Heal (SE)

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Heal (SE)
Seheal.jpg
Totem: Aphazz Aphazzt.gif
Offering: Pinde SE-pinde.gif

In the shamastic magic of Eodon, the spell of Heal is one that is absolutely needed if exploring the wilderness.

Spell Description[edit]

To cast the spell, the shaman has to make an offering of Pinde to the totem of Aphazz. Once the offering is accepted, the selected companion is partially healed of his or her wounds, while at the same time any poison or illness is purged from the body. For expeditions into the deep wilderness with no fully trained shaman nearby, this spell is a must-have to survive.

Note that this spell is not as effective as the healing magic of a fully trained shaman.

Lore[edit]

Shamans use this spell to alleviate the effects of wounds and illness of all his comrades. Whether the effects are merely psychosomatic or the pinde has an actual effect on the healing process has yet to be determined.

Trivia[edit]

  • The spell works as an improved version of the Britannian spell Heal, as it not only does it heal wounds, but also cures poison and illness.
Savage Empire Spells
Heluzz LightEagle EyeDetect Hostile
Aphazz Charm EnemiesHealProtection
Motazz Summon AnimalCurse EnemyBattle Frenzy