Specifically, it gives these two bonuses:
- Gives a +1% Damage Increase bonus to all exceptionally crafted weapons for every 20 skill points (up to +5% at Grandmaster).
- Gives +1% in a random resistance on exceptionally crafted armor for every 20 skill points (up to +5% at Grandmaster).
Training of Arms Lore is possible in many ways.
- First off for the first 30 points, there is no other way than to learn from an NPC Blacksmith, Armorer, or Warrior Guildmaster.
- For the points up to 100, the skill has to be actively used. How, read below.
Arms Lore can be gained by using the secondary function of identifying the properties of a weapon and/or armour by actively using the skill on it. This should be done with everything encountered, although failures are still often and gain is generally slow.
The other way is actively crafting weapons and armour (shield and ammunition don't count) with Blacksmithy, Tailoring, Carpentry, Tinkering, and Bowcraft. Which then also raises these skill in the process.
The following tables show the information Arms Lore used to give when the skill was used to assess in-game items.
|Condition of Item||Assessment Response|
|80%||Barely used, with a few nicks and scrapes|
|70%||Fairly good condition|
|60%||Suffered some wear and tear|
|30%||Somewhat badly damaged|
|20%||Flimsy and not trustworthy|
|Effectiveness of Armor|
|Armor Rating||Assessment Response|
|31+||Is superbly crafted to provide maximum protection|
|26 - 30||Offers excellent protection|
|21 - 25||Is a superior defense against attack|
|16 - 20||Serves as sturdy protection|
|11 - 15||Offers some protection against blows|
|6 - 10||Provides very little protection|
|1 - 5||Provides almost no protection|
|0||Offers no defense against attackers|
|Effectiveness of Weapons|
|Average Damage||Assessment Response|
|26||Would be extraordinarily deadly|
|21 - 25||Would be a superior weapon|
|16 - 20||Would inflict serious damage and pain|
|11 - 15||Likely hurt opponent a fair amount|
|6 - 10||Would do some damage|
|3 - 5||Would do minimal damage|
|0 - 2||Might scratch their opponent slightly|