Older professions

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Some of the professions from before the Age of Enlightenment are no longer counted among the eight major professions, as first catalogued in Ultima IV. Some still exist today, but have changed significantly from their Sosarian incarnations.

One major difference amongst the spell-casting professions was the classification of their spells into two categories: sorcery and prayers. For more information, see Sosarian magic.

The full list of available professions (and which installments they appeared in) at the end of the Age of Darkness is as follows:

Profession Appearances Sprite Main Attributes Spells Allowed[1] Description
Ak. U1 U2 U3 PC NES
Fighter Figh.gif FighterNESU3.PNG STR None The valiant fighters of the lands have changed little, adapting well to uncertain times.
Barbarian Figh.gif BarbarianNESU3.PNG Some steal & disarm None Primitive warriors, they could use any weapon but scorned armor heavier than leather. They also knew a thing or two about avoiding traps and thievery.
Lark Lark.gif LarkNESU3.PNG Half INT Sorcery The predecessors of bards and jesters, larks studied Sorcery and were known to pick the odd pocket or loot an unguarded chest. They were trained in the use of all weapons, but only wore cloth armour.
Paladin Pala.gif PaladinNESU3.PNG Half WIS Prayers Another profession that escaped the Age of Darkness relatively unscathed, paladins changed their ways very little.
Ranger Ranger-U1.gif RangerNESU3.PNG Less WIS
Some steal & disarm
Both Rangers once added thievery to their repertoire, in addition to both Prayers and Sorcery. They changed their focus in the Age of Enlightenment to Spirituality, ending their occasionally larcenous ways. Evil rangers were actually first seen as an enemy in Ultima I, but disappeared until Ultima III.
Thief Thie.gif ThiefNESU3.PNG DEX
Steal & disarm
None Once highly-sought out masters of stealth, rumors have it that at least one thief participated in bringing Exodus to justice. By the time the promotion of the Eight Virtues had become widespread, the Guild of Thieves was driven from Britannia... but those who know where to look can still find a thief if they need one.
Illusionist Wiz.gif IllusionistNESU3.PNG Half WIS
Some steal & disarm
Prayers These somewhat odd casters studied clerical magic (although they were not as powerful as fully-trained clerics) and the thiefly arts as well. Like druids, they were limited to wielding a mace and wearing cloth armor at best.
Alchemist Wiz.gif AlchemistNESU3.PNG Half INT
Some steal & disarm
Sorcery Dabblers in Sorcery, their skill was about half that of other wizards. They also had a tendency towards skullduggery, but not as great as the thief.
Wizard Wiz.gif WizardNESU3.PNG INT Sorcery The pinnacle of training in the Sorcerous arts, wizards probably gained the most from the new, streamlined ways of magic. They otherwise function today much as they did in the past, only following newer, more-refined rules.
Druid Cleric.gif DruidNESU3.PNG Most WIS Both Prior to the Age of Enlightenment, druids studied both Prayers and Sorcery, and were known to recover more quickly from extended periods of spellcasting. Their weapons and armor choices were much more strict, limited to maces and cloth armor at best.
Cleric Cleric.gif ClericNESU3.PNG WIS Prayers These living spiritual conduits could literally return life to those turned to ashes. They were known to carry maces and usually wore chain mail. It is not known what came of this once-abundant profession after the fall of Exodus.
  1. Spell classes are applicable to Ultima II and Ultima III only.

Lore[edit]

Thief -- Whilst not a profession held in the highest esteem among those charged with maintaining the public order, thieving is a trade that often serves the adventurer well. Many of the explorer's finds are guarded by clever and devious traps that require nimble fingers and a dexterous hand. Larceny and the opening of locks comes much easier for the thief than for other mortals, for they who follow this occupation are endowed with exceptional agility.

Fighter -- The rigorous training involved in learning to become a fighter results in a stronger, more agile adventurer. The knowledge acquired during this period permits the fighter to use virtually every kind of weapon that might be found in Sosaria.

Cleric -- A profession suited to those who are of an introspective nature, the study of the ways of the cleric requires patience and results in a good deal of wisdom. Such is their calm and concentration that at no time will the proper spell cast by a cleric fail to attain its desired result.

Wizard -- To become a wizard in our Realm, one must study long and diligently, poring over ancient writings and dusty tomes. Mastery of the arcane arts comes not easily, yet such training hones the intellect to a superior edge! The fruits all the long years of discipline are deemed to be worth the effort, however, for only the wizard may purchase the necessary supplies for the casting of the more powerful enchantments.

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THIEF
An ordinary human pickpocket, the thief would rather snitch than fight. Always check your inventory [Z] after being confronted by a thief.

FIGHTER
Humanoid and strong, fighters carry something you need during your quest.

CLERIC
Men of the cloth carry their crosses and proselytize, but are not always good or wise.

WIZARD
With magical staff in hand, wizards enjoy throwing magic missiles that do tremendous damage.

See Also[edit]