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- 08:55, 16 April 2025 Alttext:uw1.leeches.png (hist | edit) [57 bytes] The Ultra-Mind (talk | contribs) (Created page with "Two green leeches")
- 07:31, 16 April 2025 Endicott (hist | edit) [909 bytes] Sir Robin (talk | contribs) (Created page with "{{Infobox/NPC/Ultima Underworld | portrait=File:Endicott.png | location={{GSACLunl|5}} | universal= {{Infobox/NPC/Universal}} }} The young '''Endicott''' was murdered in cold blood by Nolant before the events of {{UU1link}} ==Description== Little is known about Endicott. He was murdered in cold blood by Sir Nolant who was then stripped of his title and ignominiously separated from the rest of his order. == Lore == {{LoreQuote |text=Herein lies Nolant,...")
- 09:49, 13 April 2025 Ultima Underworld PSX Graphics (hist | edit) [35 bytes] Sir Robin (talk | contribs) (Created page with "Graphics category:Pictures")
- 09:14, 13 April 2025 Mardin's Song of Wonder (hist | edit) [1,147 bytes] Sir Robin (talk | contribs) (Created page with "Mardin's Song of Wonder is a spiritual song normally played on a flute. It is present in {{UU1link}} ==Description== {{iconframe|uw1.flute.png|left}} This song is known by Eyesnack, the chief flutist of {{GSACL|||the abyss}}. It is a spiritual tune and often played at funerals and processions through the catacombs. It was a favorite spiritual song of Sir Cabirus, according to Eyesnack. According to Eyesnack, Cabirus said that if played it in the right...")
- 05:58, 13 April 2025 Ultima Collection Install Guide (hist | edit) [1,339 bytes] Tribun (talk | contribs) (Created page with "thumb|right|151px|The install guideThis is the '''install guide''' coming with the ''Ultima Collection''. == Description == This install guide booklet basically holds the most important information for running the games. After the installations instructions (including soundcard configuration) and a troubleshooting guide for the most important encountered problems, the guide does included the copy protection answers, the commands from the vari...")
- 05:39, 13 April 2025 Ultima Series Reference Guide (hist | edit) [1,596 bytes] Tribun (talk | contribs) (Created page with "thumb|right|151px|The reference guideThis is the '''reference guide''' coming with the ''Ultima I-VI Series''. == Description == This product does not use any of the original reference cards and instead uses pieces from them to create its own work. For the first three games the instructions are betten than in the first trilogy release, while the cards for the latter three games were somewhat shortened and miss some non-essential information. A...")
- 05:26, 13 April 2025 Trilogy II Reference Card (hist | edit) [1,372 bytes] Tribun (talk | contribs) (Created page with "thumb|right|151px|The reference guideThis is the '''reference guide''' coming with the ''Ultima Trilogy IV V VI''. == Description == This essentially combines the reference cards of ''Ultima IV'', ''Ultima V'' and ''Ultima VI''. Unlike with the first tilogy, this time the actual reference cards from the three games were put into one book in their original form, with only some of the formatting being adjusted for the new format. =...")
- 05:16, 13 April 2025 Trilogy Reference Guide (hist | edit) [1,530 bytes] Tribun (talk | contribs) (Created page with "thumb|right|151px|The reference guideThis is the '''reference guide''' coming with the ''Ultima Trilogy I II III''. == Description == This essentially combines the reference cards of ''Ultima I'', ''Ultima II'' and ''Ultima III''. However, it is not the original cards, but a simple listing of the commands for all three games without any of the original formatting. Evenm more interesting, the specific instrustions for the three pla...")
- 06:39, 12 April 2025 Martian Dreams Start Guide (hist | edit) [904 bytes] Tribun (talk | contribs) (Created page with "thumb|right|150px|The start guideThis is the '''start guide''' coming with ''Martian Dreams''. == Description == This basically is the install guide for the game, covering the installation process of the game, as well as how to set up graphics and sound cards. It also covers the most common problems encountered in the process. == Other Editions == In the European market, a multi-lingual start guide was used, being in English, German, Frenc...")
- 06:36, 12 April 2025 Martian Dreams Reference Guide (hist | edit) [878 bytes] Tribun (talk | contribs) (Created page with "thumb|right|150px|The reference guideThis is the '''reference guide''' coming with ''Martian Dreams''. == Description == Like with the reference guide for ''Ultima VI'', this guide gives instructions on the start menus before going into detail about the interface of the game and what the various buttons do, as wel las what keyboard commands there exist. The guide also explains the statsand combat options. == Other Editions == In the Eur...")
- 06:23, 12 April 2025 Savage Empire Start Guide (hist | edit) [1,308 bytes] Tribun (talk | contribs) (Created page with "thumb|right|150px|The start guideThis is the '''start guide''' coming with ''Savage Empire''. == Description == This basically is the install guide for the game, covering the installation process of the game, as well as how to set up graphics and sound cards. It also covers the most common problems encountered in the process. == Other Editions == In the European market, the same start guide was used, though an addendum card in English, Ger...")
- 06:16, 12 April 2025 Savage Empire Reference Guide (hist | edit) [1,642 bytes] Tribun (talk | contribs) (Created page with "thumb|right|150px|The reference guideThis is the '''reference guide''' coming with ''Savage Empire''. == Description == Like with the reference guide for ''Ultima VI'', this guide gives instructions on the start menus before going into detail about the interface of the game and what the various buttons do, as wel las what keyboard commands there exist. The guide also explains the stats, combat options and how magic in this game works witho...")
- 23:18, 11 April 2025 Character statistics in Ultima Underworld II (hist | edit) [8,602 bytes] Sir Robin (talk | contribs) (Created page with "{{mechanicswarning}} {{stub}} This article discusses mechanics of character statistics in {{UU2}} '''Note:''' Currently this article is a dumping ground for raw game mechanics. I'll clean it up and sort it out at some point. --Sir Robin ;Formula for carrying capacity :((strength * 13) + 300) / 10 = carry capacity in stones :This formula is recalculated at every level gain but since strength doesn't change then neither does capacity :This is highe...")
- 19:36, 10 April 2025 Mana/Ultima Underworld II (hist | edit) [220 bytes] Sir Robin (talk | contribs) (Created page with "<noinclude> {{:Mana/common before}} == Game Mechanics == </noinclude> left {{:Mana/Ultima Underworld common}} <noinclude> {{:Mana/common after}} category:Ultima Underworld II </noinclude>")
- 19:35, 10 April 2025 Mana/Ultima Underworld (hist | edit) [329 bytes] Sir Robin (talk | contribs) (Created page with "<noinclude> {{:Mana/common before}} == Game Mechanics == </noinclude> left {{:Mana/Ultima Underworld common}} However none of these enchantments function on {{GSACL|7|long}} of the abyss while Tyball's orb is intact. <noinclude> {{:Mana/common after}} category:Ultima Underworld </noinclude>")
- 19:33, 10 April 2025 Mana/Ultima Underworld common (hist | edit) [1,949 bytes] Sir Robin (talk | contribs) (Created page with "The amount of mana available to the player for runic magic is graphically represented by the mana flask on the bottom right-hand side of the screen. The vitality flask will be red (or green if poisoned) and the mana flask will always be blue. The exact amount of mana points as well as the maximum amount will be told when the player clicks the mouse cursor on the flask. If Glassmyer's patch is installed the default hotkey for this is {...")
- 19:28, 10 April 2025 Mana/Ultima IX (hist | edit) [796 bytes] Sir Robin (talk | contribs) (Created page with "<noinclude> {{:Mana/common before}} == Game Mechanics == </noinclude> Bizarrely, Intelligence does not determine the mana pool at all in this game. Insted, the mana pool is bound by the morality of the Avatar, and thus determined on a scale from 0 - 200 by the karma meter. See also {{FormatLink|Karma list for |Ultima IX}} for how that works. Each level of Intelligence does give 10 karma per level (even Dim and the only influence on the mana pool). Mana can...")
- 19:26, 10 April 2025 Mana/Ultima VIII (hist | edit) [492 bytes] Sir Robin (talk | contribs) (Created page with "<noinclude> {{:Mana/common before}} == Game Mechanics == </noinclude> Intelligence directly determines the mana pool of the Avatar. The general formula for the mana pool is ''(INT × 2 = Mana)'', meaning that maximum mana is 50. Mana either regenerates over time or through resting (which is cheap, since the Avatar doesn't need to eat, either). The mana consumption for each spell is found in the spell articles. <noinclude> {{:Mana/common after}} category:Ultima VI...")
- 19:19, 10 April 2025 Mana/Ultima VII Part Two (hist | edit) [493 bytes] Sir Robin (talk | contribs) (Created page with "<noinclude> {{:Mana/common before}} == Game Mechanics == </noinclude> The mechanism for mana is the same as in {{U7link}}: <div style="background:#E7E7E7; margin-left:5px; margin-right:5px; padding-left:5px; padding-right:5px; border:thin solid lightgray;"> {{:Mana/Ultima VII}} </div> Of note is that besides regeneration over time or resting, this is the first non-Underworld game to introduce mana potions. <noinclude> {{:Mana/common after}} category:Ultima VII Par...")
- 19:10, 10 April 2025 Mana/Ultima VII (hist | edit) [797 bytes] Sir Robin (talk | contribs) (Created page with "<noinclude> {{:Mana/common before}} == Game Mechanics == </noinclude> Intelligence determines the mana pool for spellcasting - but only indirectly and only for the Avatar, since all the other characters can not do magic on their own. Intelligence now is a factor for the attribute called ''Magic'', which is casting ability and in return directly determines the mana pool (1 point Magic = 1 point Mana). Magic is raised by training Intelligence, but can also be trained...")
- 19:07, 10 April 2025 Mana/Ultima VI (hist | edit) [766 bytes] Sir Robin (talk | contribs) (Created page with "<noinclude> {{:Mana/common before}} == Game Mechanics == </noinclude> Intelligence determines the mana pool for spellcasting, and thus how much magic can be done at all by a class. The formula differs between the Avatar and other classes (here Bards and Rangers). For the Avatar the formula is ''(INT × 2 = MP)''. The Bards and Rangers meanwhile have the foumula ''(INT / 2 = MP)''. All other classes can not do magic at all. This goes as follows in the table below:...")
- 19:06, 10 April 2025 Mana/Ultima V (hist | edit) [901 bytes] Sir Robin (talk | contribs) (Created page with "<noinclude> {{:Mana/common before}} == Game Mechanics == </noinclude> The mana pool for spellcasting, and thus how much magic can be done at all by a class, is determined by intelligence. The formula for that is: ''(INT × X = MP)''. X stands for the magic ability modifier of the classes, which results in how many percent of the Intelligence stat for that class is converted into the mana pool. This goes as follows in the table below: {|class="wikitable" |- align=...")
- 19:02, 10 April 2025 Mana/Ultima IV (hist | edit) [917 bytes] Sir Robin (talk | contribs) (Created page with "<noinclude> {{:Mana/common before}} == Game Mechanics == </noinclude> Intelligence determines the mana pool for spellcasting, and thus how much magic can be done at all by a class. The formula for that is: ''(INT × X = MP)''. X stands for the magic ability modifier of the eight classes, which results in how many percent of the Intelligence stat that class has mana available. This goes as follows in the table below: {|class="wikitable" |- align="center" ! Class !...")
- 18:58, 10 April 2025 Mana/Ultima III (hist | edit) [1,298 bytes] Sir Robin (talk | contribs) (Created page with "<noinclude> {{:Mana/common before}} == Game Mechanics == </noinclude> Intelligence or Wisdom determine how much mana a user of the arcane magical arts has available, and mana is only available for the Lark , Paladin, Ranger, Alchemist, Illusionist, Druid, Cleric and Wizard. The calculations are as follows: {|class="wikitable" |- align="center" ! Class !! Calculation !! % of maximum |- | Lark || INT × 0.5 || 50% |- | Paladin || W...")
- 18:02, 10 April 2025 Mana/common after (hist | edit) [142 bytes] Sir Robin (talk | contribs) (Created page with "==See Also== * {{RefWikipedia | pageLink=Magic (game terminology) | accessDate=2020-11-26 }}")
- 18:02, 10 April 2025 Mana/common before (hist | edit) [728 bytes] Sir Robin (talk | contribs) (Created page with "Mana is a resource that is consumed when certain types of spells are cast in the ''Ultima'' universe. ==Description== Not much time was ever lost on explaining mana and its nature. In essence, mana is the magical strength of the mage to harness the power of the ethereal waves in order to call forth the various effects of magical spells. The strength in question does come from the mage himself and not from the ether. Each spell requires a...")
- 13:47, 10 April 2025 System Shock (hist | edit) [374 bytes] Sir Robin (talk | contribs) (Created page with "{{stub}} The game '''System Shock''' is not a part of the Ultima universe, however it is built on a (more advanced) version of the game engine used in {{UU1link}} and {{UU2link}} and was development by many of the same people. ==Gallery== <gallery widths=200> file:Lookinglogo_SSH.png </gallery> ==External Links== * System Shock (wikipedia)")
- 06:17, 10 April 2025 Ultima IX Install Guide (hist | edit) [1,369 bytes] Tribun (talk | contribs) (Created page with "thumb|right|150px|The play guideThis is the '''install guide''' coming with ''Ultima IX''. == Description == Due to being the first Windows-Ultima, the install guide is very detailled in the system requirements, how to install the game and how to configure it, including the troubleshooting guide for the most common problems. The guide however also does include detailled instructions on how to play the game, the various keyboard commands as we...")
- 06:00, 10 April 2025 Ultima VIII Install Guide (hist | edit) [2,002 bytes] Tribun (talk | contribs) (Created page with "thumb|right|150px|The play guideThis is the '''install guide''' coming with ''Ultima VIII''. == Description == Like before, the install guide does go into detail about the installation process for the game and how to set it up properly. It does also include a touleshooting guide for the most common problems encountered. There exist two versions of the game, the floppy disk and the CD-ROM editions, and the install guide reflects which version...")
- 05:44, 10 April 2025 Ultima VIII Playguide (hist | edit) [1,652 bytes] Tribun (talk | contribs) (Created page with "thumb|right|150px|The play guideThis is the '''playguide''' coming with ''Ultima VIII''. == Description == The change in engine did require detailled explanations again. This guide, no longer called a reference card, does explain in detail how to actually play the game, going into detail through how the Avatar can move and how to interact with the world as well as how to call up the various windows. It does also explain the inventory and stat...")
- 15:58, 8 April 2025 Alttext:circle8.transparent.gif (hist | edit) [146 bytes] Sir Robin (talk | contribs) (Created page with "a black and white illustration of an eye with a design of eight interconneted rings reflected in its pupil <noinclude> category:alttext </noinclude>")
- 15:56, 8 April 2025 Alttext:circle7.transparent.gif (hist | edit) [128 bytes] Sir Robin (talk | contribs) (Created page with "a black and white illustration of a ringed gem surround by six more interconnected rings <noinclude> category:alttext </noinclude>")
- 15:55, 8 April 2025 Alttext:circle6.transparent.gif (hist | edit) [124 bytes] Sir Robin (talk | contribs) (Created page with "a black and white illustration of a stone with the shape of six rings etched into it <noinclude> category:alttext </noinclude>")
- 15:53, 8 April 2025 Alttext:circle5.transparent.gif (hist | edit) [128 bytes] Sir Robin (talk | contribs) (Created page with "a black and white illustration of a necklace with a pendant of five interconnected rings <noinclude> category:alttext </noinclude>")
- 15:52, 8 April 2025 Alttext:circle4.transparent.gif (hist | edit) [109 bytes] Sir Robin (talk | contribs) (Created page with "a black and white illustration of an arm bracer with four rings on it <noinclude> category:alttext </noinclude>")
- 15:51, 8 April 2025 Alttext:circle3.transparent.gif (hist | edit) [117 bytes] Sir Robin (talk | contribs) (Created page with "a black and white illustration of a closed book with three rings on its cover <noinclude> category:alttext </noinclude>")
- 15:50, 8 April 2025 Alttext:circle2.transparent.gif (hist | edit) [103 bytes] Sir Robin (talk | contribs) (Created page with "a black and white illustration of a banner with two rings on it <noinclude> category:alttext </noinclude>")
- 11:42, 8 April 2025 Alttext:circle1.transparent.gif (hist | edit) [80 bytes] Sir Robin (talk | contribs) (Created page with "a black and white illustration of a ring <noinclude> category:alttext </noinclude>")
- 09:31, 8 April 2025 Silver Seed Install Guide (hist | edit) [900 bytes] Tribun (talk | contribs) (Created page with "thumb|right|150px|The install guideThis is the '''install guide''' coming with ''The Silver Seed''. == Description == A separate install guide came with the expansion, due to the expansion installing onto the already installed game. The guide also explains the problems with save game compartibility and why it would be better to start a fresh game after installing the expansion. == Other Editions == The E...")
- 09:26, 8 April 2025 Ultima VII Part Two Install Guide (hist | edit) [1,924 bytes] Tribun (talk | contribs) (Created page with "thumb|right|150px|The reference guideThis is the '''reference guide''' coming with ''Ultima VII Part Two''. == Description == Like with ''Ultima VII'', the highly complex installation and set-up process for the game - especially due to the Voodoo Memory Manager - required detailled documentation of the process. Besides what that guide held, this guide also gives instructions on the screensaver that came with the game. == Other Editio...")
- 09:21, 8 April 2025 Ultima VII Part Two Reference Guide (hist | edit) [2,043 bytes] Tribun (talk | contribs) (Created page with "thumb|right|150px|The reference guideThis is the '''reference guide''' coming with ''Ultima VII Part Two''. == Description == This guide is very similar to the reference card of ''Ultima VII'', which is little wonder due to sharing an engine. After a quick reference and guiding through the start options, the guide gives a short walkthrough through the start of the game, embedding first questions about the interface into it, before going in...")
- 06:28, 8 April 2025 Forge of Virtue Install Guide (hist | edit) [1,214 bytes] Tribun (talk | contribs) (Created page with "thumb|right|150px|The install guideThis is the '''install guide''' coming with ''Forge of Virtue''. == Description == A separate install guide came with the expansion, due to the expansion installing onto the already installed game. The guide also explains the problems with save game compartibility and why it would be better to start a fresh game after installing the expansion. == Other Editions == The install g...")
- 06:09, 8 April 2025 Ultima VII Install Guide (hist | edit) [2,562 bytes] Tribun (talk | contribs) (Created page with "thumb|right|150px|The install guideThis is the '''install guide''' coming with ''Ultima VII''. == Description == Although it was already done in ''Ultima Underworld'' first, this is the first mainline game which separated the technical aspects from the reference card into a separate install guide. The highly complex installation and set-up process for the game - especially due to the Voodoo Memory Manager - required detailled document...")
- 05:49, 8 April 2025 Ultima VII Reference Card (hist | edit) [2,630 bytes] Tribun (talk | contribs) (Created page with "thumb|right|150px|The reference cardThis is the '''reference card''' coming with ''Ultima VII''. == Description == With a new change in engine, the reference card changed again. All of the technical questions were moved to a separate Install Guide, as was already done in ''Ultima Underworld'', the guide being a no-frills affair. After guiding through the start options, the card gives a short walkthrough through...")
- 11:34, 7 April 2025 Ultima VI Reference Guide (hist | edit) [3,045 bytes] Tribun (talk | contribs) (Created page with "thumb|right|150px|The IBM-PC reference cardThis is the '''reference guide''' coming with ''Ultima VI''. == Description == Compared to the earlier reference cards, a total change was done, fitting with the entirely new used interface of the game and growing complexity of the games. The cover shows the picture from ''Compendium'', though in lower quality and shrunk. After detailled instructions how to install the game, set up multiple cha...")
- 10:33, 7 April 2025 Ultima V Reference Card (hist | edit) [2,552 bytes] Tribun (talk | contribs) (Created page with "thumb|right|150px|The IBM-PC reference cardThis is the '''reference card''' coming with ''Ultima V''. == Description == This reference card sports a combination of two pieces of art from ''The Book of Lore'' on its cover. Again the reference card compared to the previous game has grown to the final evolution of this form of card. Apart from port-specific instructions, it again holds the commands and an explanations what those do. Much e...")
- 14:27, 6 April 2025 Ultima IV Reference Card (hist | edit) [2,693 bytes] Tribun (talk | contribs) (Created page with "thumb|right|150px|The IBM-PC reference cardThis is the '''reference card''' coming with ''Ultima IV''. == Description == This reference card sports a piece of art from ''The History of Britannia'' on its cover. Again the reference card compared to the previous game has grown. It again holds the commands and an explanations what those do. Much emphasis is put on an explanation about how important conversations are in the game. The interf...")
- 07:15, 6 April 2025 Ultima III Reference Card (hist | edit) [2,148 bytes] Tribun (talk | contribs) (Created page with "thumb|right|150px|The IBM-PC reference cardThis is the '''reference card''' coming with ''Ultima III''. == Description == Chonologically, this is the first full reference card produced by Origin. It does show a nice drawing on its cover, a trend that would continue for the next several reference cards. The card first lists all of the commands and what exactly they do, then lists the spells and their mana cost as well as the normal w...")
- 06:23, 6 April 2025 Ultima II Reference Card (hist | edit) [1,659 bytes] Tribun (talk | contribs) (Created page with "thumb|right|150px|Original Reference card (vertical edition)This is the '''reference card''' coming with the original Sierra verion of ''Ultima II''. == Description == Unlike later reference cards, this one is very simple in containing the commands for the game on one side and the map of the Solar System on the other side. The system-specific loading instructions were then provided on a second, separate card (perhaps to reduce print...")
- 05:56, 6 April 2025 Ultima I Reference Card (hist | edit) [1,826 bytes] Tribun (talk | contribs) (Created page with "thumb|right|150px|The IMB-PC reference cardThis is the '''reference card''' coming with the remake of ''Ultima I''. == Description == Unlike the reference card coming with the original issue of the game, this reference card of course is more detailed. After the loading instructions for the version of the game the card does go into details about the character generation, lists all the commands and what they do, explains movement in the game...")