Jorvin

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Jorvin
Jorvin.PNG
Jorvin, from Ultima VII Part Two
Species: human
Appearances
Ultima VII Part Two
Location: Fawn

Jorvin is the Captain of the Guard and chief law enforcement official in Fawn, a city on the Serpent Isle. He appears in Ultima VII Part Two.

Description[edit]

Jorvin was a dedicated and efficient professional in charge of maintaining law and order in Fawn. He had a warrior's spirit and envied the Knights of Monitor. His task at maintaining the peace was all the easier by his possession of the "Wand of Detainment", a magical device that allowed him to detain any person with a flick of his wrist.

One day, a ship from Britannia arrived in Fawn, bringing with it sailors and members of the Fellowship to the city. They were welcomed at first, but when a series of Teleport Storms began to ravage Serpent Isle, Lady Yelinda, ruler of Fawn, was convinced by Kylista, Priestess of Beauty, to expel the Britannians. Jorvin reluctantly followed the order and saw that they all relocated outside the city. Soon afterward, the Fawn Tower (controlled by Pikemen of Monitor) was captured by Goblins. Jorvin wished to lead an assault to retake it, but his duties precluded it.

Soon afterward, the Avatar arrived in Fawn with three companions. Recently a Knight of Monitor, the Avatar liberated Fawn Tower from the Goblins. A companion, Iolo, won over some of the people (including Kylista) with a song, prompting an invitation from Lady Yelinda. Before the meeting, the Avatar was attacked by one of the Fellowship sailors, Kalen, but was quickly killed. Jorvin arrived too late, but promised to investigate the attack. He was present when the Avatar met the Lady, and heard the Avatar's companion, Dupre, make a toast to his liege, Lord British. As fealty to British was a crime in Fawn, Jorvin promptly arrested Dupre, subduing him and the others with the Wand of Detainment.

Dupre was quickly put on trial before the Oracle of Fawn. Jorvin testified that his spies had followed the Avatar about the city, observing curious behavior. Jorvin also escorted the Fellowship members into the city to testify, quickly escorting them out once they were done. The trial recessed for a day, and as it started up again, Jorvin and Alyssand discovered that Kylista had been conspiring with one of the Great Captains, Voldin, to control the proclamations of the Oracle. The two went straight to the Temple, only to discover that the Avatar had only found this out and freed the Oracle (which pronounced Dupre innocent). Voldin had been killed and Kylista was promptly jailed (while the Avatar and the others were free to go).

Like most of the citizens of Fawn, Jorvin was killed when the Insanity Bane (possessing the body of Iolo) destroyed the city.

Lore[edit]

Leaving the palace, I was almost run down by a handsome young man dressed in the uniform of the town guard. He apologized and introduced himself as Jorvin. I guessed by the stripes on his uniform that he was captain of the guard. He said he was on his way to deliver a message to Lady Yelinda. I told him that I had just been refused an audience with her. He said he was sorry I had come so far only to be turned away, but if Lady Yelinda hadn't been able to see me, then she must, indeed, be very busy. He then excused himself and hurried off into the palace. He seemed a most sincere and likable fellow.

Trivia[edit]

  • The player may uncover Jorvin's tryst with Yelinda by following either character throughout the day until they come to sleep in the same chambers to the east of the palace. A search of this dwelling will turn up 73 filari and a key that unlocks a passageway in the palace leading to the city's serpent gate.