cyclops U4-cyclops anim.gif XU4-cyclops anim.gif 128 9 0-14 6.79 Ranged
Phantom U4-phantom anim.gif XU4-phantom anim.gif 128 9 0-14 6.79 Undead
Sea Serpent U4-serpent anim.gif XU4-serpent anim.gif 128 9 0-14 6.79 Swims, ranged
Mage U4-mage-evil anim.gif XU4-mage-evil anim.gif 176 12 0-19 8.80 Ranged magic
Liche U4-liche anim.gif XU4-liche anim.gif 192 13 0-23 9.40 Undead, ranged magic
Mimic U4-mimic anim.gif XU4-mimic anim.gif 192 13 0-23 9.40 Ranged poison, camouflage, immobile
Hydra U4-hydra anim.gif XU4-hydra anim.gif 208 14 0-24 10.14 Ranged, resists fire
Dragon U4-dragon anim.gif XU4-dragon anim.gif 224 15 0-24 10.76 Ranged, resists fire, flies
Zorn U4-zorn anim.gif XU4-zorn anim.gif 240 16 0-24 11.51 Incorporeal, casts Negate
Gazer U4-gazer anim.gif XU4-gazer anim.gif 240 16 0-24 11.51 Ranged sleep field
Reaper U4-reaper anim.gif XU4-reaper anim.gif 255 16 0-24 11.81 Immobile, casts sleep, ranged energy field (random)
Balron U4-balron anim.gif XU4-balron anim.gif 255 16 0-24 11.81 Ranged magic, resists fire, flies, casts sleep

Non-evil creatures[edit]

By killing these creatures, the character will progressively lose virtues. If attacked, the character should weaken the non-evil creature until it will flee.

Name Image Update HP Exp Damage Avg. dmg. Special
Giant Rat U4-rat anim.gif XU4-rat anim.gif 48 4 0-9 3.80 Good, wanders
Giant Bat U4-bat anim.gif XU4-bat anim.gif 48 4 0-9 3.80 Good, wanders
Insects U4-insects anim.gif XU4-insects anim.gif 48 4 0-9 3.80 Good, wanders
Python U4-python anim.gif XU4-python anim.gif 48 4 0-9 3.80 Good, wanders, ranged poison
Giant Spider U4-spider anim.gif XU4-spider anim.gif 64 5 0-11 3.86 Good, wanders, ranged poison
Seahorse U4-seahorse anim.gif XU4-seahorse anim.gif 128 9 0-14 6.79 Good, wanders, ranged magic
Bull U4-bull anim.gif XU4-bull anim.gif 128 11 0-14 6.79 Good
Horse U4-horse-anim.gif XU4-horse anim.gif 255 10 0-24 11.81 Good, won't attack

Townsfolk[edit]

The character is not supposed to fight any of the followng. If the character attacks them, he/she will abruptly lose virtues.

These include all eight playable character types.

Name Image Update HP Exp Damage Avg. dmg. Special
Child U4-child anim.gif XU4-child anim.gif 32 10 0-8 3.64 Good
Beggar U4-beggar anim.gif XU4-beggar anim.gif 32 13 0-8 3.64 Good
Merchant U4-merchant anim.gif XU4-merchant anim.gif 48 9 0-9 3.80 Good
Jester U4-jester anim.gif XU4-jester anim.gif 48 9 0-9 3.80 Good
Guard U4-guard anim.gif XU4-guard anim.gif 128 13 0-14 6.79 Good
Lord British U4-british anim.gif XU4-british anim.gif 255 16 0-24 11.81 Good
Name Image Update HP Exp Damage Avg. dmg. Special
Bard U4-bard-anim.gif XU4-bard anim.gif 48 7 0-9 3.80 Good
Shepherd U4-shepherd anim.gif XU4-shepherd anim.gif 48 9 0-9 3.80 Good
Druid U4-druid anim.gif XU4-druid anim.gif 64 10 0-11 3.86 Good
Tinker U4-tinker anim.gif XU4-tinker anim.gif 96 9 0-14 5.70 Good
Fighter U4-fighter anim.gif XU4-fighter anim.gif 98 7 0-14 5.77 Good
Mage U4-mage anim.gif XU4-mage anim.gif 112 8 0-14 6.42 Good, ranged magic
Paladin U4-paladin anim.gif XU4-paladin anim.gif 128 4 0-14 6.79 Good
Ranger U4-ranger anim.gif XU4-ranger anim.gif 144 3 0-16 7.56 Good

References[edit]

  1.  "Algorithms.xml". 2005-01-19.

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