Dungeon Doom solution

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Dungeon Doom is the most difficult dungeon in Ultima V, which can only be reached through the Underworld via Shame. It also is a huge maze, which provides more opportunity for peril. Before entering, collect all the Crown Jewels plus the sandalwood box and destroy all the Shadowlords.

Level 1[edit]

Level 1

The entrance to the dungeon surrounding by pink ethereal walls that can only be dispelled by the Sceptre of Lord British. The room has no exit ladder, so the only way to exit Doom is by casting Gate Travel, but this would only be necessary to abort the mission.

If the Shadowlords are still alive, they will be waiting here to take back the sceptre (making progress impossible) and attack.

Dispel the walls on the west and take the ladder down (marked D on the inset maps).


Level 2[edit]

Level 2

Take the first turn to the left (east) and go down the ladder (G).


Level 3[edit]

Level 3

Head all the way southeast and search the eastern wall to reveal a hidden door. Go through, put on the Crown, and enter the room. Daemons will be waiting beyond an ethereal barrier that will need to be dispelled. Head down the ladder (K).


Levels 4 and 5[edit]

Level 4
Level 5

These two levels are interconnected and progress requires adventurers to return to level 4 a few times.

First, continue down from level 4 to 5.

Head east and climb up the hole in the ceiling (P) which will eventually be revealed.

Go south and down the first pit encountered (R).

Head east until the intersection. Ignore hole (T) in the ceiling, head north, and up the next hole in the ceiling (O).

Go east, then north, then search east to reveal a hidden pit (F). Take it down to find a ladder continuing on to level 6.


Level 6[edit]

Level 6

Proceed along the corridor until you reach a room full of sea serpents and squids. Go south and down the ladder (X), to level 7.


Levels 7 and 8[edit]

Level 7
Level 8

When reaching level 7, go north and into room 14, which will be full of dragons, daemons and sand traps. The sand trap in the middle is concealing a ladder. Kill it and either take the ladder down into room 11, or kill everything else in the room (including hidden wisps), leave and rest, and then return to go down the ladder.

Room 11 is full of sea serpents and dragons. Kill them and then shoot the trigger (marked "T1" on the map below). This will raise a bridge and release eight mongbats. Kill or avoid them before exiting to the west.

After leaving this room, climb the ladder up (Z) into room 9, full of mongbats and a reaper. Ignore the path beyond the poison field and instead push or attach the wall to the east of the grate and the next two triggers (see map below). This will open exits to the north and south; take either.

Search the end of the corridor before entering into it, and to find a hidden pit. Go down (to L or A) and up the ladder at the end of the hall (J or P). The bend in the corridor has a hidden pit trap; search for it and then walk past it. At the middle of the hallway beyond, search to reveal another pit (I), and take it down.

Level 8 begins on an island in a room 12, filled with sharks and wisps. The northern exit will close when approaching it, but it will open a niche to the northeast that will trigger an exit east.

Take the ladder up (R), which will be the site of the final battle in room 13. Do not step into the niche in the ethereal walls; this will flood half of the room with lava.

Leave to the east and search to reveal the last hidden pit (S). Descend the pit to Lord British’s prison. Enter the mirror and then give Lord British his sandalwood box (say "yes") then escape with the Orb of the Moons.</ref>

The Dungeon Rooms[edit]

Room details
Room 0
Room 1
Room 2
Room 3
Room 4
Room 5
Room 6
Room 7
Room 8
Room 9
Room 10
Room 11
Room 12
Room 13
Room 14
Room 15

External Links[edit]


Ultima V Dungeon Solutions
DeceitDespiseDestardWrongCovetousShameHythlothDoom