Mana/Ultima IX

From Ultima Codex
Jump to navigation Jump to search


Game Mechanics Warning

While the encyclopedic nature of the codex means that many articles will have information that could spoil some minor aspects of the game for newer players, this article is known to contain information that provides major spoilers to elements of game mechanics.

Continue reading at your own discretion.

Mana is a resource that is consumed when certain types of spells are cast in the Ultima universe.

Description[edit]

Not much time was ever lost on explaining mana and its nature. In essence, mana is the magical strength of the mage to harness the power of the ethereal waves in order to call forth the various effects of magical spells. The strength in question does come from the mage himself and not from the ether. Each spell requires a certain amount of said strength, as shown in mana cost, in order to invoke the spell. Mana does regenerate naturally over time, as it comes from the mage, and thus is like regained stamina.

Game Mechanics[edit]

Unusually, Intelligence does not determine the mana pool at all in this game. Instead, the mana pool is bound by the morality of the Avatar, and thus determined on a scale from 0–200 by the karma level. See also Karma list for Ultima IX for how that works. Each level of Intelligence grants 10 karma per level (even Dim and the only influence on the mana pool).

Mana can be regenerated either by getting a full rest, drinking a mana potion, drinking serpentwyne or using the Ritual of Restoration. No numerical values were given to the mana consumption of the spells in this game.


External Links[edit]