Oddities in Savage Empire

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Oddities in Savage Empire describes things in the game that are obvious remnants of the game being created using the Ultima VI engine.

The Oddities[edit]

Realm of the Gargoyles still in the Game[edit]

The messed-up Realm of the Gargoyles

The game was built on top of Ultima VI. This is most obvious when using a map viewer to look at the dungeon levels. Despite there only being three dungeon levels in the game, there are actually five maps. This is because they are a remnant of the original Ultima VI, which had that many levels.

Map number four is uninteresting, since it is completely empty. However, map number five is actually the Realm of the Gargoyles! The programmers left this map in the game, devoid of all objects. Of course, since the tiles have all changed in the game, the map looks like a complete mess, but the basic structure still can be seen.

To actually access the map, the player has to cheat to teleport into it. However, nothing of worth can be found in it.

Extra Slots with no Use[edit]

Another remnant are the slots for a helmet, footwear and rings. In Savage Empire, as there are no headwear, footwear or rings at all in this game, these inventory slots are completely useless. However, since they are hardcoded in the engine, they remain. In Martian Dreams, they did find a use for the slots for head- and footwear, while the ring slots disappeared.

The INT-Stat[edit]

In the game, the INT-stat serves no purpose at all. The only magic in the game is shamanic in nature and does not use mana. Since the number of spells available is solely measured by the number of reagents, INT does not even have any use for Triolo, the only magic user in the party. This is another case where something is a leftover from Ultima VI. There is no need to ever raise this stat at all. Again, in Martian Dreams, they did find several uses for this stat (related to dreaming and imagination).