List of time gate locations

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The time gate system of Ultima II is quite complex. Some doors allow travel in both directions, while others do not. The system is further complicated by the differences between the five different time periods. Therefore, the following is an overview of where the various gates lead.

Detailed Explanation[edit]

The following is an overview of the different time periods, and the mobility that time gates provide:

Pang.gif
Pangea All the time gates are on the same landmass, making them easily accessible. This also allows for the possibility of easy travel to different continents in other time zones. Gate locations are identified by compass directions: N, S, W and E.
Bc.gif
1423 B.C. Only Castle Britannia has no nearby time gate, and can only be reached by ship.
AnnoDomini.gif
1990 A.D. Everything is easily accessible, once a time portal is found that doesn't lead to England. Otherwise, a ship is needed for transportation off of the island.
Afterm.gif
2112 A.D. Pirates Harbour is the only problematic zone to reach, for which a bi-plane and a jump through two time zones is needed.
Ledg.gif
Time of Legends All time gates are clustered together, making it an ideal hub for time travel. Gates will be numbered 1-4 from left to right.

The following tables summarize the destinations of the time gates. Except for Pangea and the Time of Legends, gates will be referenced by the modern continent or island they appear in.

Pangea[edit]

Arrivals Time Gate Departures
Bc.gif 1423 B.C., Asia
AnnoDomini.gif 1990 A.D., Greenland
Afterm.gif 2112 A.D., South Asia
Pang.gif Eurasia (east) Bc.gif 1423 B.C., Asia
Ledg.gif Legends 1 Pang.gif Proto-Greenland (north) Ledg.gif Legends 1
- Pang.gif Proto-Africa (center) Afterm.gif 2112 A.D., NW America
- Pang.gif Proto-Australia (south) AnnoDomini.gif 1990 A.D., Great Britain

1423 B.C.[edit]

Arrivals Time Gate Departures
AnnoDomini.gif 1990 A.D., Great Britain
Afterm.gif 2112 A.D., North Asia
Bc.gif Europe AnnoDomini.gif 1990 A.D., Great Britain
- Bc.gif South America Afterm.gif 2112 A.D., NW America
Pang.gif Pangea, Eurasia (east)
Ledg.gif Legends 2
Bc.gif Asia Pang.gif Pangea, Eurasia (east)
- Bc.gif North America Ledg.gif Legends 1

1990 A.D.[edit]

Arrivals Time Gate Departures
Pang.gif Pangea, Proto-Austrialia
Bc.gif 1423 B.C., Europe
Ledg.gif Legends 3
AnnoDomini.gif Great Britain Bc.gif 1423 B.C., Europe
Afterm.gif 2112 A.D., NW America AnnoDomini.gif South America Afterm.gif 2112 A.D., NW America
- AnnoDomini.gif Greenland Pang.gif Pangea, Eurasia (east)
- AnnoDomini.gif Australia Ledg.gif Legends 1

2112 A.D. Aftermath[edit]

Arrivals Time Gate Departures
(any age) Afterm.gif NW America AnnoDomini.gif 1990 A.D., South America
- Afterm.gif NE America Ledg.gif Legends 1
- Afterm.gif North Asia Bc.gif 1423 B.C., Europe
- Afterm.gif South Asia Pang.gif Pangea, Eurasia (east)

Time of Legends[edit]

Arrivals Time Gate Departures
(any age) Ledg.gif Legends 1 Pang.gif Pangea, Proto-Greenland (north)
- Ledg.gif Legends 2 Bc.gif 1423 B.C., Asia
- Ledg.gif Legends 3 AnnoDomini.gif 1990 A.D., Great Britain
- Ledg.gif Legends 4 Afterm.gif 2112 A.D., NW America

Maps[edit]

The following map illustrates the relations between the time gates. Red lines are one-way gates, yellow lines are two-way gates.

Timelines.jpg

The following is a similar map included in Prima's Official Guide to Ultima Collection. Please note that there are several errors in this map, which were found by play-testing.

Gatesu2.gif

The following is a map similar in style to the one above, created without errors. Yellow lines are two-way gates; all other gate lines are color-coded to the destination time.

Ultima2mapsB.png


Summary[edit]

The general rules are:

  • Each time period has four gates. From each period, all other four time periods are available.
  • Travel to the Time of Legends always leads to Legends 1.
  • Travel to Pangea always leads to Eurasia (east), except when coming from the Time of Legends.
  • Travel to 2112 A.D. always leads to the North-West American gate.
  • All gates going to 1990 A.D. lead to Great Britain, except for the one that stands in North-West America in the Aftermath.

There are four two-way connections:

  • Legends 1 <-> Pangea, Proto-Greenland (north)
  • South America 1990 A.D. <-> North-West America 2112 A.D.
  • Europe 1423 B.C. <-> Great Britain 1990 A.D.
  • Pangea, Eurasia (east) <-> Asia 1423 B.C.