Rune stones

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Rune stones in-game

This article is about the stones used with runic magic. For other uses, see Runes (disambiguation).


Rune stones are magical foci used in the casting of runic magic. They appear in Ultima Underworld and Ultima Underworld II.

Description[edit]

The exact origins of rune stones are not known, as the magical system which utilizes them does not appear to be native to Britannia. The first known examples of rune stones were found in the Stygian Abyss by Cabirus' colonists, who eventually intuited their use in runic magic and crafted appropriate containers for housing them. Later, following Nystul's research into inter-dimensional spellcraft, several of these rune stones were imported to Castle Britannia, where the Avatar was able to make use of them during the disaster of the blackrock dome.[1][2]

Rune stones are each etched with one of twenty-four symbols that correspond to the magical Words of Power (although there are no rune stones for XEN or ZU). A magician may use up to three of these stones to craft a runic spell, holding them between the fingers of the casting hand, and will frequently be limited in his spell-casting by the number of different stones he possesses. Fabrication of such stones, at least the simpler ones, does not need a mage, as shown by their industrial production on Talorus. The more powerful ones, especially the FLAM and VAS stones, are highly valued.

Runestone Meanings[edit]

It is easier to remember the runic magic spells when one knows the meanings of the runes:

They are presented here first in a table with rune stones as they appear in the games, and then with the runes as presented in the game manuals.[3][4]

Stone Name Meaning
UW1 UW2
Uw1.runestone.An.png An UW2.png An Negate
Uw1.runestone.Bet.png Bet UW2.png Bet Small
Uw1.runestone.Corp.png Corp UW2.png Corp Death
Uw1.runestone.Des.png Des UW2.png Des Down
Uw1.runestone.Ex.png Ex UW2.png Ex Freedom
Uw1.runestone.Flam.png Flam UW2.png Flam Flame
Uw1.runestone.Grav.png Grav UW2.png Grav Energy
Uw1.runestone.Hur.png Hur UW2.png Hur Wind
Uw1.runestone.In.png In UW2.png In Cause
Uw1.runestone.Jux.png Jux UW2.png Jux Harm
Uw1.runestone.Kal.png Kal UW2.png Kal Summon
Uw1.runestone.Lor.png Lor UW2.png Lor Light
Uw1.runestone.Mani.png Mani UW2.png Mani Life
Uw1.runestone.Nox.png Nox UW2.png Nox Poison
Uw1.runestone.Ort.png Ort UW2.png Ort Magic
Uw1.runestone.Por.png Por UW2.png Por Movement
Uw1.runestone.Quas.png Quas UW2.png Quas Illusion
Uw1.runestone.Rel.png Rel UW2.png Rel Change
Uw1.runestone.Sanct.png Sanct UW2.png Sanct Protection
Uw1.runestone.Tym.png Tym UW2.png Tym Time
Uw1.runestone.Uus.png Uus UW2.png Uus Raise
Uw1.runestone.Vas.png Vas UW2.png Vas Great
Uw1.runestone.Wis.png Wis UW2.png Wis Knowledge
Uw1.runestone.Ylem.png Ylem UW2.png Ylem Matter
THE RUNES OF MAGIC

Uw2.magicrune.AN.png
AN
Negate

Uw2.magicrune.BET.png
BET
Small

Uw2.magicrune.CORP.png
CORP
Death

Uw2.magicrune.DES.png
DES
Down

Uw2.magicrune.EX.png
EX
Freedom

Uw2.magicrune.FLAM.png
FLAM
Flame

Uw2.magicrune.GRAV.png
GRAV
Energy

Uw2.magicrune.HUR.png
HUR
Wind

Uw2.magicrune.IN.png
IN
Cause

Uw2.magicrune.JUX.png
JUX
Harm

Uw2.magicrune.KAL.png
KAL
Summon

Uw2.magicrune.LOR.png
LOR
Light

Uw2.magicrune.MANI.png
MANI
Life

Uw2.magicrune.NOX.png
NOX
Poison

Uw2.magicrune.ORT.png
ORT
Magic

Uw2.magicrune.POR.png
POR
Movement

Uw2.magicrune.QUAS.png
QUAS
Illusion

Uw2.magicrune.REL.png
REL
Change

Uw2.magicrune.SANCT.png
SANCT
Protection

Uw2.magicrune.TYM.png
TYM
Time

Uw2.magicrune.UUS.png
UUS
Raise

Uw2.magicrune.VAS.png
VAS
Great

Uw2.magicrune.WIS.png
WIS
Knowledge

Uw2.magicrune.YLEM.png
YLEM
Matter

Lore[edit]

Runestones.gif
We have discovered a way to cast magic which works only in the Abyss, and which does not require the user to carry a cumbersome tome with him. There are, scattered among the corridors in the depths, special stones charged with mystic potency. Each of these stones is inscribed with a rune identifying its nature. These rune stones are similar in function to the syllables of magic used in ordinary Britannian magic. Any spell can be cast by a mage who possesses the rune stones pertaining to that spell, unless the caster lacks the experience to utilize the spells of that Circle.
In the practice of runic magic, there are no reagents to act as physical ingredients to the spell, and no magic syllables to be spoken. The principal component of runic sorcery is the runestone, a small rock inscribed with one of the twenty-four known runes. Each of these runes has its own significance, a particular meaning and application, which when combined with other runes becomes articulated in a spell, a focused release of magical energy which accomplishes a particular effect on the world. The casting of the spell is accomplished through a complicated set of hand gestures. Even if a runic mage obtains all the correct runestones for a given spell, the appropriate gestures may yet be beyond his or her skill.

Usages[edit]

For a list of runic spells and the runes needed to cast them, see: Runic magic spells

For an analysis of which runes are used in how many spells, see sub-article: Uses

Locations[edit]

Sub article: Locations

The Trinket[edit]

In the original release of Ultima Underworld, a pouch with six metal rune stones was included as a trinket. These rune stones are supposedly the same as the ones in the game, as they do fit between the fingers exactly as intended and described. The six rune stones included are BET, IN, JUX, LOR, ORT and SANCT.

Trivia[edit]

  • The lack of the XEN-rune stone is explicitly mentioned in Ultima Underworld in the notes of the late dark mage Vilus. In it, he is complaining that there is no stone for XEN, making summoning a creature much more difficult.
  • The rune stones in the trinket are exactly the same the Avatar finds as starting rune stones in the game.

References[edit]

  1. Armintrout, W.G.. "Runic Magic". Memoirs of Sir Cabirus (Ultima Underworld). Origin Systems, Inc.: 1992. Pages 17–18.
  2. Grossman, Austin. A Safe Passage Through Britannia (Ultima Underworld II). Origin Systems, Inc.: 1992. Pages 18–19.
  3.  "The Runes of Magic". Ultima Underworld The Stygian Abyss PLAYER'S GUIDE (Ultima Underworld). Origin Systems, Inc.: 1992. Page 32.
  4. Grossman, Austin et al. "The Runes of Magic". Ultima Underworld II Labyrinth of Worlds PLAYER'S GUIDE (Ultima Underworld II). Origin Systems, Inc.: 1992. Page 36.

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