Talk:Dungeon trap
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Some guidelines from Google Gemini[edit]
I've implemented and rejected several already, but here's some food for thought:
- I suggest adding one or two sentences (to the summary) that give a general overview of the role of traps in the Ultima games. For example, you could mention how they contribute to the challenge and atmosphere of dungeons, or how they reflect the dangers faced by adventurers. I sort of thought that was already in there, but maybe more could be made of it.
- ... you should expand on the effects of the traps on the game mechanics and world-building. For example, you could mention how traps force players to use resources, such as healing spells or light sources, or how they create a sense of danger and suspense. Maybe the definition of "world-building" isn't what I thought it was, and that last part seems like to calls for editorial.
--The Ultra-Mind (talk) 15:24, 3 April 2025 (MDT)