Tinker
Tinker | |
---|---|
Tinker | |
Magic ability: | 1/4 |
Bonus: | middle DEX light STR |
Tinkers are adventurers specially skilled in metalworking. Based in Minoc they Virtue on which they meditate is Sacrifice.
The Way of the Tinker[edit]
The town of Minoc, positioned on the cold northern shores of Lost Hope Bay, is known for its hardy tinkers and craftsmen. These fine artisans also make superb fighters, for their demanding profession keeps them strong. The tinkers further themselves in the virtue of Sacrifice, for much sacrificing comes from time and energy devoted to fixing the broken articles of others. Tinkers are often skilled in several crafts, including: blacksmithing, clock making, glass blowing, explosive devices, sculpting, carpentry, architecture, and engineering. An expert tinker is an irreplaceable companion when threatened with the multitude of traps hidden to maim the unwary, nor must the party worry about their metal or wooden items going into disrepair.
Tinkers generally mistrust magic, only putting faith in what can be constructed by hand; although, some have been willing to acquiesce to using magic imbued gear when the advantage is apparent. The strong tinkers can bear the weight of the heaviest armour or weapons, however, the double-bladed war axe is a favorite.
Statistics[edit]
In Ultima IV, tinkers' multiplier applied to their for magic powers is "0.5" (formula: (INT × X = MP)). The best normal armour they can wear is plate and the best normal weapons they can wield are a halberd and a crossbow. The best magical weapons they can wield are the magic sword and the magic axe.
In Ultima V, tinkers get half the amount of mana for their INT. There are no more restrictions on armor and weapons, and with the maximum STR of the class, tinkers can easily equip any kind of weapon and armour.
In Ultima VI, tinkers can no longer use magic.
In Ultima IX, the tinker receives level 2 STR, level 2 DEX, +5 karma, a buckler shield, and a map of Minoc as a starting bonus.
Examples[edit]
Tinkers are not people seeking fame for their work – as their virtue already states – but some are noteworthy nonetheless:
- Julia, one of the Companions of the Avatar and one of the few fully competent at her craft.
- Xanthia, member of the Artisan's Guild, has specialized in candelabras.
- Gladstone, member of the Artisan's Guild, has specialized in glassblowing.
- Seara member of the Artisan's Guild, has specialized in clockmaking.
- Dale, a master tinker who can forge glass swords.
- Troy, a tinker working with clocks.
Lore[edit]
“ | The Tinkers of Minoc are both highly skilled artisans and superb fighters. The work furthers them in the virtue of Sacrifice. They are generally suspicious of magic, believing that only hand-crafted artifacts possess true value, and thus seldom use it. A Tinker may use any weapon, however, the double-bladed war axe is preferred. Tinkers will use any non-magical armour. A traveling party with a Tinker aboard need never fear for repair of any metal or wooden items. – from The History of Britannia (Ultima IV)
|
---|
“ | Tinkers are bards with a special knack for building or repairing who serve as keepers of our oral history as they move from towne to towne. – from Book of Lore (Ultima V)
|
---|
“ | Our community has great need of any who can repair metal or wooden implements (especially weapons). Such artisans should also be warriors, due to the nature of our settlement. I do not think that the well-known tinker aversion to magic will be a problem here, for our mages are never intrusive. – from Memoirs of Sir Cabirus (Ultima Underworld)
|
---|
“ | A tinker is skilled at all manner of crafts and mechanical tricks. For survival they rely on their thorough knowledge of traps and locks and their ability to repair damaged weapons and armor. |
---|
Gallery[edit]
See Also[edit]
The Major Professions | |
---|---|
The Professions | Mage ☥ Bard ☥ Fighter ☥ Druid ☥ Tinker ☥ Paladin ☥ Ranger ☥ Shepherd ☥ Avatar |